C2C - Transhuman Era

No that's fine just use Ecological Engineering instead i guess. I was trying to make sure it fell into the tech path of ...

Hydroponics -> Biomaterals -> Ecological Engineering -> Biodiversity Genomics

But if Biodiversity Genomics is no longer there then Ecological Engineering should still fit the role.

I guess just do ...

Genomic Health Care
Req: Brain-Machine Interface AND Replacement Organs AND Genesis Biology

That way it still follows the path through Ecological Engineering.

Hydroponics -> Biomaterals -> Ecological Engineering -> Genesis Biology -> Genomic Health Care

Thus the others I guess would be ...

Liquid Metals
Req Techs: Graphene AND Genesis Biology

Marine Architecture
Req Techs: Unmanned Naval Vehicles AND Genesis Biology

EDIT: On a side note do you think that Counter Culture should require Hydroponics now that its a Modern Era tech?
 
EDIT: On a side note do you think that Counter Culture should require Hydroponics now that its a Modern Era tech?
lol!

Probably not I'd think... Hydroponics just produces higher quality stuff is all. It was never a prerequisite for it's growth.
 
Here's a news story that could help you place techs better.

http://www.readwriteweb.com/mobile/2012/08/nfc-and-the-trough-of-disillusionment.php
If you want to better understand the possibility of hyped technologies you should look at this graph.
It also has a few upcoming ones listed. ;)


It is very similar to the tech trend graph of early adoption and technology maturity that I have in my Technology management textbook.

Also check out:
http://www.gartner.com/it/page.jsp?id=2124315
for past graphs and predicted techs.

The current graph includes:
predictive analytics
speech recognition
consumer telematics
idea management
Biometric Authetication Methods
Consumerization
Media Tablets (not what you think)
Mobile OTA Payment
Virtual Worlds
Hosted Virtual Desktops
Home Health Monitoring
Text Analytics
In-Memory Analytics
Gesture Control
Mesh Networks: Sensor
Machine-to-Machine Communication Services
Cloud Computing
Audio Mining/Speech Analytics
NFC Payments
Activity Streams
In-Memory Database Management Systems
Augmented Reality
Application Stores
Private Cloud Computing
Social Analytics
Complex-Event Processing
BYOD
3D Printing
Wireless Power
Hybrid Cloud Computing
Html5
Gamification
Big Data
Crowdsourcing
Speech-to-Speech Translation
Silicone Anode Batteries
Natural-Language Question Answering
Internet of Things
Mobile Robots
Autonomous Vehicles
3D Scanners
Automatic Content Recognition
Volumetric and Holographic Displays
3D Bioprinting
Quantum Computing
Human Augmentation

So some of this is laid out until the true trans-human age begins.

I'm sure most of these have been considered, but the timing of these by prediction is interesting. Could affect placement if you haven't seen it.
Hype cycles are interesting.
http://www.gartner.com/technology/research/methodologies/hype-cycle.jsp
 
This list is great as well
http://en.wikipedia.org/wiki/Timeline_of_the_future_in_forecasts
for some ideas

and this
Top 12 areas for innovation through 2025

This list is part of research and consulting firm Social Technologies technology foresight project, published as a press release in 2007.[59]

Personalized medicine
Creation of an individual’s genome map for a retail price of less than $1,000
Correlation of specific genes and proteins with specific cancers, Alzheimer’s, heart disease, and diabetes, which will allow both physicians and patients to anticipate, plan for, and mitigate, if not cure, DNA-based health challenges development of pharmaceuticals that treat gene-based diseases, replacing surgeries and chemotherapy

Distributed energy
Advanced electric storage devices and batteries at all scales
New power systems with source-switching flexibility

Pervasive computing
Very simple and inexpensive computing devices with integrated wireless telephone and Internet capabilities (the worldwide $100 computer)
The Semantic Web, enabled by Web data that automatically self-organizes based on its content, allowing search tools or software agents to identify the actual relevance of Web pages—not just find keywords on them
Intelligent interfaces, in some cases enabled by virtual reality

Nanomaterials
The function of nanomaterials will move from “passive” to “active” with the integration of nanoscale valves, switches, pumps, motors, and other components.

