The action points are used and it shows a work time of 0 over the holy site in the GUI (as shown in the picture), it stays like this but the holy site is never madeAnd what happens when you click the button "Construct a Holy Site"?
Now this mod can be used in VP again! Hooray! That's an easy workaround on work rate, haven't test them out but no op effect on conversion, construction etc?. Anyway, keep up the good work Adan!v3 out. With GP fix we talked about. Every GP gets additional promotion increasing work rate by 50%, so it negates the War Prisoners totally. Works for me. I didn't check no-VP version, but it should work (with no errors in logs). War Prisoners are added in VP so mod should recognize if VP is enabled or not. Check it please if you can.
v3 out. With GP fix we talked about. Every GP gets additional promotion increasing work rate by 50%, so it negates the War Prisoners totally. Works for me. I didn't check no-VP version, but it should work (with no errors in logs). War Prisoners are added in VP so mod should recognize if VP is enabled or not. Check it please if you can.
the only issue I encountered was that my Pathfinder was unable to capture a Polish worker on turn 5 (the worker was in Polish territory, I declared and my unit simply walked on top of him without capturing...) so that seems to be a bug for sure.
I haven't though I should run a test with IGE just to make sure barbarian behavior is correct.I cant remember base mod using lua. It used sql probably. Did you encounter any problems in my version?
Let me know what you find. Capture Great People broke a while ago and I've been missing out. Can't believe I didn't see this replacement yet! Hopefully everything works fine.I haven't though I should run a test with IGE just to make sure barbarian behavior is correct.
If you're testing it with barbarian enhancement, the barbarian great general is not the same class as regular great general and khan. You must add the code in either the LUA or XML. I hope this helps.I haven't though I should run a test with IGE just to make sure barbarian behavior is correct.
@NikMuazHakimhm? You do not want anything from this mod, except changing barbarian names? So also no promotions and nothing from it?
If so, only look at the BarbarianEraScripts.lua and for the keyword "settings_BarbarianNames == 1". You also need the SaveUtilis to save the current average era. And of course the text reffering to those names in TextUpdates.xml.
But I guess it would be better to simply use the settings file and disable everything except the names and do not mess with the rest. Although in EraPromotions.xml are changes like barbarian camp distance and stuff like that, you could remove/empty this file, since this is not covered in settings.
Well this mod isn't based on whoward's mod, so it wouldn't inherit any problems and there's probably different ways to implement unit capture, but I haven't tested this mod.If you encounter problems any problems with capturing, do note the original whoward69 mod for great people capture is bugged.
I think yours is not affected because you're not using the LUA that was a part of his.