Call To Arms: CBO Weekly Civ Challenge

So, I just finished my game with the Celts.
Settings : Large - Standard Speed - Communitas - Emperor Difficulty - InfoAddict, No tech brokering, Research Agreements, Transparent Diplomacy, Random Personalities, Events, Unique City-States and World Congress Reformation

The Celts began their history with lands rich in hills, mountains and amber. Or ambeer, as the celts say. A wonderful precious stone which is the main component of the Guiness, as everyone knows. The sheeps discovered afterwards permitted to our glorious pictish warriors to have warm and handsome kilts to survive to the cold climate of the tundra and chase the thirsty barbarians which attempted to steal our mead. We lived in communion with the hills, the mountains and the Guiness of course, a peaceful way of life was our Tradition.
To avoid any territorial disputes with our neighbours : Persia and Brazil, west and south respectively, we settled only 3 more cities : Dublin to the south, protected by a river and mountain, Cardiff to the west, on hilly lands surrounded by mountains, and another to the north, with so much ambeer that the habitants forgot the name of the city. Arabia and China shared the far east of the continent, and far to the south we found Polynesia and Netherlands.
We peacefully grew, creating Great Works and building Wonders. The Hanging BeerGardens, Mausoleum of Patrickarnassus (which gave the name to the We love Patrick's Day, where people drink, make babies more often, and surprisingly, work more), The O'Hagia Sophia. We also found the Druidism thanks to the Great Prophet Panoramix.

Our peaceful way of life led us to follow the path of Artistry at the beggining of the middle age. We were happy, cultured, but most of all, jealoused by our neighbours. Arabia, Brazil and Persia teamed up and attacked us. Fortunately, our friend China attacked Brazil and Arabia, and we never saw their troops. But Persia sent his pikemen and knights to Cardiff to face our... pictish warriors. Damn. And we seriously lacked of money to buy them some better weapons. We quickly gave crossbows to anyone could handle them and conscripted men to ride sheeps! Or horses? We never had been at war before, all was new for us. Fortunately, Cardiff had a strong defensive position and Persia never brang cannons. We pushed them back. Arabia finally launched an attack on our shores, but we repeled them as well. We finally signed a white peace with everyone and a defensive pact with Brazil and China. To middle age to industrial era, we built Uffizi and Globe Theater, discovered the people of the other continent : Shongai, Germany and France, and built a military to face the numerous wars we've been through because of our defensive pacts : Arabia vs China and us, Netherlands and his vassal Polynesia vs Brazil and us. Persia stayed quiet and explored the world, settling new cities and disputing city states alliance with China, Shongai and Germany. A long debate occured about the annexation of Kiev, a neighbouring city-state, ally of Arabia which just declared war to the China/Celt alliance for the last hundred years. Finally, we managed to obtain a sphere of influence over Kiev thanks to China. We missed the Louvre, and none of the strategic ressources which could have give us the possibility to develop were present inside our borders. No coal, and later, no aluminium, no oil, no uranium.

Our strong culture made us the first civilization to pick Rationalism and permitted us to take the lead in science. We also took the path of Freedom first, and built Empire Stout Building, the Statue of Libeerty and Cristo Redentor. We made declaration of friendship with Polynesia, Netherlands, Arabia, China, Brazil and Germany, and built hotels to welcome the ten of thousands of tourists coming from all around the world. Arabian, Chinese, Brazilian, Polynesian, Dutch, German, French, Shongai... all, except Persian. Our mistake was to not pay attention to Persia and his 30 cities, the strong culture of his people and the visceral hate they had toward us. And the wars began, destroying all our advertising trucks touring Persian cities. China and Shongai, which adopted Autocracy, joined in, and our outdated army faced bombers and riflemen. After years of conflict, China and Shonghai gave up, but Persia not. They signed peace, we sent merchants, musicians, strip-teasers, free Guiness, Jehovah's Witnesses... But they kept declaring war when the truce ended. They eventually nuked Dublin, killing two bands of our most famous musicians which were ready to tour their lands : Flogging Molly and Dropkick Morphy's. Persian were now leading in science, and even if we managed to keep Dublin and end the war, Darius the Sober, cruel emperor of Persia, led the World Congress and had started the Apollo Project. No more musicians came, and even with the invention of Internet and the great forum CeltFanatics, all the persian people embarked in a spaceship and left us for the stars...

And actually, being influent over everyone else, that means that Celts are victorious! Yay!



Miscellaneous :

Druidism = pantheon that gives culture, food and science on border growth (I've been stupid to take it, I didn't rush Angkor Wat, and by industrial, only one city continued to expand...), Apolostic Tradition, Mastery, Mandirs, Pacifism and the reformation which gives tourism from faith building and hotels. I don't know if I should have taken something else like FTGOG.
They were no other religious civs, so founding was easy, even with 4 cities. I don't know how to think about Celt's UA. The unique Pantheon are cool, but what remains look like Spain, but weaker.