Biomarkers for health
Individualized, private, and self-administered diagnostics for multiple physical parameters such as blood sugar, urine, C-reactive proteins, HDL, and LDL, as well as home diagnostic kits that detect early signs of diabetes, heart disease, and types of cancers
Personalized exercise equipment and regimens that deliver customized benefits (for weight control, blood pressure, blood sugar, etc.)
Advanced CAT scans, MRIs, and brain scans to identify disorders earlier and more accurately at less cost

Biofuels
High-energy blends of gasoline and diesel with biofuels (beyond the ethanol blends known today)
Biomass production of a methanol that can be used as a fuel for fuel cells
New discoveries in plant genetics and biotechnologies specifically for energy content

Advanced manufacturing
Advanced computer-aided design and control
Multiple variable and inexpensive sensors linked with computers
Expert systems and advanced pattern-recognition software for very tight quality control

Universal water
Ultra-fine filters (probably from nanotechnology)
New energy sources for desalination and purification, including hybrid systems that combine conventional and alternative power—especially solar power
Smart water-use technologies for agriculture and industry

Carbon management
Effective “measure, monitor, and verify” systems
Affordable and effective carbon capture and storage technologies and systems for coal-burning power plants
Low to zero emission controls for transportation

Engineered agriculture
Identification of specific genomes for desired growing and use qualities
Crop-produced pharmaceuticals and chemical feedstocks
Crops designed specifically for energy content and conversion

Security and tracking
Completely autonomous security-camera systems with algorithms able to correctly interpret and identify all manner of human behavior
Multiple integrated sensors (including remote sensing)
Radio frequency (RF) tags for people and valuables

Advanced transportation
Organized and coordinated personal transportation through wireless computer networks, information systems, and Internet access
Onboard sensors and computers for smart vehicles
 
http://en.wikipedia.org/wiki/Outline_of_transhumanism#Transhumanist_technologies

Transhumanist technologies

Transhumanists believe that humans can and should use technologies to become more than human. Examples of the types of technologies and potential technologies that have become the focus of transhumanism include:

