Can someone attach original BTS CIV4GameSpeedInfo.xml, CIV4HandicapInfo.xml, CIV4ProjectInfo.xml
I accidentally overwrote them. They're in assets, xml, gameinfo folder
Here you go.
Can someone attach original BTS CIV4GameSpeedInfo.xml, CIV4HandicapInfo.xml, CIV4ProjectInfo.xml
I accidentally overwrote them. They're in assets, xml, gameinfo folder
For one thing, i wont even look at junk like this, no offense, but pls have it in the correct XML format first: I absolutely hate it when it looks like this
Your XML editor probably encoded it using Unix newlines which several common Windows programs don't display as newlines.uhhhhhhhhhh..... okay, i don't what program you are using but to me it looks like that picture....
clearly a big difference
Your XML editor probably encoded it using Unix newlines which several common Windows programs don't display as newlines.
well actually i'm using a program reccomended to me by dancing hosculd (or somthing like that)
anyways i've put it in notepad++ hopefully you can read it now....
ok so in order not to waste your valuable time i'll just post the texts here:Better but still same ole (no offense) junk: I use strictly Notepad. (now this is in modules style, correct??) If so i need the whole folder:
Really, you do all XML work in the simple Notepad that comes with Windows?Better but still same ole (no offense) junk: I use strictly Notepad. (now this is in modules style, correct??) If so i need the whole folder:
Really, you do all XML work in the simple Notepad that comes with Windows?
ok so in order not to waste your valuable time i'll just post the texts here:
this on is the building infos:
Spoiler :
xml version="1.0" encoding="UTF-8"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by lcollins (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- ReModified by StrategyOnly -->
<!-- -->
<!-- Building Infos -->
<Civ4BuildingInfos xmlns="x-schema:anunknownman_CIV4BuildingsSchema.xml">
<BuildingInfos>
<BuildingInfo>
<BuildingClass>BUILDINGCLASS_CLOCKPUNK_ROBOT_FACTORY</BuildingClass>
<Type>BUILDING_CLOCKPUNK_ROBOT_FACTORY</Type>SpecialBuildingType>NONE</SpecialBuildingType>
<Description>TXT_KEY_BUILDING_CLOCKPUNK_ROBOT_FACTORY</Description>
<Civilopedia>TXT_KEY_BUILDING_CLOCKPUNK_ROBOT_FACTORY_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_CLOCKPUNK_ROBOT_FACTORY_STRATEGY</Strategy>
<Advisor>ADVISOR_ECONOMY</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_CLOCKPUNK_ROBOT_FACTORY</ArtDefineTag>
<ObsoleteTech>TECH_STEAMPUNK</ObsoleteTech>
<PrereqTech>TECH_CLOCKPUNK</PrereqTech>
<TechTypes>
<PrereqTech>NONE</PrereqTech>
</TechTypes>
<iCost>90</iCost>
<iHappiness>31</iHappiness>
<iHurryCostModifier>100</iHurryCostModifier>
<Bonus>NONE</Bonus>
<GreatPeopleUnitClass>UNITCLASS_ENGINEER</GreatPeopleUnitClass>
<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<fVisibilityPriority>1.0</fVisibilityPriority>
<YieldChanges>
<iYield>0</iYield>
<iYield>6</iYield>
<iYield>0</iYield>
</YieldChanges>
<CommerceChanges>
<iCommerce>-5</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
</CommerceChanges>
</BuildingInfo>
<BuildingInfo>
<BuildingClass>BUILDINGCLASS_CANTRELLA</BuildingClass>
<Type>BUILDING_CANTRELLA</Type>
<SpecialBuildingType>NONE</SpecialBuildingType>
<Description>TXT_KEY_BUILDING_CANTRELLA</Description>
<Civilopedia>TXT_KEY_BUILDING_CANTRELLA_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_CANTRELLA_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_CANTRELLA</ArtDefineTag>
<ObsoleteTech>NONE</ObsoleteTech>
<PrereqTech>TECH_POISON_CRAFTING</PrereqTech>
<TechTypes>
<PrereqTech>TECH_NATUROPATHY</PrereqTech>
</TechTypes>
<iCost>30</iCost>
<iHurryCostModifier>80</iHurryCostModifier>
<iHealth>-2</iHealth>
<iHappiness>-1</iHappiness>
<PropertyManipulators>
<PropertySource> <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