I'm currently working for a culture victory, but just feel like I'm always playing her wrong honestly.

I was feeling exactly the same thing during the game. Celts UB make you think that they have an advantage with culture victory, but Tradition feel so wrong with the Celts. Choosing Authority and play the culture game feel wrong (the benefits of the tradition tree are too strong to ignore), but in the other hands, choosing Tradition and don't use your UU that much because you don't want to overexpand feels wrong too. Maybe, I should just have gone full conquest, and have seen the UB for his culture slot only. I really don't know what to think about them. Anyway, it was a great game and I'm waiting for the next challenge and your stories :)
 
I'm going to try another Progress run because that seems like the only thing I have success in. But I doubt the Celts are even close to the ideal progress civ.

I've always considered Celts either Tradition or Authority. Authority because strong early melee uu + yields on kill pantheon, Tradition since their ub is good for more GMs for a culture victory. Epona and split Tradition/Authority used to be great too but has since been nerfed pretty hard. There's probably a pantheon good for Progress too but none of them stand out to me.
 
Just from what I'm seeing.
  • Bran (+25% growth and 8 culture on pop birth, scaling) which is pretty much an expansion on the already existing bonuses of Progress. And progress (wide/thick) generally have more pops born overall.
  • Dagda, +1 culture, gold, prod, and sci per 4 followers. Though I'm not sure if this is like the other religion follower beliefs and work on a per city basis or not. So that may change it.
  • Epona, +10 Sci, food, culture on Border expand. Questionable, but Authority has a simliar bonus and would probably work well for progress in the long run.
  • Nuada, +1 culture / 10 gold, and +1 GA per 5 sci and +2 gold from connections. Stacks with the bonus of Progress and wide empires will generally have more of both gold and science. Also, if it's like the God of Commerce it is calculated by Raw gold, not how much you gain per turn. (I think it is correct me if I'm wrong).
  • Rhiannon, +2 culture per city and +1 gold and prod for all improved resources. Probably the best for a wide/thick empire, but it's bonus isn't that good overall and may fade quickly.
  • Cernunnos, get's +culture on camps, +food and gold to forests, and +prod and sci to jungles. But that's rather generalist honestly.
  • Lugh +3 culture, Sci, and gold in cities with a specialist. Questionable but workable and only requires 1 specialist to get the benefits of it.
  • Ogma, but it benefits the capital most, and only gives 1 sci per 3 people
  • Morrigan, Gold, culture, and GA on kill. Best for combat focus, but maybe useful for progress?
  • Mannanan, +3 food prod, and +4 gold in coastal cities. Entirely dependent on the map, but probably better for wide rather than tall.
Outside of Probably Morrigan and Ogma any could work for a peaceful progress.
That's just what I'm seeing though. I'm interested to hear what others have to say about them.
Oh, and Morrigan is pure combat. surprise, surprise.
 
I've done a progress celts with Rhiannon before. Started on an incense monopoly so spamming connected resources ASAP seemed like a good move. I got pretty far ahead of everyone on my continent but ended up losing to a runaway Maya on another continent, that pantheon has a serious lack of scaling. Mannan can also be pretty good for progress, you can so much infrastructure build quickly
 
So, because of schoolwork and pestilence I never actually had the time over to play that celt game. I feel kinda bad about it but that's how it works sometimes.


Anyways, I'm kinda curious how the new Japan works, but I'm not going to call another Japan challenge so soon after the last one, instead we'll take a crack at the Netherlands which also got a kinda major change. My first thought is that they look kinda strong, but I might be misunderstanding the system.
 
So, because of schoolwork and pestilence I never actually had the time over to play that celt game. I feel kinda bad about it but that's how it works sometimes.


Anyways, I'm kinda curious how the new Japan works, but I'm not going to call another Japan challenge so soon after the last one, instead we'll take a crack at the Netherlands which also got a kinda major change. My first thought is that they look kinda strong, but I might be misunderstanding the system.

 
Finished the England challenge.
Diplo victory, turn 383, small Communitas, no events. King.

The spy is quite good at the beginning, but it became irrelevant once most city states were allied. I had spies excedent. In the starting continent I faced just Morocco. I noticed that I could protect more than half continent forward settling, so I tried. But Morocco was sending his own settlers towards me. I attacked and managed to hold a line of two cities, protecting 8 cities that I didn't settle too close. Most my cities were quite unprotected. No need for protection. A few ships and those two strongholds protecting the entrance was enough.
For religion, I went with the river pantheon (many lakes), theocratic rule, inspiration, synagogues and clericalism (I wanted to focus on wltkd, expecting Industrialism). Converting Morocco was enough to grant me the ossuary.