Anti-aging – another term for "life extension".
Artificial intelligence – intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents",[9] where an intelligent agent is a system that perceives its environment and takes actions that maximize its chances of success.[10] John McCarthy, who coined the term in 1956,[11] defines it as "the science and engineering of making intelligent machines."[12]
Friendly artificial intelligence – artificial intelligence (AI) that has a positive rather than negative effect on humanity. Friendly AI also refers to the field of knowledge required to build such an AI. AIs may be harmful to humans if steps are not taken to specifically design them to be benevolent. Doing so effectively is the primary goal of Friendly AI.
Augmented reality – live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one.
Biomedical engineering – application of engineering principles and design concepts to biology and medicine, to improve healthcare diagnosis, monitoring and therapy.[13] Applications include the development of biocompatible prostheses, clinical equipment, micro-implants, imaging equipment such as MRIs and EEGs, regenerative tissue growth, pharmaceutical drugs and therapeutic biologicals.
Neural engineering – discipline that uses engineering techniques to understand, repair, replace, enhance, or otherwise exploit the properties of neural systems. Neural engineers are uniquely qualified to solve design problems at the interface of living neural tissue and non-living constructs. Also known as "neuroengineering".
Neurohacking – colloquial term encompassing all methods of manipulating or interfering with the structure and/or function of neurons for improvement or repair.
Biotechnology – field of applied biology that uses living organisms and bioprocesses in engineering, technology, medicine, and manufacturing, among other fields. It encompasses a wide range of procedures for modifying living organisms for human purposes. Early examples of biotechnology include domestication of animals, cultivation of plants, and breeding through artificial selection and hybridization.
Bionics – in medicine, this refers to the replacement or enhancement of organs or other body parts by mechanical versions. Bionic implants differ from mere prostheses by mimicking the original function very closely, or even surpassing it.
Cyborg – being with both biological and artificial (e.g. electronic, mechanical or robotic) parts.
Brain-computer interface – direct communication pathway between the brain and an external device. BCIs are under development to assist, augment, or repair human cognitive and sensory-motor functions. Sometimes called a direct neural interface or a brain–machine interface (BMI).
Cloning – in biotechnology, this refers to processes used to create copies of DNA fragments (molecular cloning), cells (cell cloning), or organisms.
Human cloning – creation of a genetically identical copy of a human. It does not usually refer to monozygotic multiple births nor the reproduction of human cells or tissue. The term is generally used to refer to artificial human cloning; human clones in the form of identical twins are commonplace, with their cloning occurring during the natural process of reproduction.
Therapeutic cloning – application of somatic-cell nuclear transfer (a laboratory technique for creating a clonal embryo using an ovum with a donor nucleus) in regenerative medicine.
Cognitive science – interdisciplinary scientific study of mind and its processes. It examines what cognition is, what it does and how it works. It includes research on how information is processed (in faculties such as perception, language, memory, reasoning, and emotion), represented, and transformed in behaviour, (human or other animal) nervous system or machine (e.g., computer). It includes research on artificial intelligence.
Computer-mediated reality – ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device[14] such as a smart phone.
Converging technologies –
Cryonics – low-temperature preservation of humans and animals who can no longer be sustained by contemporary medicine, with the hope that healing and resuscitation may be possible in the future. Cryopreservation of people or large animals is not reversible with current technology.
Cyberware – hardware or machine parts implanted in the human body and acting as an interface between the central nervous system and the computers or machinery connected to it. Research in this area is a protoscience.
Designer baby – baby whose genetic makeup has been artificially selected by genetic engineering combined with in vitro fertilisation to ensure the presence or absence of particular genes or characteristics.[15]
Emerging technologies – contemporary advances and innovation in various fields of technology, prior to or early in their diffusion. They are typically in the form of progressive developments intended to achieve a competitive advantage.[16]
List of emerging technologies
Human enhancement technologies (HET) – techniques used to treat illness or disability, or to enhance human characteristics and capacities.[17]
Human genetic engineering – alteration of an individual's genotype with the aim of choosing the phenotype of a newborn or changing the existing phenotype of a child or adult.[18]
Human-machine interface – the part of a machine that handles its human-machine interaction.
Information technology – acquisition, processing, storage and dissemination of vocal, pictorial, textual and numerical information by a microelectronics-based combination of computing and telecommunications.[19]
Head-mounted display (HMD) – display device, worn on the head or as part of a helmet, that has a small display optic in front of one (monocular HMD) or each eye (binocular HMD).
