C3MT v1.12.6 installer

C3MT - Civ3MultiTool (Second CFC Thread) 2016-10-05

I have to go to sleep now, and don't have mush time until next weekend, but look at the readme, and check for what version that is the latest PTW version (I think it is 1.04 or 1.02)

Then try to install that version and try with it and tell me if it works or not.

If you san't find an old version, post what version you want to try and I'll upload it again.

If you can verify that the bug is in an older version as well it will probably affect C3C saves in a way too, and I will be able to hunt it down without doing many extra tests with PTW. if it is a new PTW only bug I'll probably be able to find it in the code added to make C#C saves work.
 
no the culture porblem only shows up when I import the map... I am playing the PTW 1.27F and using 1.09.1 of your tool. The map import used to work but I have since re-built my machine and I installed everything again now its not working. I installed the 1.27f when I re-built it but I am not sure if it was installed before hand. I am also pretty sure I was using an older version of your utility as well.
 
Gramphos;

I installed the 1.02 version of your utility and I am having the same problem. Let me know what you find. Thanks for your help
 
not sure if this means anything but I got rid of the patch and created a quick game on 1.01f and the map imports just fine using 1.02 of your utility as well.
 
Could you supply me with two saves, one unedited and one edited with the error, with as few changes as possible.
 
Couple of minor bug reports for the UCW:

It's still not checking the Sentry box correctly: you tick in in the UCW, but it's unticked when you then go into the editor.

When you put the cost in shields in the UCW, the Editor then multiplies by 10.
 
Originally posted by zulu9812
When you put the cost in shields in the UCW, the Editor then multiplies by 10.

It's following the old cost format since I didn't want to make extra code to flag the exact cost value that was introduced in C3C. I might do changes to give C3C scenarios exact cost in a later version, but is not high on my priority list.
 
Works and looks much better, so cool now I can add my own tech tree:goodjob:
 
I cannot post the save game files here becuase of the size.... the un modified one is only 408KB but the modified one has grown to 3849KB in size.

All I added was some special resources on areas that already existed I made no changes to the land/sea or anythign Just adding specials on land that is already sutable for them.

Do you ahve an alternate way of recieving this file...
 
The other thing I have noticed is that when the map is exported it is about 449KB in size. Whether or not I make any changes if I just open and save it it reduces the file size to 42KB. Not sure if that is normal.

Also one of my prvious posts was incorrect. Whether or not I make any changes to the map it still imports incorrectly. The previous changes I made where in the save game tool specifically not on the map... SO once I open the exprted map in the editor and then save it whether or not I made any changes it causes the same problem.

I am attaching the Maps for your review as well.

Mine.Bix is the original and Mine2.bix was just opened and then saved in the editor. No changes. As stated earlier the save are to large to post here
 
Just looked at the newest version. Looks great. Found a few spelling errors, so I spell checked the entire file.

- GIDustin
 

Attachments

Did you spellcheck the stringfile too?
(c3mt.txt) (It's included by the override file)
 
happy612,

C3MT does not compress files, that is the reason for size differences between ediotor or game generated files against the files by C3MT.

If you zip the saves together, and use the upload feature (link at bottom of the pages you will be able to post them here)
 
attached - polish file for 1.09.1

Gramphos: in TTB is there a way to show coordinates (X,Y) of the techboxes while moving them?

(CG)Mendax
 

Attachments

Originally posted by Mendax
Gramphos: in TTB is there a way to show coordinates (X,Y) of the techboxes while moving them?

(CG)Mendax
Not in this version. TTB was just something I did to test ho mush faster my new PCX handling was, and I didn't have to mush time to put in to it.
 
Now this may seem like a silly question, and to be honet it is, but what files do I need to download to get the newest version of this tool?
I am running C3C without the BETA patch
 
Back
Top Bottom