Originally posted by ainwood
Reading through, there is quite a bit of "I like them' or 'I don't like them', but not a lot as to what aspects people like or don't like. Can those strongly in either camp flesh a bit more detail on this? Are their some aspects that you like and others you don't? Is it just the new units & graphics, or is it the resources? The naval movement? The different abilities? The designed maps rather than random ones? The lack of goody huts near the start location on some maps? The map design that makes RCP 'more challenging'?
OK
Love the effort that goes into the maps. A fair start is great (I don't expect too have too much bonus resources around every time though) but it's the well-crafted terrain with the position of the other civs that I appreciate most. I can play a random map anytime I like but these maps are something else.
Not too bothered about the new luxuries (fairer if they replace another regular one to maintain the game balance?) but the occasional food bonus to create an oasis in the desert was a nice touch.
New graphics for existing units add to the atmosphere when playing the game as do the other cosmetic additions such as the latin names for city improvements when playing Rome or the regional names for the Spanish game. It brought a smile to my face without affecting gameplay (but maybe simple things please simple minds! )
I'm not so sure about the fog, volcano, squid, etc. They were very interesting when encountered for the first time but once the surprise is over they often become just a minor inconvenience.
Some new units and differential naval movement I'm not so sure about. In this respect I agree with Matrix in that they can alter game balance.
However, having stated my preferences on these features I'll take the parts that I don't like with the bits I love every time if it gives me a uniquely enjoyable game and the GOTM staff have succeeded every time since I found this site and gave GOTM 16 a try. I'm sure that you'll build on the strengths of the existing set-up and add your own flavour to what's been developed so far, ainwood. Best of luck to you!
ps QSC is a must IMO. The chance to see other peoples attempts up to 1000BC whilst the game is still fresh enough in my mind would be my top priority. Not so worried about the publication of the final results (it's the actual game I enjoy) though maybe that's just because I'm yet to break into the top 50!