Life extension – study of slowing down or reversing the processes of aging to extend both the maximum and average lifespan. Some researchers in this area, and persons who wish to achieve longer lives for themselves (called "life extensionists" or "longevists"), expect that future breakthroughs in tissue rejuvenation with stem cells, molecular repair, and organ replacement (such as with artificial organs or xenotransplantations) will eventually enable humans to live indefinitely (agerasia[20]) through complete rejuvenation to a healthy youthful condition. Also known as anti-aging medicine, experimental gerontology, and biomedical gerontology.
Mind uploading – hypothetical process of transferring or copying a conscious mind from a brain to a non-biological substrate by scanning and mapping a biological brain in detail and copying its state into a computer system or another computational device. The computer would have to run a simulation model so faithful to the original that it would behave in essentially the same way as the original brain, or for all practical purposes, indistinguishably.[21]
Nanotechnology – study of physical phenomena on the nanoscale, dealing with things measured in nanometres, billionths of a meter. The development of microscopic or molecular machines.
Molecular nanotechnology – technology based on the ability to build structures to complex, atomic specifications by means of mechanosynthesis.[22]
Molecular assemblers – as defined by K. Eric Drexler, is a "proposed device able to guide chemical reactions by positioning reactive molecules with atomic precision". Some biological molecules such as ribosomes fit this definition, because they receive instructions from messenger RNA and then assemble specific sequences of amino acids to construct protein molecules. However, the term "molecular assembler" usually refers to theoretical human-made devices.
Nootropics – drugs, supplements, nutraceuticals, and functional foods that improve mental functions such as cognition, memory, intelligence, motivation, attention, and concentration.[23][24] Also referred to as "smart drugs", "brain steroids", "memory enhancers", "cognitive enhancers", "brain boosters", and "intelligence enhancers".
Organ transplants – moving of an organ from one body to another or from a donor site on the patient's own body, for the purpose of replacing the recipient's damaged or absent organ. The emerging field of regenerative medicine is allowing scientists and engineers to create organs to be re-grown from the patient's own cells (stem cells, or cells extracted from the failing organs).
Autograft – organs and/or tissues that are transplanted within the same person's body.
Allograft – transplants that are performed between two subjects of the same species.
Xenograft – living cells, tissues or organs transplanted from one species to another.
Personal communicators – Around 1990 the next generation digital mobile phones were called digital personal communicators. Another definition, coined in 1991, is for a category of handheld devices that provide personal information manager functions and packet switched wireless data communications capabilities over wireless wide area networks such as cellular networks. These devices are now commonly referred to as smartphones or wireless PDA's.
Personal development – includes activities that improve awareness and identity, develop talents and potential, build human capital and facilitates employability, enhance quality of life and contribute to the realization of dreams and aspirations. The concept is not limited to self-help] but includes formal and informal activities for developing others, in roles such as teacher, guide, counselor, manager, coach, or mentor. Finally, as personal development takes place in the context of institutions, it refers to the methods, programs, tools, techniques, and assessment systems that support human development at the individual level in organizations.[25]
Powered exoskeleton – powered mobile machine consisting primarily of an exoskeleton-like framework worn by a person and a power supply that supplies at least part of the activation-energy for limb movement. Also known as "powered armor", or "exoframe".
Prosthetics – artificial device extensions that replace missing body parts.
Rejuvenation – reversal of aging, which entails the repair of the damage associated with aging, or replacement of damaged tissue with new tissue. Rejuvenation can be a means of life extension, but most life extension strategies do not involve rejuvenation.
Robotics – design, construction, operation, structural disposition, manufacture and application of robots. It draws heavily upon electronics, engineering, mechanics mechatronics, and software engineering.
Self-replicating machine – artificial construct that is theoretically capable of autonomously manufacturing a copy of itself using raw materials taken from its environment, thus exhibiting self-replication in a way analogous to that found in nature.
Reprogenetics – merging of reproductive and genetic technologies expected to happen in the near future as techniques like germinal choice technology become more available and more powerful.
Simulated reality –
Space colonization – concept of permanent human habitation outside of Earth. Although hypothetical at the present time, there are many proposals and speculations about the first space colony. It is a long-term goal of some national space programs. Also called "space settlement", "space humanization", and "space habitation".
Suspended animation – slowing of life processes by external means without termination. Breathing, heartbeat, and other involuntary functions may still occur, but they can only be detected by artificial means. Extreme cold can be used to precipitate the slowing of an individual's functions. For example, Laina Beasley was kept in suspended animation as a two-celled embryo for 13 years.[26][27]
Virtual retinal display – display technology that draws a raster display (like a television) directly onto the retina of the eye. Users see what appears to be a conventional display floating in space in front of them.

