C3MT v1.12.6 installer

C3MT - Civ3MultiTool (Second CFC Thread) 2016-10-05

I figured it out... It's not just like in the game. When it's full screen there isn't a next era button. at least not on mine... But i figured out that if you double click the background it will make the screen mabout 1/4 size, and thier you see a advance to next era button. double click again to get the full screen back. Sorry for the supid question. thanx Supa
 
If you are using the 1024x768 resolution it is fully possible that the menu brings the era button to beneth the screen, since the client area is full 1024x768 resolution, but then you have other GUI components. I might make it reall full screen for that resolution in a later version. But the TTB was initaly just a benchmarking thing for my PCX support. But when I improved the PCX handling I decided to make the final things that were needed to turn it into what it is now.
 
I just wanted to report what I believe were bugs with the Multitool. Recently I was editing a save from the Conquests expansion (I haven't checked to see if it happens with the original or PTW yet) and decided that I was getting quite frustrated with the Byzantines constantly sending their Dromons into my territory. So using the SaveGame Editor I deleted every Dromon I could find (as well as any units on them to avoid possible errors.) Once I reloaded the game, however, there they were, still floating outside my borders and moving around when their turn came. When I reentered the editor, I found that according to it they were still deleted, so I tried reloading the save again and there they were.

Another problem I've had, which I believe I've seen posted here but just in case, is that I decided I wanted to get rid of these Dromons without sparking war (I had a few good deals going with the Byzantines and I didn't want to wreck them.) So I tried to create a Privateer to use for that purpose. I created two units at that time, a settler and then the Privateer. After trying to load the game I got an error and decided to check the editor again, where upon I discovered my Privateer had become a Barbarian Settler with the number assignment "0," even though it was at the bottom and there was, of course, already a "0" at the very top.

In line with that, one time I was constantly getting errors with my units and went into the editor to see that a number of units had turned into the Barbarian Settlers, all assigned to "0." Originally there were over 1000 units in the game, but now it ended at 400-something, followed by a long list of those Barbarian settlers, that seemingly never shrunk when I deleted them. However, I am unsure if that had anything to do with the editor. As far as I can tell right now it may be unrelated.

Other than that it's been working very well for me. Thanks for this great program!
 
I'm a re-patriated civ player. I just got back into C3C. I've been working on a rules mod, and every now and then I run into little things I want to go back and change. But rather then restarting the game from scratch all the way to the era I was in justto fix a problem, I wanted to import the rules.
I tried to export the map with rules and all, but when I opened it, it said it was "not a valid civ3 scenario file." And couldn't do it.
Any ideas?

ps I'm using the most recent version (1.10) from Apoly. I have most recent C3C patch (as of Sept 12) and Win2k.
thanks for your response.

-shabs
 
I'm working on a new version, that uses an updated BIC handling system. The new system is more error safe, but requires all tools to be updated, and thus takes some time to implement fully. Hopefully the change will fix some old rulehandling bugs. I've already found some and corrected them. It is possible that some new bugs sneak in, but the new system is mush easier to maintain, and is somewhat like I should have written it from the beginning.

It still falls back on some of the old code, but in general most code is ported to the new system, but code that can be kept unchanged for the tool to work will not be updated until after the other code is completely updated.

Because of these internal changes I won't look at any bugs until I know that they are in the new system. The main reason for the update of the BIC system is that I want to update the savesystem, which is really bad built and almost unmaintainable in the current state. And because of that it walls back on the BIC system I needed to update that first.

I can't give any timeline for the completion of the next version since I don't know what time I can spend on coding.
 
I may keep it that way, or implement it as an option. The new base at least supports keeping the memory junk in the saves ;) Since I've decided to sep away from VB strings in favor for byte arrays (wrapped in a class that has a default string property so that I don't have to rewrite all code that uses them) The reason for that is the VB uses Unicode strings internal, and a lot of memory is used for converting from and to ascii strings all the times. The new BIC system is ready and working. What is left is changing the UCW, TTB minimap viewer and all save functions to use the new system. (Some things have changed but most code can remain unchanged. One thing is that I've changed to consitend indexing, always starting at 0 in my internal handling. The earlier codebase began at 1 for some types in the BIC that were the first I used to handle) Also the old system were type (stuct) based, whereas the new is built by classes.

The old (and still unchanged savesystem is even worse). Singelton global type arrays. (I'm not sure What I was thinking when implementing it, other than that I was building onj a small codebase at the time, and it were still overviewable)
 
Hello all.
I've been using C3MT for quite a while to tweak aspects of my game. The trouble is that I've created a 31 player scenario with hundreds of units and other modifications and was ironing out some imbalances in the units and buildings. My backup map suddenly disappeared and C3MT had corrupted the original BIQ data with it's export feature. I can't bring myself to re-create it all from a much, much earlier 2nd backup.

