C2C - Units

Sparth's New units with his New Cultures will be quite the job. I'm still learning about his new units and how to best use them and he put this in last year. :p
 
Sparth's New units with his New Cultures will be quite the job. I'm still learning about his new units and how to best use them and he put this in last year. :p
Is there much of that kind of issue with cultural units?
 
I'm not sure. Lots of 5 and 6 strength units during late Ancient and early Classical. I only have 1 working game that has made it to Med Era atm. Takes time to play even on Normal GS. And it is playing that reveals the issue.
 
Sparth's New units with his New Cultures will be quite the job. I'm still learning about his new units and how to best use them and he put this in last year.

Me too. While I like that there are a bunch of new units and cultures, when designing the culture wondered I tried to have each region have a different culture linked to a different resource. Sadly I see many of them are all clustered around only a few resources. Like 20 cultures all get unlocked with horses. While if it was balanced only the 7 core types would each have one. I know some don't work like Kangaroos for African cultures. But it would be good to spread out their requirements a bit.
 
Me too. While I like that there are a bunch of new units and cultures, when designing the culture wondered I tried to have each region have a different culture linked to a different resource. Sadly I see many of them are all clustered around only a few resources. Like 20 cultures all get unlocked with horses. While if it was balanced only the 7 core types would each have one. I know some don't work like Kangaroos for African cultures. But it would be good to spread out their requirements a bit.
Agreed. Feel free to reevaluate that. Pretty sure sparth wont mind such edits.
 
There's two traits that can allow this. I believe one of them is progressist but the other is definitely nomad. However, exiles are not really 'meant' to be upgraded to rogues I think.
 
Criminals, as a whole, are now set to be upgradeable anywhere (with the exception of if they are in an opponent city... you have to move them out to upgrade them.)
 
Criminals, as a whole, are now set to be upgradeable anywhere (with the exception of if they are in an opponent city... you have to move them out to upgrade them.)
I stand corrected. However, I'd rather make new rogues, etc, than upgrade exiles.
 
And that has been how long now?
 
Just came across another bad upgrade, Str 7 Chariot with Move 3 to Carrobalista str 7 and Move 2. Terrible.
 
The spot fix on the Chariot is part of what caused that but I think you must know this already.

Thus why units really should be adjusted according to charting that takes into account all upgrades and concurrent units. Not to say that spot fixes don't have their place. We'll address this soon I'm sure.
 
I think were seriously neglecting the later eras; there is barely any units beyond Sentient Earth and many of the techs in Transhuman, Galactic, Cosmic, etc, are devoid of a lot of units. There are so many missed opportunities for cool sci-fi units, such as those of -Brog units or -Trans units.
 
I think were seriously neglecting the later eras; there is barely any units beyond Sentient Earth and many of the techs in Transhuman, Galactic, Cosmic, etc, are devoid of a lot of units. There are so many missed opportunities for cool sci-fi units, such as those of -Brog units or -Trans units.
Neglect simply means 'haven't gotten there yet'. There is also very good reason for this. If players cannot get to the later eras due to bugs, crashes, overflows and memory failures, what's the point of developing them? If the mechanisms intended for use by units in later eras, that will make the game continue to expand the player's amazement, are not in place yet, why try to force the development of futuristic units until the mechanisms are developed and implemented? If the game is not balanced enough to stay competitive and interesting for players as they get to those later eras, what's the point of later era development?

I plan some truly amazing things for the later eras, and much of it applies to earlier eras as well. I'm still building platforms for development here. I tend to stop with some design aspects right before going into the really late game stuff because I know there's going to be more to consider when I want to really focus on that section of time. Throughout the time I've been here and working on this mod, the focus has expanded gradually from pretty much only being on the prehistoric and now has grown to encompass nearly all the way through the Industrial and sometimes now even on the Modern. We're getting there...
 
Not yet. I do have the naval review document in my sig line. And a number of adaptations will need to be made there now with new techs. But generally speaking, I'll need to work around that with land units in the late game. Most of it will be a natural progression through various tech improvement stages for given unit chains, which are not yet perfectly defined themselves. Then there's the intersystem ships.

I also plan some unit development processes with later game nanotroid units that can basically form themselves into whatever they choose to (ultimate transformer types if you will). I have the concept down as to how to implement it but it's down there in the priorities since it really should come into play after multimaps gets developed... as most of what we would put into these eras should.

A full land unit review chart is something I hope to be working on by the end of this version cycle and we'll start to see some later game plans emerge from that.
 
I have ideas and I think even some old notes somewhere on this forum. I was talking about later era units with a friend last night. And they asked if the tanks upgrade to giant robots. I kinda like the idea. But I am not sure. We for sure need to have the sea ships upgrade into spaceships.

There are lots of techs that are begging for new combat units ...

Galactic Era
- Weaponized Disintegration
- Weaponized Gravity Fields
- Weaponized Antimatter
- Phasing

Cosmic Era
- Galactic Warfare
- Wave Motion Gun
- Transverse Euclidean Geometry (4D Units)

Transcendent Era
- Cosmic Warfare
 
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