Roland Johansen
Deity
Maybe it has something to do with capurable (0 defence) units. Maybe they're not affected. Could you produce a screenshot to back up your statement?
Originally posted by smcSoon
My current epic game on a huge map has one tasty sugar hill.
Originally posted by Grille
1 science from civil engineer??
You get 2 shields per turn per engineer as long as you build an improvement or wonder. Unit build doesn't count (switching prod to unit would subtract all formerly contributed CE shields from production box).
If the CE "works", there's two shields shown under his specialist icon (total production capacity on city view is not updated when he works). When you build a unit, the shields don't show under the icon (CE pretty much useless during unit build).
Originally posted by Lenvik
Thanks, I was producing units, so that explains it. I guess the one science came from an adjacent scientist, those three science bulbs tend to "overflow" onto the adjacent specialists.
Why isn't essential information such as the fact that civil engineers only work for improvements and wonders mentioned in the civilopedia?
Originally posted by Wardog
I bought C3C some days ago but haven't installed the game yet and I have a simple question: is it possible now to kill ground units with planes and ships?
Originally posted by lbhhh
With most planes, yes. Ships do not have lethal land bombard.
Hope that answers your question.
Originally posted by bradleyfeanor
I know we have the command that instructs a bombarding unit to repeadely hit the same square turn after turn, but does Conquests have a command that instructs an entire stack of bombard-capable units to bombard, so we do not have to tell them one by one?
Originally posted by lbhhh
With most planes, yes. Ships do not have lethal land bombard.
Hope that answers your question.