Gramphos, I was wondering if you or any other talented modders on the site would be able to make a feature that could restructure a BIQ (v 1.22) from an in-game save file?

Thanks in advance for any help anyone can give.
 
Extracting the entire state of a save into a scenario is a wanted featuure, but in low priority.

Didn't C3MT create backups before replacing the files?
also how bad did it corrupt the BIQ? (It may be a recoverable error)
 
Thanks for your reply, Gramphos.
It's a good feature that the backups are created but that is my fault that its not there.
I've tried recovering whatever parts of the data I could, but the map is gone and other programs misread the unit files as either nothing or gibberish.
I'll sit on my hands for a bit until someone makes it possible.
 
Gramphos, I used your Civ3MultiTool to edit C3C v1.22 savegame files.
For example: I put more money, transform some units in elite and some units in medieval infantry (feudalism was researched in the game).
When I load the file in C3C this errors occurs in that order:
DataIO operation System Error: DATE
DataIO operation System Error: PLGI
DataIO operation System Error: PLGI
DataIO operation System Error: DATE
DataIO operation System Error: DATE
DataIO operation System Error: CNSL

Can you help me?

I've tried another thing:
I load the savegame in Civ3MultiTool and then save it (without any modif.).
Original file has 319Kb, the new one has 2.9Mb and got same errors.
 
somehow, I can't drive all programs cause "Path not found" I also wonder, where the files went, I installed it to C:\Program\C3MT and when install was ready I saw a new map, what I thought was C3MT, but so wasn't it :( so now I wonder where the second map is.
 
I loaded the editor program and the save game function works fine with C3 save games, but every time I try to edit a C3Conquest save game the Multtool crashes. Any ideas?

Thanks :)
 
Danel said:
Gramphos, I used your Civ3MultiTool to edit C3C v1.22 savegame files.
For example: I put more money, transform some units in elite and some units in medieval infantry (feudalism was researched in the game).
When I load the file in C3C this errors occurs in that order:
DataIO operation System Error: DATE
DataIO operation System Error: PLGI
DataIO operation System Error: PLGI
DataIO operation System Error: DATE
DataIO operation System Error: DATE
DataIO operation System Error: CNSL
Does your save contain any locked alliances? They are not correctly handled by the current version.
 
I have C3 PTW (v 1.14) and I've installed C3MT (1.02) to use the save
game editor on a PTW sav file. Probably wasn't written for PTW ? but I
thought I'd have a go anyway. It actually worked 1st time but subsequent
edits fail and some create a save file considerably larger than the original
file I was editting. I tried latest version of C3MT (1.10)but can't even save a
file successfully. I'm running Windows XP and noticed the tool mentions NT
on install ?

Any ideas ? If I shouldn't be using C3MT on PTW sav files is there similar
tool out there that works on PTW files ? I couldn't find anything but thought there must be something ?

regards
MV
 
Is this resolved?

I got an error using the savegame editor, I did use the diplomacy editor just to let you no and this is what it sayed"Datal0 operation System Error: CULT" then win you hit ok it says "ERROR READING FILE D:\Games\Infogrames Interactive\Civilization III\CIV3PTW\Saves\testmod.SAV" any ideas?

I got same error once. The savegame worked fine for about a millennium, but now my game stops everytime between turns 1630 and 1635. It just crashes. Is there's something to do or do I have to start all over again?

This may be a newbie question, but still...
 
A bug report. (Or is this just me?)

You open the savegame, then delete last unit (or an other unit/s) and save the file.
Then you open the same file again. Every remaining units are now evil settlers.

I've trying to find out what's causing the crash. And one way to find out of it is to delete all units and then try. But the savegame (of course) won't work. Even if I delete all units.

Edited some 2 hours later
This savegame editor is full of bugs. Nothing is working. Not deleting citizens from cities. Not adding units. Allmost everytime there's an error: DataIO operation System Error: CULT. And that's funny. When you try more than once, you may get lucky and the savegame actually opens in the game.
What's wrong?
 
Question..will this tool allow one to add new units to a saved game? Maybe I have been missing something, but when I download new units, I can't use them until I add them to a scenario and start a new game.
 
you can't change the rules of a savegame, since the savegame reads the rules from it's own file rather than any scenario file.
 
Dugall said:
A bug report. (Or is this just me?)
This savegame editor is full of bugs. Nothing is working. Not deleting citizens from cities. Not adding units. Allmost everytime there's an error: DataIO operation System Error: CULT. And that's funny. When you try more than once, you may get lucky and the savegame actually opens in the game.
What's wrong?
The problem is all different versions ov Civ3 that the tool has to handle. Curently it does not work very food with the latest PTW patch or later. I'm ignoring all bugreports on the tool until after the updated version I'm working on it ready. It the save handling system totally rewrittern eliminating many bugs, but probably adding some new. I have no idea on when the upcoming version will be ready.
 
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