C3C PBEM : Rise of Rome - scenario-based PBEM

You *Do* realize I could have garrisoned my entire coastline with units 50 turns ago, but chose not to do it because I consider it a stupid and game-breaking thing to do. Too bad it appears I'm the only one who views it in that light.
 
Umm.. alright.

I specifically tried to start a discussion for or against that a few pages ago but you never responded. Like I said then, you and I have both been blocking our islands with units to avoid invasions (although I did not do this at first). Since the game fully allows blocking coastlines with units (which I find silly, as I mentioned), I think it should be agreed upon whether or not it's acceptable at game start. Since we were both doing it with the islands and you did NOT say anything when I brought it up here I thought you were just fine with it.

So why not just discuss something when prompted rather than acting all pissy *after* I invade? I never hid the fact that I was blocking my shores following my invasion of Rome - rather I put a screenshot up here and if you were against it you could tell me then and I would have moved the units.
 
Well we could invent a rule, where only mountains and hills are allowed to be garissoned... and if the coastline consists mostly of hills and mountains then only mountains are allowed to be garissoned. Or we can forbid to garrison coastline at all unless there is a fortress on the tile you want to garrison...

Any more ideas?
 
Rubberjello said:
You *Do* realize I could have garrisoned my entire coastline with units 50 turns ago, but chose not to do it because I consider it a stupid and game-breaking thing to do. Too bad it appears I'm the only one who views it in that light.


You mean you did NOT do it for Cyprus in CeD ? lol

But actually I agree just as I think we should limit the stack of troops in one given square to a certain number of units.
 
Sorry for sounding "pissy". It just seemed to me that I was far more willing to allow a more mobile (and less moribound) game by keeping my mainland coastlines open. I thought in the spirit of the game, you would follow my example and do likewise. It is far too late to institute rules at this point in the game. We could maybe think about it for any new games that are started.

@Loulong - I've said all along I was talking about the mainland coastline. Not the small islands which are indefensible against 80+ unit stack attacks.
 
Well, I only started blocking my coastline to any actual extent less than ten turns ago. So as for somehow ruining the game for you or making it 'moribound' I don't see how the game could have been dramatically different. We've played about 100 turns with no attempt from you to invade my mainland which has basically been ripe open for invasions.

I will move all my units away now so you can invade as you like again. I simply put up the blockade to try to give you some kind of resistance while I was attempting to invade you. Given I'm the only one attacking Rome and the difference in power I can only do so much.
 
O.K. Please forget everything I said. I was just in a bad mood and spouted off. I have obviously been outmanuevered everywhere I turn in this game and was just getting frustrated. I hate to give the impression I am a poor sport, (which I obviously did). I apologise again. I will abandon the city again because it is the only obvious choice to do so. Again, with his uncanny planning, Ironduck managed to avoid the concentration points of where my main forces are. Someday I would like to find out how he does it because it is very, very frustrating for me.

Oh yeah, the obvious collusion of the Greeks in this enterprise has seriously pissed me off. They obviously hid in their territorial waters for several turns. Many options are being wieghed, including cancellation of our truce.
 
Alright, apology accepted :)

There is no great secret to outmaneuvering you, I just look at the map and gather intelligence from my allies, then count squares so that I can calculate the best positioning and movements..

A cancellation of the truce with the Macedon would be a nice turn of event for this game for sure - someone *else* fighting the Romans? Oh wow ;)
 
And to think that no less 150 persian heavy cavalry is sitting in Greek' backyard ;)
 
Rubberjello said:
... Oh yeah, the obvious collusion of the Greeks in this enterprise has seriously pissed me off. They obviously hid in their territorial waters for several turns. Many options are being wieghed, including cancellation of our truce.

If this might be the case, I would like a grace period of about 4-5 turns. But as far as Macedon is concerned, I will still stick to the non-aggression deal no matter what until the conditions are met for the said deal. Macedon got enough headache with Persia and has no ambition for Roman citizens, Roman gold, or Roman land.

@RJ: You know why this is happening as I have warned you a number of times early in the game. :)
 
Woohoo, lotsa exciting things happening now!

It looks like my troops decided to stay, it's a very neat location after all..

Also, as can be seen in the second screenshot, we give way for the Romans to invade our westernmost point, although keeping troops in the hills and mountains as Random Fan suggested..

Looks like we have a battle on two fronts now :)
 
LOL (literally) :lol: I loved the part about annoying neighbours the most
:lol: :rotfl: :lol:
 
You know what? I used to think I was at least a semi-decent Civ player before playing against Ironduck. Now I feel like a total fraud and a newbee.
As per normal for this game, my main force was exactly 1 movement point short of decimating his forces in Italy. :cry:
 
RJ - do we need to remind you that you are actually *winning* the game? ;) You must be pretty good for a newbie! :crazyeye:

I'm not sure I understand the movement point thing.. did you accidentally miscalculate your moves this turn so all your units are located right next to my city? If you counted wrong and selected 'move all' that sucks, we could just replay the turn..

Rubberjello said:
You know what? I used to think I was at least a semi-decent Civ player before playing against Ironduck. Now I feel like a total fraud and a newbee.
As per normal for this game, my main force was exactly 1 movement point short of decimating his forces in Italy. :cry:
 
Nope. They are not "right next to" your city. It was not a move all error there, just another of my miscalculations. (although I had a 'move all' mistake further south that I really regret doing - I wish I could do that part over - depending if you did what I think you might have did with your ships/units).
 
Well, Rome is still standing, but the neighbours are becoming increasingly pesky! We cleared away some of them and even gained a leader in the process :D - but there are lots left still..

Also back in Africa the Romans landed their big stack this turn of about 35 pikes and 10 cavalry, we're in the process of nudging them gently over the head as well.
 
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