Thunderbrd
C2C War Dog
It's understood that the new tag will replace the old and the old will eventually be removed. I get why he wants to do this, so that the initial 1 assigned to all units isn't assumed anymore so as to allow for a base 0 cost unit as we want some of them to be, such as 'idea' units like our fish tales, and subdued animals.@Thunderbrd his new tags overlap all your military unit's new unit costs you are working thru atm. Is that what you really wanted?
I also understand that this whole scheme does change some of the tags and that they will require some rebalancing. There has been some ongoing discussion and some debates on various items. However, I think you can see this gives us more workability to balance with rather than less overall. I know it's a little different in approach on some of it and I was advocating for the discount value of a free unit to be measured based on the current average cost of units in play for a player but lost out on that argument apparently. Still, I think a lot of this is a vastly improved system overall so I'm OK with losing that battle in favor of just having a free unit upkeep amount tally. It's a slightly different way we have to think of it in that case.
It would've cost 1 before, as all units cost 1. Why it costs 2 now I'm not sure though it might be based on the current xml assignment. I don't know how much the current adheres to the planning I was doing but units were going to get a lot more expensive so that we could have more wiggle room for the player to earn more gold rather than having to restrict how much they earn more. There's a limit to how much we can reduce how much players earn so increasing costs is also another way to improve that balance and as we enable more ways to do this, yeah some things like civics will need to be able to stay fluid to adjust to current conditions, not much usually, but I'm sure it would be nice to be able to scale up some rather than always trying to limit them more.Now finding out that a standard unupgraded 1st level worker costs 2 Gold in upkeep in a Normal GS game is outrageous.
I'm sure Toffer will tell you this but he made some initial numeric assignments understanding there will be more to do to get it closer to the right balance points, or something more similar to where we were if we had found balance to begin with.Now finding that at least 1/4 to 1/3 of early Civics (Preh thru Medieval Eras) have major holes in what they provide or even could have provided is disturbing. And makes many of them now very broken. Especially Government and Military related Civics. Thanks really appreciate that.
Nobody really officially retires... they just stop doing things. I'm not saying I assumed - just saying that it had been a while since an update. Glad to hear you're still with us. You do understand not everything is going to stay super constant during mod development though right? I mean, civics will constantly have to adjust until the mod is complete. It's just how it is with this realm. It's not an attack on you. Sorry if I made it sound like 'now that we thought you were gone we decided to act' because that's actually not it at all. It was more that Toffer saw a need to improve a broken system and in so doing it disrupts some other systems. As you are well aware, that's what happens during progress here at times. I'm sure he didn't mean for it to be terribly disturbing but it does impact my work on traits as well in a similar way and I realize I will have to cycle back around to rebalance that side of things at some point as a result.There you go assuming again.... I have Repeatedly stated that until I get games up to and thru the Ren to Information Eras that there would only be minor changes to the earlier Era Civics. And this past 8 months has had a Lot of changes happen in my life. Just like yours I presume. My Main comp for example was in quarantine for over 4 months because of this Covid crap. At one point I was back to my old self built 2009 Dual core comp. Which had none of the Git or SVN progs on it.
I'll let him comment more here - I'm only speaking from the perspective of the discussions I've been having with him on this stuff. He'll have to explain some of the nittier grittier details of how to convert between systems properly.