C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Different GOALS.
1. Conquer the known world via subduing all other civs.
is not the same as
2. Colonize the known world to the maximum applicable degree.
For (1), you need a full map of others Civs - so that you conquer them.
For (2), you need as little MEMORY USAGE as possible - so that you can proceed from Caveman to Cosmos, loool.
Which means that for (2) you need to REMOVE any additional memory users, those being other Civs.
And I deliberately gave my Civ ALL the Continental Cultures to circumvent the limitations based on not having THOSE.

Look the UEM 500+ citys screenshot at first posting here, MEMORY USAGE is improved from the team and good so far. :thumbsup:
 
I'm not talking about waiting for minutes, but even "mere 5 seconds" times the speed of Eternity... is A LOT.

Eternity makes techs worth something, you cant rush through the techs, meens you need to use what you got a while any use it whisly also research the right techs is more important then. Tech and time is valuable. So Eternity rock's. :thumbsup:
 
Eternity makes techs worth something, you cant rush through the techs, meens you need to use what you got a while any use it whisly also research the right techs is more important then. Tech and time is valuable. So Eternity rock's. :thumbsup:
Precisely why I use it, and also why I want it to be as fast as possible when I'm NOT making decisions.
I kinda haven't played in the recent days, so I'm now stuck somewhere around turn 650 or so, but it's FUN when I do play.
I also discovered that I could use Food/Production Merchants as GOOD boosters - like, nearly x3 efficiency, wow.
It's also (not really, this mod is HUUUGE even in the beginning stage) weird that it's the first time I even paid attention to them altogether - I've never done it before.
Just another reason to simply LOVE this mod, yup.
 
Yeah rushing through games is for casual players :thumbsup:, eternity is for strategy gamers. :goodjob: Developing new strategys and explore the depths of the game. Your lucky, corna crap takes some more time currently, i am only at turn 160 now. If you game with competitors then you can also trade with them and you can try keep good relations and maintain a peacefull world.
 
Thats also sometime when AI sets research to 0% or so, will last mostly only a few turns, but that exactly can cause a variable to overflow, so needs a long variable or something if i remember form my C++ coding some years ago. Is no game problem but maybe to long numbers.
 
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Thats sometime when AI sets research to 0% or so, will last mostly only a few turns, but that exactly can cause a variable to overflow, so needs a long variable or something if i remember form my C++ coding some years ago. Is no game problem but maybe to long numerss.
Its impossible - at most you would get like 10 times more turns - if you really have much more +commerce than +research.
So its only revolutions, or if you have "complete kills" game options on.
So this turn counter needs to take anarchy and lack of cities under account as special case.
 
Its impossible - at most you would get like 10 times more turns - if you really have much more +commerce than +research.
So its only revolutions, or if you have "complete kills" game options on.
So this turn counter needs to take anarchy and lack of cities under account as special case.

Yes right, happens mostly when AI goes into anarchy by revolution when changing civic and the game engine has to handle these long numbers correctly then.

Or there schould be displayed "Anarchy" and not a long/endless number. Maybe that opens up a memory leak. @Toffer90 Maybe want to look into this also.
 
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@Thunderbrd Look at this screenshot, the research time numbers of some civs, if they slow there research temporaly, that may cause a overflow at some point. "Dutch Empire" As example. May need a larger variable.

https://forums.civfanatics.com/attachments/20200608135413_1-jpg.558947/
It won't open up any memory link or overflow because the values are already established with limits. It might LOOK better to say that it's in anarchy but it's always how civ IV has done that display to just show the actual remaining cost of the tech they are researching as if it's going to take that many rounds to get there.
 
It won't open up any memory link or overflow because the values are already established with limits. It might LOOK better to say that it's in anarchy but it's always how civ IV has done that display to just show the actual remaining cost of the tech they are researching as if it's going to take that many rounds to get there.

Hopefully Hopefully it will not when the number gets to large. Will continue my game asap when i got some time on hand, looking for problems, until now works fine and nice new game start balance.
 
Started new game, works good, was hard but got neanderthal culture, hard dominating push and we are building a good army to secure north america again by force, at a cost of growth and ah and at cost of research.

n1.jpg


Ah...

n2.jpg

BUG/PROBLEM:

Hunter should be able to get promotion "Animal Hunter" also, maybe fix that.
 
Hunter should be able to get promotion "Animal Hunter" also, maybe fix that.
They shouldn't require it, having the ability naturally.
 
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