Just in case you didn't see these. Opens them up for discussion.
 
Okay, so here are the next two columns of the Tech Tree as I understand them. I'd like to get this round approved and then I will commit these four columns (X83 - X86) to the XML before the freeze starts.

Would you like for me to get X87 - X90 done for you? That way we can get all of the pruning done before V26, as I suspect moving around the lunar techs will be OK during the freeze.
 
Would you like for me to get X87 - X90 done for you? That way we can get all of the pruning done before V26, as I suspect moving around the lunar techs will be OK during the freeze.

Post what you want for X89 - X90. The only notes I have are:
  • Delete Animalia Exoskeletons
  • Delete Stratosphere Warfare (merged into Orbital Flight)

I'll write up X87 - X88 right now.
 
No that's fine just use Ecological Engineering instead i guess. I was trying to make sure it fell into the tech path of ...

Hydroponics -> Biomaterals -> Ecological Engineering -> Biodiversity Genomics

But if Biodiversity Genomics is no longer there then Ecological Engineering should still fit the role.

I guess just do ...

Genomic Health Care
Req: Brain-Machine Interface AND Replacement Organs AND Genesis Biology

That way it still follows the path through Ecological Engineering.

Hydroponics -> Biomaterals -> Ecological Engineering -> Genesis Biology -> Genomic Health Care

Thus the others I guess would be ...

Liquid Metals
Req Techs: Graphene AND Genesis Biology

Marine Architecture
Req Techs: Unmanned Naval Vehicles AND Genesis Biology

EDIT: On a side note do you think that Counter Culture should require Hydroponics now that its a Modern Era tech?

Ecological Engineering doesn't feed into Genesis Biology at all. We'll have to tie it in somewhere. Ecological Engineering is currently one of the "starter techs" of the Transhuman Era. I haven't recalibrated my personal tech tree spreadsheets with every single change yet, so I don't know how high Genesis Biology will be.

I think Ecology is enough for Counterculture.
 
Okay, these are the last two columns that I have detailed notes for. I'll need some more info on what changes you want to go beyond this.

|X87|X88
Y1|Hypersonic Flight|Automated Services
Y3||
Y5|Railgun|Jovian Probe Exploration
Y7||
Y9|Fusion|Gene Jurisprudence
Y11|Mesh Networks|Internal Shockwave Engine
Y13|Thought Scanning|
Y15|Liquid Metals
Y17|Marine Architecture|Ontological Engineering
Y19|Gene Enhancement

Column X87:
  • Hypersonic Flight
    requires Military Robotics + Ubiquitous Computing
  • Railgun
    requires Graphene + Microgenerators + Military Robotics
  • Fusion
    requires Graphene + Microgenerators
  • Mesh Networks
    requires Ubiquitous Computing
  • Thought Scanning
    requires Affective Algorithms
  • Liquid Metals
    requires Genomic Health Care (?) + Graphene
  • Marine Architecture
    requires Genomic Health Care + Unmanned Naval Vehicles
  • Gene Enhancement
    requires Genomic Health Care + Ubiquitous Computing

Intuitive Internet is merged into Ubiquitous Computing. AURA Command is deleted.

Column X88:
  • Automated Services
    requires Mesh Networks
  • Jovian Probe Exploration
    requires Asteroid Belt Probes
  • Gene Jurisprudence
    requires Gene Enhancement
  • Internal Shockwave Engine
    requires Fusion + Hypersonic Flight + Liquid Metals
  • Ontological Engineering
    requires Mesh Networks + Thought Scanning

Multiwavelength Lasers is deleted. Metamorphosis GPS is merged into Advanced Digital Warfare. Blue Electromagnetic Pulse and Binary Neurochemistry are deleted.

Deleted draft technologies:
  • Armored Exoskeleton (not that different from Powered Exoskeleton, I think)
  • Automated Workforce (better as a civic)
  • Carbon Capture
  • Machine Hearing (part of Artificial Intelligence now)
  • Manned Mars Exploration (probably better as a Project with the Lunar technologies)
  • Military Cloning
  • Origin Sociology
  • Synthetic Womb
  • Weaponized Acoustics (better as a promo)

So have at it.
 
Okay, I have the XML ready to go for columns X83 through X86.

