C3C Frequently Asked Questions

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You can edit the city list in the editor, under Rules>Edit>Civilizations. In the game, iirc you can rename cities right clicking on the city or clicking the city name in the city dialog
 
Something I've long wondered about:

Is there any advantage to building a coal/solar/nuclear plant after you have built a hydro plant?

In my games, I strive to get the Hoover Dam WW one way or another. When I do, does that mean I'm set , meaning I don't need to build another power plant?

Thanks
 
watorrey said:
Nuclear plant will still increase production.

That's right, by 150% or so. That makes sense. Thanks.
But with the solar/coal/hydro, my impression is that's its a "pick one, not all three" situation, since their 50% production increase is not accumaltive and there is a maintenance penalty, not to mention a pollution hit with the coal.

Maybe someone can correct me if I'm wrong.
 
dariusII said:
That's right, by 150% or so. That makes sense. Thanks.
But with the solar/coal/hydro, my impression is that's its a "pick one, not all three" situation, since their 50% production increase is not accumaltive and there is a maintenance penalty, not to mention a pollution hit with the coal.

Maybe someone can correct me if I'm wrong.

Only one works, but you can build all three. If you build HD make sure to sell your S/C/H's. Especially your coal, it still causes pollution (i think)

I didn't know that about the nuc plant, thx for the info :)
 
Only now, after some months playing C3C, I noticed that 99% of the time in a new game my starting location is near a river, no matter what civilization I'm playing.

Is it a bug?
 
Well I don't think i've ever had a game where I haven't started next to (or near to) a lake/river. It's supposed to be that way :)
 
Yes, probably it is. I never touched the editor or changed the standard settings, and it happens all the time to me.
 
Hello, I'm new to this forum, I've got a short question regarding C3C. I'm playing it for a long time now and I would like to know if there is some way to extend a game to more than 1000 turns. You see it bugs me, that eras go by way too fast. I mean you cannot even fight a decent ancient war... So is there a way (some mod perhaps) to extend turn limit? I'm sorry if this has been posted before, I tried and searched the forum but I didn't find anything...

Thanks for your help
 
QUin said:
Hello, I'm new to this forum, I've got a short question regarding C3C. I'm playing it for a long time now and I would like to know if there is some way to extend a game to more than 1000 turns. You see it bugs me, that eras go by way too fast. I mean you cannot even fight a decent ancient war... So is there a way (some mod perhaps) to extend turn limit? I'm sorry if this has been posted before, I tried and searched the forum but I didn't find anything...

Thanks for your help
In Conquests, before you start the game, there is a button allowing you to change the game limits (labeled game limits) where you can change the turn limit. Or you could use the editor. But, I'm pretty sure there is no way to get it past 999...
 
LLXerxes said:
In Conquests, before you start the game, there is a button allowing you to change the game limits (labeled game limits) where you can change the turn limit. Or you could use the editor. But, I'm pretty sure there is no way to get it past 999...

yeah, I know about that button. I don't wanna use some save game editor, I would just like the timeline to be somehow extended, so you would, say, actually fight and conquer in ancient times. The way things are now, all those eras go by way to fast and you can't really enjoy in the game. I don't know why a turn in 1700 AD can mean let say 20 years while that one in 4000 BC mean 100 years. That's, if nothing else completely unrealistsic. Granaries, spearmen, temples, roads, practically everything you build in prehistoric time take around 15 turns to complete and since turns mean around 100 years, one lousy temple takes 1500 years to be completed...
 
QUin said:
yeah, I know about that button. I don't wanna use some save game editor, I would just like the timeline to be somehow extended, so you would, say, actually fight and conquer in ancient times. The way things are now, all those eras go by way to fast and you can't really enjoy in the game. I don't know why a turn in 1700 AD can mean let say 20 years while that one in 4000 BC mean 100 years. That's, if nothing else completely unrealistsic. Granaries, spearmen, temples, roads, practically everything you build in prehistoric time take around 15 turns to complete and since turns mean around 100 years, one lousy temple takes 1500 years to be completed...
You want to stay in the anicent age? Or make everything cheaper? Or change the amount of years per turn or what? :confused:
 
LLXerxes said:
You want to stay in the anicent age? Or make everything cheaper? Or change the amount of years per turn or what? :confused:

No, no, I don't want to stay in the ancient age and/or make everything cheaper. I want to change the amount of years per turn.Now it takes, say, 100 turns to reach year 0 AD. I wonder if there is a mod that expands that, so ancient age would last longer (not in terms of yeras but in terms of turns). As I said it is unrealistic that, for instance, in ancient age unit needs 500 years to travel from one city to another which is 5 tiles away while in medieval times it needs 5 years, not because it's faster but only becouse the amount of years per turn is different.

IN ancient age one turn is a leap of 250 years. I don't want that. 10 or 20 years would be much better. Hell, you can't even build piramides before year 1500 BC..
 
Hope I'm posting in the right area.
Have played Civ before but have had a complete mental blank on this one - Golden Ages - how do you trigger them, how long do they last, and what do they do for your civilisation?
 
chris88 said:
Hope I'm posting in the right area.
Have played Civ before but have had a complete mental blank on this one - Golden Ages - how do you trigger them, how long do they last, and what do they do for your civilisation?
You can trigger golden ages by building 2 wonders that match your charachtaristics, or by having your Civilizations Unique Unit win in a battle
They last for 20 turns
You can only have 1
And they produce more production and decrease production so everything seems faster.

Don't worry, it's in the right area :)
 
LLXerxes said:
You can trigger golden ages by building 2 wonders that match your charachtaristics,

That's not exactly accurate. Rather, you need to posses (build or take) 2 wonders that match your charactaristics whenever any wonder is built. The program checks for this after each wonder is built.
 
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