v1.11
- Fixed bug in PCX saving not following all PCX conventions. (Making some programs displaying PCX-images saved by C3MT in a strange way)
- Icons restored in c3mt.dll
- TechTree Builder: Added Simple Graphic mode for the tech tree boxes.
- Fixed bug with trying to load incorrect default rules for C3C
- Civ2MapConverter now correctly handles FloodPlains, Coasts and Seas as conversion targets
- New Tool: Image2Map - Convert PCX images to Civ3 maps
- Fixed bug with direct startup of the Civ2Map converter
- Fixed bug with label overrides for the CopyTool
- Fixed bug with the Unit comparer not reporting changes only in required technology.
- Import/Export units now handles multiple startegies for units
- Updated MOD version to version 2. Old mods are no longer useable. (but I doubt any one uses them anyway)
- Fixed bug with unitprototype reorder in scenarios with units on the map
- Fixed bug with reordering buildings related to telepads. Could corrupt data or generate subscript errors.
- Fixed bug in Civilopedia editor where the icons would list small, large and one more, that made the tool crash if selected.
- Fixed some backward compability issues
- Updated the internal system of handling scenario files.
- Updated internal system for handling saves
- Optimized unit selection routine in savehandler slightly
- SGE: FOW calculation updated to work with C3C terrain
- Full C3C v22 support (hopefully)
- Improved backcompability with older Civ3 versions.
- TechTree Builder: Added ability to chnage to a standard background instead of the one found in the searchpath.
http://gotm.civfanatics.net/~gramphos/gramphos/c3mt1-11-1.zip
Please rereport any bugs that still are in the tool. Too mush have changed codewise since the old version to be able to track those bugs.
- Fixed bug in PCX saving not following all PCX conventions. (Making some programs displaying PCX-images saved by C3MT in a strange way)
- Icons restored in c3mt.dll
- TechTree Builder: Added Simple Graphic mode for the tech tree boxes.
- Fixed bug with trying to load incorrect default rules for C3C
- Civ2MapConverter now correctly handles FloodPlains, Coasts and Seas as conversion targets
- New Tool: Image2Map - Convert PCX images to Civ3 maps
- Fixed bug with direct startup of the Civ2Map converter
- Fixed bug with label overrides for the CopyTool
- Fixed bug with the Unit comparer not reporting changes only in required technology.
- Import/Export units now handles multiple startegies for units
- Updated MOD version to version 2. Old mods are no longer useable. (but I doubt any one uses them anyway)
- Fixed bug with unitprototype reorder in scenarios with units on the map
- Fixed bug with reordering buildings related to telepads. Could corrupt data or generate subscript errors.
- Fixed bug in Civilopedia editor where the icons would list small, large and one more, that made the tool crash if selected.
- Fixed some backward compability issues
- Updated the internal system of handling scenario files.
- Updated internal system for handling saves
- Optimized unit selection routine in savehandler slightly
- SGE: FOW calculation updated to work with C3C terrain
- Full C3C v22 support (hopefully)
- Improved backcompability with older Civ3 versions.
- TechTree Builder: Added ability to chnage to a standard background instead of the one found in the searchpath.
http://gotm.civfanatics.net/~gramphos/gramphos/c3mt1-11-1.zip
Please rereport any bugs that still are in the tool. Too mush have changed codewise since the old version to be able to track those bugs.