C3MT v1.12.6 installer

C3MT - Civ3MultiTool (Second CFC Thread) 2016-10-05

Ok ive just read through 20 pages, and i didnt see this. maybe its there and i just missed it but im gonna post anyways.

I use PTW 1.21f. When i try to use the save game editor for any save file i get the message im gonna type below, and have to ctrl+alt+del to close the program because even though it has an ok button, pressing it just brings the popup message back.

The message reads as follows:

Error while listing levels: Object variable or with block variable not set

id really love to try out your program, i hope you know what the problem is...
 
That problem is causes by a bug in the ave version compability code. failing to load some parts of the save. In my development version some bugs of that type have been fixed, but some still persist. However a most important cahnge to it is that there only will be oen popup and not one per single object in the file (yes the number of popups is finite, but most poeple give up after ten to twenty and use ctrl+alt+delete :p)
 
Kingpin said:
We haven't noticed any other value changes. Everything else seems to work as intended. I've gone back to v1.10 and it works without flaw.

Thanks, by the way, for this fantastic utility tool. Our build list would be very cluttered without it.
Just what bic version are you woriking with? I can't see anything wrong by just looking at the code...
 
I think I found something that might be the problem.

Did all other fields on the same object types update correctly, but no fields of other objects (i.e army unit/barbarian units/slave units (all parts of the rules object))
 
I did some roundup over my code and compieled it. I'm not sure what bugs are fixed, or if something is about to be added, that aren't in the readme. It's been too mush lately.

1.11.4
- Race/Player lists in the sge now mark dead players in the list
- Beaker estimation now takes dead players into account into.
- Added protection for infinite loops on diplomacy view. (There may still be infinite loops if trying to view specific broken deals, but the mainwindow will show correctly nevertheless)
- Corrected bug with adding and removing parts of diplomatic deals.
- Race/Player lists in the sge now mark AI-controled civs
- C3MT can now detect the civilization 3 directories running as non-privileged user on Windows XP.
- Logs more info to the session log
- Corrected access violation error in c3mt.dll
- Fixed the rules organizer to update fields in other objecttypes than the swaped (broke with v1.11)
- c3mt.dll is now, if possible, kept only in the application directory, and not installed systewide. This should definately work on Windows XP SP1 and later OSes, but are likley to work on other systems as well.

http://gotm.civfanatics.net/~gramphos/gramphos/c3mt1-11-4.zip
 
Congrats, gramphos, it seems you've fixed your tool! The last version brought some 'serious' problems. I found that was pretty sad because, overall, it's a very good editor. I just dl'ed 1.11.4 and was able to load both a c3c save and a civ3v1.29 save without any errors. I believe you are over the hump with your sge. Thanks a lot!
 
There are some general fixes for load errors, and some major fixes for running as non-administrator on Windows XP. I'm still not sure that the later works completely yet, but the changes made should resolve some errors related to it.
 
thanks for answering,

so are you saying once those pop ups are done, the program will work?
 
it will be possible to turn off the app, but the program will not have loaded the save data correctly if the popups show at the first time. So the program would not be usable, but you wouldn't have to end it using the task mannager. Have you tryed the new verson?
 
yes i dled and tryed again... sat for 10 minutes hitting ok, got bored, rigged my enter key and left for 20 more, it was still going through pop ups, left for another 10 and when i came back my computer had shut down :( so im not sure if it made it thrugh or not..

This time it said my .sav files werent civ 3 files. I updated to PTW 1.29f, but made no other changes.
 
I keep getting runtime error 9, subscript is out of range. I am running win 2000. This used to work on my win 98 machine and it was a great utility.
 
for unit creation____runtime error '9'
save game editor___runtime error '53'
for both tools:
map convertor_____
civilopedia editor___runtime error '364'
both civ3mt and diplomacy editor, both work

if I am doing something incorrectly, please tell me, as the tools that I am trying to bring up, keep telling me that application has crashed, I am using winXP pro.

guess I should also mention that each time I run the programs forementioned, I get the display of a bugfix available for download. I did the patch, also did the uninstall and reinstall+patch, no such luck.

some assistance would be appreciated.

Thx.
 
just wait for the next version, or see if you can find a v1.10.x somewhere. v1.11.x still have some instabilities. The next version will feature mush more sophisticated error handling in many parts of the code (that I use in another project, and had to add it)

no estimate on when I'll have time to finish it
 
Hi,
I'm using WinXPsp2, Civilization 3C3 files (1.22) with the current 1.1.4 beta - saving modified save files is unfortunately not possible, it crashes on save every time. In earlier version it only crashed when modifying units. It also crashes when opening and directly saving unmodified games. Would you like me to email the logfile?
ciao

Grendel
 
1.11.5
- Fixed adding multiple units with the UCW
- Fixed Import/Export functionality for units in the CT
- Errorlogging improved in varius areas of the code.
- The tool should now identify Civilization III Complete installations
- Added description to Image<->Map converter entry on main menu

This version is available as both full in stall and patch, currently only from CFC due to issues with Settler 3 over at Polly.

Note that the v11.x series features a new savehandling system. This has proven to be quite buggy. If you experience Problems with the latest v1.11 file you can go back to v1.10 and it will hopefully work as a savegame editor. However other tools will not be working as well. Also please report what errors you have with v1.11.x so I can have a chance to fix them.
 
stgelven said:
i just downloaded multi tool (1.11.5) and i' ve got a problem.
image2map tells me "invalid palette in image", well, okay, what can i do? where is a valid palette image?
The impages has to be of a very specific palette. The palette order is the only thing that truly matters. A pallette can be created with utility. Most point program should be able to fitany image to a specific palette, by first export ithe palette from the patette image to a .pal file, and the importing it to the map image.


for you'r next version , could you think to include the arrows in the tree tech editor?

thanks
What arrows? Your screen resolution? DPI setting? Zoom level (full or half toggle by double click)
 
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