C3C Frequently Asked Questions

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I have one city that just got it. Does it spread to other cities, and if so, can you prevent it from doing so?
 
Originally posted by zorven
I have one city that just got it. Does it spread to other cities, and if so, can you prevent it from doing so?

It can spread to other cities, killing population and units. I'm pretty sure that by disconnecting the affected city from your trade network by pillaging roads, you can stop it from spreading.
 
Originally posted by lbhhh


It can spread to other cities, killing population and units. I'm pretty sure that by disconnecting the affected city from your trade network by pillaging roads, you can stop it from spreading.

No, plague doesn't really "spread" as such, so removing roads from infected cities doesn't have any effect.

Plague is more likely to effect larger cities and walled cities but it can effect any city. Once a city has plague any military units in it and its citizens are vulnerable, but if you move the military units out of the city they are then safe and don't take the plague with them if they move to another city.
 
Is there any funny business between fascism and forbidden palace? [I don't see anything relevant in the 'pedia under either topic.]

My current epic game (patch 1.13), I've been building the FP for 50-some-odd turns in a fully corrupt city, with 40-some-odd turns to go. I start a revolution, play 7 turns of anarchy, declare fascism, save, and go to bed (4am, what can I say?).

When I reload, the city formerly building FP now has a full shield box for a cavalry, and FP is no longer on the build list, not even greyed out. What's up with that?

EDIT: Correction, when I reload, it's FP 44 turns to go, but on the very next turn FP is gone and gone from the build list, with no warnings.

EDIT2: Oh, and somewhere in there I mobilized for war. Maybe that's it...

Also, if I'm not mistaken, I stopped collecting culture pts during anarchy. Is that normal?
 
Originally posted by Merepatra


No, plague doesn't really "spread" as such, so removing roads from infected cities doesn't have any effect.

Plague is more likely to effect larger cities and walled cities but it can effect any city. Once a city has plague any military units in it and its citizens are vulnerable, but if you move the military units out of the city they are then safe and don't take the plague with them if they move to another city.

Ok thanks for clearing that up then. So if I understand correctly the extent of the trade network is a factor in wether a city actually contracts the plague, but doesn't affect the spreading of it. So if you disconnect an *unaffected*city from the trade network it would decrease the probability of plague occuring in that particular ( now disconnected) city.
 
Originally posted by lbhhh


Ok thanks for clearing that up then. So if I understand correctly the extent of the trade network is a factor in wether a city actually contracts the plague, but doesn't affect the spreading of it. So if you disconnect an *unaffected*city from the trade network it would decrease the probability of plague occuring in that particular ( now disconnected) city.

That's not what he said.
 
If you read this thread
http://forums.civfanatics.com/showthread.php?s=&threadid=75031

You'll see that Gobi Bear, from Break Away games mentions that
"the chance of a city contracting plague is determined by the level of trade going on in that city (harbors, resources, etc.), the size of the city, the strength of the plague, and whether or not there are walls." BTW this is also what is mentionned in the civilopedia.

When I read this statement, I see it as cities not connected to your trade network will have a lower chance of contracting the plague. Hence, if it is real important that one of your key cities not contract the plague, it may be a good idea to disconnect it from the network, sell the walls and build a worker or so to reduce population.

Gobi's complete explanation is in this thread
http://forums.civfanatics.com/showthread.php?s=&postid=1471570#post1471570
 
Ok, so there is some contradictory statements from Breakaway.

According to Merepatra, pillaging roads have no effect on controlling the spread of plague.

Whereas Gobi Bear states that one factor is 'level of trade' thereby implying that disconnecting from the trade network will reduce the chances of getting it in a disconnected city.
 
Originally posted by watorrey
Ok, so there is some contradictory statements from Breakaway.

According to Merepatra, pillaging roads have no effect on controlling the spread of plague.

Whereas Gobi Bear states that one factor is 'level of trade' thereby implying that disconnecting from the trade network will reduce the chances of getting it in a disconnected city.

I don't think there is anything contradictory. Each city has an independent chance of getting the plague. Disconnecting a city from the trade network reduces the chance.

What Merepatra was saying is that if you have a city that has the plague, it does not increase or affect the chances of another city getting the plague. Thus Merepatra said that disconnecting the roads around a city with the plague would be pointless.
 
Originally posted by frank_mosta

EDIT2: Oh, and somewhere in there I mobilized for war. Maybe that's it...


That's your answer. When you mobilize, those city governors automatically switch production to military units. So never mobilize while you're building small/Great wonders. Although you can keep on building small and great wonders flagged as militaristic in the editor, such as battlefield medecine, Sun Tzu's, The Pentagon etc.
 
Just recently got Conquests and can't find how to turn off the "# of Turns" time limit for the game.I'd like to play a game without having to worry about only having so many turns to do it in.
 
You can't change the # of turns during a game. When you start a game in the player setup screen you can click "Game Limits" which will let you change several victory conditions. You can set the game up to a max of 1000 turns.
 
so the best i could hope for is a 1000 turn game? well,lot better than 540,but still wish they wouldn't have such a limit...ty for your response
 
No. . . the best you can hope for is a game that keeps score for 1000 turns. You can keep playing long after it stops. I think it will go on forever. HBDragon88 has games that go up to 2800ad or so.
 
When the Flak is firing agaist a bomber souldn't i see the Flak while it is firing?
I only see the bomber that gets shut down by the Flak(and the notice that it has shut down the bomber).
Is this a Bug or it works like that?
 
What I mean is, is PTW included in C3C or are they 2 different expansion packs? I wanna get C3C but I don't think I have enough money to buy them both.
 
Originally posted by Zier
What I mean is, is PTW included in C3C or are they 2 different expansion packs? I wanna get C3C but I don't think I have enough money to buy them both.

Yes PTW is included in C3C so you don't have to buy them both.The only thing that is missing in C3C are the scenarios of PTW,all the other stuff (units,city improvements etc are included).
 
ok, quick question (and I'll appologise because I'm sure this has been done before) but-

The Austrians, how do I get them? I want them, a 7/3/3 Cavalry is just the type of thing I'm looking for. I've got the stuff on my comp, just not sure what to change
 
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