I don't mean the whole thing, I mean persuading an AI leader to change his/her civics and/or religion.
I'm playing on Prince on a duel map vs. Hitler (Leaders mod). I managed to found all 7 religions, which has neatly deprived him of any benefits from religious civics until now. Now it's 1950 and I want to convert him to my religion so that he won't declare war (he's been building up a big fleet of destroyers while I've been researching ecology).
So, I bribe him with a couple of techs he's missed so he'll give me open borders. Then I notice he's using Theocracy (even though he has no religion), so I can't convert his cities. So I want to convert him to Pacifism, which I'm using.
Then I realise that sometimes my civics are listed under "adopt" and sometimes they aren't. How does this work? I mean, I can understand why they're in red, if he's just not interested, but how come they're sometimes not listed at all??
Confused,
CC
I'm playing on Prince on a duel map vs. Hitler (Leaders mod). I managed to found all 7 religions, which has neatly deprived him of any benefits from religious civics until now. Now it's 1950 and I want to convert him to my religion so that he won't declare war (he's been building up a big fleet of destroyers while I've been researching ecology).
So, I bribe him with a couple of techs he's missed so he'll give me open borders. Then I notice he's using Theocracy (even though he has no religion), so I can't convert his cities. So I want to convert him to Pacifism, which I'm using.
Then I realise that sometimes my civics are listed under "adopt" and sometimes they aren't. How does this work? I mean, I can understand why they're in red, if he's just not interested, but how come they're sometimes not listed at all??
Confused,
CC