C3MT v1.12.6 installer

C3MT - Civ3MultiTool (Second CFC Thread) 2016-10-05

Hello Gramphos, and very nice tool. However I have a slight difficulty. As you might have noticed I am recreating the civ2 Midgard mod for civ3, and I noticed that I can use your tool to make a civilization (the Stygians) permanetly at war with all others, just like it was possible in civ2 with the events editor. But to have the CDD files work I need your Civilization Diplomacy Tool, and it seems that it has been removed from both Civfanatics and Apolyton, together with all old files. Is it possible to repost it again? Thanks.
 
CDT is not compatible with Conquests. Maybe someday I'll find the time to make the required changes. But right now I'm too busy for that.
 
Any chance of Steph's request being implemented?

For some reason while I've used this program, the entire upgrade chain has fluffed itself up. This could be a major setback for the mod, with the hundreds of units and complex upgrade chains present :(
 
j'taime_amore said:
Hey does this thing work on mac r is it strictly windows

mac what is mac? ohhh u mean that supposed computer type thing with one button? lol... jk just bugging and Im not quite sure, but i think its mainly PC
 
There is a chance I ge sime to add some more ways of reordering units in the lists for next version. If everything works OK with the new method I should easy be able to extend it to both Buildings and resources. But riggth now I'm on a vacation, and am only home for a night to chack mail. Hopefully the next version will have some more work put on the rules organizer. I might actually make it possible to load scenarios from it, and add it to the main menu, since I guess it's used a lot more than the CT is these days ;)
 
Gramphos said:
CDT is not compatible with Conquests. Maybe someday I'll find the time to make the required changes. But right now I'm too busy for that.
:sad: Guess I'll wait till that ime then.
 
it seems as if I have replaced the source for CDD 1.01 with the source for CDD 1.00 sometime when moviing sourcefiles between locations. I still have a slight hope that I might have a backup, the problem is that the date when 1.01 was made was just when I was changing my base programming computer, and then the Christmas after I moved back to the old, and probably didn't sync the CDD souce correctly to the other computer, but then replaced my newr source when I moved back. THe failiure to sync it at first time might indicate a missing backup.

That mean that I can't just make a simple update to the C3C save format, but would have reimplement the changes made in v1.01, and figure out the bugs I fixed in it. It's been almost two years since I worked with that source, and I don't think I will have time to make that kind of changes for some time.
 
I've just used the 1.11.7 version to reorder units, and I've seen something that I thought was OK before, and doesn't work.

If you have the following upgrad path

A --> B --> C, and then create a D unit, and move it between A and B, then
B upgrade to B, and C upgrade to C.

When a unit is moved, the upgrade is not correctly modified for the units which are after it.

Eidt: I've checked with version 1.10, it works OK. The problem exists also with 1.11.7001 with the new gap system for reorganization
 
Stupid references not working as supposed. And VB isn't complaining about it :rolleyes: It should be easy to fix I hope. Thought I fixed all those already, but I had missed the ones unit ref to other unit.
 
Hi i have a question i just downloaded this and when i go to edit a tech-tree i get these two errors:

Error: Missing file (Art\Advisors\science_modern.pcx)

Run-time error '5': Invalid call or arguement

I dunno what these mean i checked and the missing file isnt missing. Sorry if this is something dumb im not that techno smart
 
Well, i did something, somewhere and got rid of the "Error: Missing File (Art\Advisors\science_modern.pcx)" but i still get the "Run-time error '5': Invalid call or arguement"
 
1.12
- Updated Unit order part of the Rules organizer to allow movement directly to a spot.
- Updated unit list in the rules organizer to show unit icons.
- Fixed an ignorable "Invalid property value" error on saveload.
- Fixed a non-error error report to not appear on saveload.
- Fixed unit addition in C3C to not result in three ! appended to the XP, and unit listed in red on right-click.
- Fixed bug with some references not updating correctly when using the rules organizer.
- C3MT now honors a second registrykey for finding the PTW install directory, if the first fails to be identified.
- Eliminated last use of old internal BIC-section tracking
- Corrected serialization order of flavors in save-embeded rules.
- Changed several error-report-functions related to save loading to use a better error report system.
- Added several userdefined errors for improved error reporting on load errors.
- C3MT now trule honors the grouping of scenarios into rules and map required by Civ3. (Earlier it was sometimes possible to get scenarios missing a required section due to it being empty)
- Fixed two non-error errors on apply filter
- Fixed non-error error on going back to diplomacy overview from a deal view.
- Fixed non-error error on batch delete
- Fixed non-error error on city delete
- Fixed non-error error on citizen addition
- Updated all error-handling in the SGE to follow the new system, which gives a lot more useful error messages.
- The main menu can now be navigated with the keyboard. (Up/Down-arrows and enter)
- The multitool now remembers the last used tool and have it marked in the main menu on startup
- Main menu can be terminated with Alt+F4
- About window can be closed with Return in addition to clicking in the window
- Updated revision version enumeration system
- Added option to not list dead civilizations
- Added more log output to save loading, including savefile version and information on the rules used to read the save.
- Added Rules Organizer to the main menu
- Added ability to load rules from within the rules organizer, when not started via the CopyTool.
- Rules organizer follows new error handling and reporting scheme
1.12.1
- Fixed bug with dead player filter making SGE unuseable.
 
I just upgraded to 1.12.1. Now I can't load any games whatsoever into the editor. I have been trying to uninstall 1.12.1 and load older versions, and they won't load any games either any more. I have cleaned my registry and run Norton and still nothing.
Errors are:

Error: Parse Error (-2147221501) in SaveFile::deserialize @ SAVEHandler,bas Line 90
Call Stack:
SaveFile::deserialize @ SaveFile.cls Line 797
SaveFile::deserialize @ SaveFile.cls Line 52

This is with 1.12.1. All manner of other errors cropped up with older versions.
Thanks
 
I wrote this in the Creations area=

Can the Editor Limitations be over-ridden?
Has anyone made a patch/utility to make unlimited cities and/or unlimited Civilizations?
If not, surely someone can bless us with this much needed capability...

Also, is it possible to delete Barbarians, and make a Civ with their color? When i tried to delete the Barbarians in Civ Editor, it made the Romans barbarians as well as other problems, surely this can be fixed as well...

And while i'm at it, has someone made it possible to have say, 100 different colors for Civilizations?

My dream is to play a game on El Mency's 362x362 with like, 50 civs...

I'd get rid of Sumeria, Hittites, Byzantines, and the Barbarians, but add Sioux, Apache, Swahili, Eskimos, Siamese, Polynesians, Arawaks, Haida, plus many others...

Has this been done?, Can it be done?, or is Firaxis holding us back???

Also, can a 1000x1000 map be made?


Takhisis replied=

Well, civs can be added using C3MT.

I have Civ3 Complete - is this true if i install it? And where do i install it to?
Any help on the other questions would be much appreciated!


:confused:
 
id PM Gramphos... i use C3MT alot ( its great!!) and never seen that option
 
fervidflux said:
I wrote this in the Creations area
Editor limitations generally cannot be overridden.
Limitations are hardcoded.
You cannot replace the barbs with a 32nd civ.
Colors are limited to 32.
Civs are limited to 31 + barbs.
362x362 i think is the largest map possible.
 
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