The following changes will need to be made to the Science buildings:
  • Remove the Biology Lab bonus from TECH_BIODIVERSITYINFOMATICS
  • Remove the Robotics Lab bonuses from TECH_EVOLUTIONARYALGORITHMS and TECH_MACHINEVISION
  • Change the last Vaccine Lab science bonus from TECH_MBIRTHCONTROL to TECH_PERSONALIZEDHEALTH

Once those are committed, I can commit the new version of CIV4TechInfos.xml. These are the changes I have made to that file and Mr_Azure_CIV4GameTexts.xml.

First off, all the changes to move Hydroponics to the Modern Era.
Spoiler :
  • Move Hydroponics to ERA_MODERN
  • Move Hydroponics to X74 Y19
  • Change Hydroponics cost to 8400
  • Hydroponics: Change Genesis Biology required tech to Genetics
  • Hydroponics: Change Ecological Engineering required tech to Ecology
  • Hydroponics: Delete Microgenerators required tech
  • Biomaterials: Add Hydroponics required tech
  • Liquid Metals: Change Hydroponics requirement to Genesis Biology
  • Marine Architecture: Change Hydroponics requirement to Genesis Biology

Then, the rest of the columns:

Deleted techs:
Spoiler :
  • Biodiversity Geonomics
  • Biofeedback Design
  • Digitalized Fabrics
  • Evolutionary Algorithms
  • Hormone Design
  • Machine Binaurals
  • Machine Vision
  • Modular Armament
  • TAEM Simulation

Tech requirement changes:
Spoiler :
  • AURA Command: Change Digitalized Fabrics to Miniaturized Electronics
  • AURA Command: Delete Modular Armament
  • AURA Command: Delete TAEM Simulation
  • Binary Neurochemistry: Delete Machine Binaurals
  • Controlled Plasma: Delete Imaginary Physics
  • Disaster Robots: Add Fire Suppression
  • Fusion: Delete TAEM Simulation
  • Gene Enhancement: Change Biofeedback Design to Personalized Health
  • Gene Enhancement: Delete Evolutionary Algorithms
  • Hypersonic Flight: Delete Machine Vision
  • Hypersonic Flight: Delete TAEM Simulation
  • Insecta Robotics: Delete Machine Vision
  • Intuitive Internet: Change Digitalized Fabrics to Miniaturized Electronics
  • Intuitive Internet: Delete Evolutionary Algorithms
  • Intuitive Internet: Delete TAEM Simulation
  • Liquid Metals: Delete Biodiversity Geonomics
  • Marine Architecture: Delete Biodiversity Geonomics
  • Mesh Networks: Delete Evolutionary Algorithms
  • Mesh Networks: Delete TAEM Simulation
  • Miniaturized Electronics: Add Affective Algorithms
  • Miniaturized Electronics: Change Graphene to Military Robotics
  • Replacement Organs: Change Hormone Design to Molecular Medicine
  • Sophisticated Lasers: Delete TAEM Simulation
  • Thought Scanning: Delete Evolutionary Algorithms (and a duplicate Affective Algorithms)

Renames:
Spoiler :
  • Insecta Robotics to Advanced Digital Warfare
  • Microturbines to Microgenerators
  • Miniaturized Electronics to Ubiquitous Computing
  • Personalized Health to Genomic Health Care

Let me know if there is anything else I missed for these columns.
 
Ecological Engineering doesn't feed into Genesis Biology at all. We'll have to tie it in somewhere. Ecological Engineering is currently one of the "starter techs" of the Transhuman Era. I haven't recalibrated my personal tech tree spreadsheets with every single change yet, so I don't know how high Genesis Biology will be.

Oh oops! It probably should be then.

The following changes will need to be made to the Science buildings:
  • Remove the Biology Lab bonus from TECH_BIODIVERSITYINFOMATICS
  • Remove the Robotics Lab bonuses from TECH_EVOLUTIONARYALGORITHMS and TECH_MACHINEVISION
  • Change the last Vaccine Lab science bonus from TECH_MBIRTHCONTROL to TECH_PERSONALIZEDHEALTH

Once those are committed, I can commit the new version of CIV4TechInfos.xml.