The other continent was full of activity. Songhai had obliterated Celts, and vassalized both Greece and Sweden. Despite all that, Songhai was leading by a fair margin. By then, I was focusing on Statecraft. Songhai conquered a couple of city states, so a military intervention was needed. I built my ship of the line fleet, supported with a few melee, and waited. When Songhai tried to finish Greece off, I took the chance and recovered some cities for the sweden (sadly, they were still vassals and didn't appreciate my efforts). I could liberate the states too, before war weariness showed off.

Morocco was contesting some of my CS allies, but I took every diplomatic wonder and building, and for every two moroccan diplo units I just needed one, produced cheapily in London. Songhai was still strong, but I continued building up the army (terracota army was handy with supply) so I could fight in the other ocean too, bringing Celts back to life.

The whole game was a fight to keep Songhai under control. I had planed to go Industrialism, but after some forum talk, I decided to try Rationalism, even if I thought it wasn't optimal. For a while, we were taking forth and back one city state, until I realized that the state needed more owned units if it wanted to survive, and I produced like 10 units for gifting, plus some obsolete units.

I was getting tired of Songhai fighting over me every 10-15 turns of peace, and I sent some units to pillage their territory. That worked. But this time Morocco, that didn't forget what I did to his settler on turn 40, tried to catch me off guard on turn 300. I had a line of lancers backed by ranged, Cruisers (formed SotL) firing from both oceans... I don't what Morocco was thinking. Those ships can go from one ocean to the other in 4 turns.

I was clearly controlling world congress since the beginning, with all the diplo wonders, enacting my world religion, securing some spheres of influence... usual stuff. I never failed a proposal, only one proposal passed against me (open state). It was all a matter of rushing to Atomic and Telecommunications.

Freedom was quite the enhacer for my gameplay, specially Capitalism (6 specialists give happiness). This was never an issue in my other games, but this one needed some extra happiness, and that made the difference. I could finally retaliate against Songhai and Morocco at the same time, puppeting some of their coastal cities on the go. Just for the sake of it, I really didn't need it. But I wanted to taste those new planes. Feels good. Specially when the opponent has nothing to fight back.

I think I could have won a scientific victory faster, had I taken that path. And this can be the first time I don't feel like not having enough coal (such good factories).
 
Would changing the challenge every 2 weeks be better? I've barely started my Celts game and it was generating some good feedback about Boudicca
 
Would changing the challenge every 2 weeks be better? I've barely started my Celts game and it was generating some good feedback about Boudicca
People all play at different speeds. Some would probably be bored to death with a 2 week challenge, some would probably want longer.
 
People all play at different speeds. Some would probably be bored to death with a 2 week challenge, some would probably want longer.
This doesn't answer the question of "would two weeks be better"?

I don't see how a two week challenge could bore anyone to death. If you finish you game within a week, you can just play a second game or play a personal game with whatever civ you like. If only 1 person finished a game with the Celts, why move onto the next civ already? It seems to me that currently, 2 weeks would be a more appropriate length for most people, including myself and you.
 
This doesn't answer the question of "would two weeks be better"?

I don't see how a two week challenge could bore anyone to death. If you finish you game within a week, you can just play a second game or play a personal game with whatever civ you like. If only 1 person finished a game with the Celts, why move onto the next civ already? It seems to me that currently, 2 weeks would be a more appropriate length for most people, including myself and you.
I don't want to drag anyone. I know I don't have too much time to play. It just took me two weeks this time to finish England, but sometimes I needed three weeks. Depends on how heavy on wars the game is.
 
This doesn't answer the question of "would two weeks be better"?

I don't see how a two week challenge could bore anyone to death. If you finish you game within a week, you can just play a second game or play a personal game with whatever civ you like. If only 1 person finished a game with the Celts, why move onto the next civ already? It seems to me that currently, 2 weeks would be a more appropriate length for most people, including myself and you.
Ehh, I play a game in a few hours, can easily do that in one day if I'm not drowning in schoolwork.

As for not answering your question, yeah that wasn't an answer. I have no idea if a two week period would be better.
The thread-title says weekly and some people seem to manage to do weekly, and there's nothing really stopping you from skipping every second challenge if you feel like that.
On the other hand, bi-weekly would mean less work for me I guess.
 
I'm not planning on participating regularly in this regardless (mods to work on and test), but I think biweekly is a better fit from my experience. It takes me about one week to finish a game, so to post results within the week would require me to start at the start of the week. Extending to two weeks would give much more flexibility, and possibly increase the odds of myself or others reporting back.
 