Fixed and uploaded to the SVN.

The rest of the tech changes look fine as far as I can tell. However it seems like Jovian Probe Exploration is a bit far down the tree for just one requirement. It should either be moved to X85 or have an additional tech requirement from farther down the tree. Also the name should be "Jovian Exploration" but MrAzure never changed it.
 
@Vokarya

Here are my plans for the next four X-columns, I think that it would be OK to make these changes during the freeze if necessary (there's no way it could break things, except for XML errors).

Delete:
  • Binary Psychoactives
  • Animalia Exoskeletons
  • Transonic Traffic
  • Stratosphere Warfare
  • Launchpod Jetpack
  • Asymmetric Architecture
  • Telemedicine
  • Futuristic Theology
  • Cybersociology
  • Thorium Reactor
  • Simulated Society
  • Biogel Refridgeration
  • Inaccesible Recreation
  • Exotic Architecture

Add: (note: This should wait until after the freeze, when we can make content to go with these techs)
  • Robotic Argiculture
  • Lunar Militarization
  • Planet Scanning
  • Nanomining
  • Spacescrapers
  • Mind Uploading
  • Underwater Megastructures
  • Neuron Architecture
  • Artificial Life
  • Solar Propulsion

Would you mind if I did the XML for the first part (the deletions)?
 
Also Spacescrapers is covered as "Orbital Megastructures" and later as Colony Arcology, Launch Arcology, Attometer Engineering and Planetary Engineering.

We also have Planetary Defenses which may cover Lunar Militarization and/or Planet Scanning. I am not sure how you interpret those techs.

It also looks like MrAzure already was planning a Planet Scanning. But I am unsure if it got into the game.

Where do you see Robotic Agriculture fitting in? We have Vertical Farming and Extraterrestrial Agriculture. Do you see it before or after those?

What is Neuron Architecture? I see it was in the plans before.

I also though we already had something that covered or was even called Underwater Megastructures. I guess we have Marine Architecture and then later Marine Colonization was planned.
 
Also Spacescrapers is covered as "Orbital Megastructures" and later as Colony Arcology, Launch Arcology, Attometer Engineering and Planetary Engineering.

Orbital megastructures are NOT spacescrapers. By Spacescrapers I mean land-based buildings ten miles high or so, and I assume Orbital Megastructures are humongous orbiting ports or shipyards.
 
So "Spacescrapers" are different than say an "Arcology" (which is a type of Megastructure)?

Yeah, they go on more 'developed' planets than the arcology (high-wealth vs lower-wealth) as well as they are more commercially oriented. A good modern-day analog would be skyscrapers in a metropolitan area and hi-rise apartments, they look similar but are very different.
 
An arcology is just an atmospheric self containment field isn't it?

Oh... btw... while you guys are in messing with techs, my wife noticed that stargazing and oratory seem to still be giving the firstfreeprophet and it would be appreciated if whoever's in there next would eliminate that tag from those two techs. (I'm working on a big merge right now and can't push any edits to the svn at the moment.)
 
@Vokarya

Here are my plans for the next four X-columns, I think that it would be OK to make these changes during the freeze if necessary (there's no way it could break things, except for XML errors).

Delete:
  • Binary Psychoactives
  • Animalia Exoskeletons
  • Transonic Traffic
  • Stratosphere Warfare
  • Launchpod Jetpack
  • Asymmetric Architecture
  • Telemedicine
  • Futuristic Theology
  • Cybersociology
  • Thorium Reactor
  • Simulated Society
  • Biogel Refridgeration
  • Inaccesible Recreation
  • Exotic Architecture

Add: (note: This should wait until after the freeze, when we can make content to go with these techs)


Would you mind if I did the XML for the first part (the deletions)?

I'm doing the XML for those right now. I'll write it up. Were you planning on deleting Cruise Communities as well? We have eliminated all of its prerequisites. I would prefer it to be deleted, as I don't think it is significant enough to be a tech.
 
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