I've done a progress celts with Rhiannon before. Started on an incense monopoly so spamming connected resources ASAP seemed like a good move. I got pretty far ahead of everyone on my continent but ended up losing to a runaway Maya on another continent, that pantheon has a serious lack of scaling. Mannan can also be pretty good for progress, you can so much infrastructure build quickly

Yeah, Rhiannon is what I'm using in my current game. I've definitely stormed ahead of people on my continent but I'm not sure about the other continent because city-states spawned on my entire coast line so I have no way of even reaching it. Not that I need to anyway. Perfectly fine playing a peaceful run right now. Apart from some minor threats from Babylon, my mediocre army is keeping me safe.

It doesn't seem to scale well at all, but it's given me enough of a push forwards that I don't even need it to stay on top.

I'm interested in how the Netherlands will play now. Going to finish up this game and try them out too. Should probably just jump straight into progress this time. I guess I'll stick with playing a wide playstyle since that seems to work best for me.
 
100 turns into a game with the celts. So far its going really well. Lugh the skilled one + rushing markets gives a crazy amount of gold. Took authority and built angkor wat, early religion and lots of bonus yields from pictish warriors. Long term I know my bonuses are small, but right now everything is a recipe for success. Austria is a disgusting runaway because of gems monopoly and 2 natural wonders, but I think I can win
 
100 turns into a game with the celts. So far its going really well. Lugh the skilled one + rushing markets gives a crazy amount of gold. Took authority and built angkor wat, early religion and lots of bonus yields from pictish warriors. Long term I know my bonuses are small, but right now everything is a recipe for success. Austria is a disgusting runaway because of gems monopoly and 2 natural wonders, but I think I can win

You think you can win a CV before they win a DV?

Regardless, I'm curious to hear more.
 
You think you can win a CV before they win a DV?

Regardless, I'm curious to hear more.
I doubt it. I'm steadily falling behind everyone and I have no way to make a big move to make later on.

I'm at the point where I can't use pictish warriors in combat, and without pictish warriors the celts have really bad faith output (their pantheon and UA combined cannot give more than 2 per city). Boudicca gets another 2 for the Celidh hall, which even after its buffs isn't very awe inspiring.

The only way I could re-do this and possibly win would be to go far more aggressive, I basically have to achieve runaway status while pictish warriors are still in play, probably then transitioning to a tourism strategy. Lugh the skilled one is just so weak long term and recent changes designed to hurt runaways (like Authority's changes) make it hard to win early on
 
So I finished the Celts game.

The Celts began their humble beginnings in a desert plains in the center of the world, To their north and south, the small city states resided along the coastlines. These tiny but powerful cities would become the Celt's main ally and trading partner. To their west lay Babylon, to the east lay Ethiopia and Spain.

From the beginning, the massive stone deposits fueled the Celt's rapid expansion along the plains. Their brave Pitsch warriors protected the equally brave settlers that spread quickly to form a border with the other great civilizations to their east and west. Babylon took some hostilities to this growth while Ethiopia simply accepted the Celt's land claims and expanded north towards Spain. This expansion would lead to many wars over the years.

With their borders secure the Celts began to industrialize and build their infrastructure in their core cities. The stone quarries would allow the Celts to build impressive World Wonders while the open plains would give food to the growing population. Around this time the first great Spanish-Ethiopian War would begin. The Ethiopians begged for Celtic help in their war, however increasing tensions with Babylon would prevent any Celtic involvement. Fortunately, a large garrison army would stomp out any Babylonian plans to invade.

Around this time Celtic nation started to steam ahead of their neighbors. Due to not having any coastline to expand on the only contact with far away, lands were Polynesian scouts from across the oceans. Realising that they had no hope of defending against a naval invasion the Celts began to build relations with their City State neighbors. These fears would come true in the years to come.

A Spanish attack from the north turned the mighty Celtic cities to full-scale war production. The Celtic Garrison army would triple in size in fear of attack from opportunistic neighbors. Although the Spanish would never mount a major offensive due to the combined efforts of the City State navies, the few Spanish troops that did manage to land would cause chaos pillaging the Celtic cities. After many years of fighting a white peace with the Spanish was signed. The Spanish, however, wouldn't accept defeat and declared war on Ethiopia again, starting the second Great Spanish-Ethiopian War.

The rest of Celtic history was one of peace and great technologic advances. Wars would be fought among the lesser nations, and the Celtic people were perfectly content with watching the weaker nations fight for the little they had. The Celts, however, would go on to colonize space and leave this war torn planet behind. But not before nuking the savages back to the stone age to prevent them from causing any more harm for years to come.

Perhaps the Celts will return to their homeland to reclaim it one day. But for now, they reach even further into the stars.


So it really didn't feel like the Celts helped at all during this game. I mean the UB was nice but it was just a normal snowball game. No one attacked me in any force. The Ethiopians were busy fighting the Spanish and Babylon was too scared of my army to make a move. The sheer amount of city states nearby allowed me to keep control of the World Congress. Don't think I'm going to be willing playing the Celts again. Or any religious based civ to be honest.
 
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