<PropertyType>PROPERTY_CRIME</PropertyType>
<iAmountPerTurn>10</iAmountPerTurn>
</PropertySource>
</PropertyManipulators>
<BonusType>BONUS_POISON</BonusType>
</BuildingInfo>
<BuildingInfo>
<BuildingClass>BUILDINGCLASS_IRON_TOOLS_MAKER</BuildingClass>
<Type>BUILDING_IRON_TOOLS_MAKER</Type>
<SpecialBuildingType>NONE</SpecialBuildingType>
<Description>TXT_KEY_BUILDING_IRON_TOOLS_MAKER</Description>
<Civilopedia>TXT_KEY_BUILDING_IRON_TOOLS_MAKER_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_IRON_TOOLS_MAKER_STRATEGY</Strategy>
<Advisor>ADVISOR_ECONOMY</Advis<ArtDefineTag>ART_DEF_BUILDING_IRON_TOOLS_MAKER</ArtDefineTag>
<ObsoleteTech>TECH_STEEL</ObsoleteTech>
<PrereqTech>TECH_IRON_WORKING</PrereqTech>
<TechTypes>
<PrereqTech>NONE</PrereqTech>
</TechTypes>
<iCost>90</iCost>
<iHurryCostModifier>100</iHurryCostModifier>
<Bonus>NONE</Bonus>
<iMinLatitude>0</iMinLatitude>
<ProductionTraits>
<ProductionTrait>
<ProductionTraitType>TRAIT_INDUSTRIOUS</ProductionTraitType>
<iProductionTrait>100</iProductionTrait>
</ProductionTrait>
</ProductionTraits>
<iMaxLatitude>90</iMaxLatitude>
<SpecialistYieldChanges/>
<iYield>0</iYield>
<iYield>1</iYield>
<iYield>0</iYield>
<fVisibilityPriority>1.0</fVisibilityPriority>
<YieldChanges>
<iYield>1</iYield>
<iYield>4</iYield>
<iYield>0</iYield>
</YieldChanges>
<CommerceChanges>
<iCommerce>2</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
</CommerceChanges>
<Properties>
<Property>
<PropertyType>PROPERTY_FLAMMABILITY</PropertyType>
<iPropertyValue>3</iPropertyValue>
</Property>
</Properties>
</BuildingInfo>
</BuildingInfos>
</Civ4BuildingInfos>
this one is the building class file:
Spoiler :
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Building Class Infos -->
<Civ4BuildingClassInfos xmlns="x-schema:anunknownman_CIV4BuildingsSchema.xml">
<BuildingClassInfos>
<BuildingClassInfo>
<Type>BUILDINGCLASS_CLOCKPUNK_ROBOT_FACTORY</Type>
<Description>TXT_KEY_BUILDING_CLOCKPUNK_ROBOT_FACTORY</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
<iExtraPlayerInstances>-1</iExtraPlayerInstances>
<DefaultBuilding>BUILDING_CLOCKPUNK_ROBOT_FACTORY</DefaultBuilding>
</BuildingClassInfo>
<BuildingClassInfo>
<Type>BUILDINGCLASS_CANTRELLA</Type>
<Description>TXT_KEY_BUILDING_CANTRELLA</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
<iExtraPlayerInstances>-1</iExtraPlayerInstances>
<DefaultBuilding>BUILDING_CANTRELLA</DefaultBuilding>
</BuildingClassInfo>
<BuildingClassInfo>
<Type>BUILDINGCLASS_IRON_TOOLS_MAKER</Type>
<Description>TXT_KEY_BUILDING_IRON_TOOLS_MAKER</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
<iExtraPlayerInstances>-1</iExtraPlayerInstances>
<DefaultBuilding>BUILDING_IRON_TOOLS_MAKER</DefaultBuilding>
</BuildingClassInfo>
</BuildingClassInfos>
</Civ4BuildingClassInfos>
this is the art def building:
Spoiler :
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Firaxis Games (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Building art path information -->
<Civ4ArtDefines xmlns="x-schema:anunknownman_CIV4ArtDefinesSchema.xml">
<BuildingArtInfos>
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_CLOCKPUNK_ROBOT_FACTORY</Type>
<LSystem/>
<bAnimated/>
<fScale/>
<fInterfaceScale/>
<NIF/>
<KFM/>
<Button>C:\Users\user\AppData\Roaming\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\caveman2cosmos\Assets\Modules\anunknownman\buildings\art\ROBOT.dds</Button>
</BuildingArtInfo>
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_CANTRELLA</Type>
<LSystem/>
<bAnimated/>
<fScale/>
<fInterfaceScale/>
<NIF/>
<KFM/>
<Button>C:\Users\user\AppData\Roaming\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\caveman2cosmos\Assets\Modules\anunknownman\buildings\art\CANTRELLA.dds</Button>
</BuildingArtInfo>
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_IRON_TOOLS_MAKER</Type>
<LSystem/>
<bAnimated/>
<fScale/>
<fInterfaceScale/>
<NIF/>
<KFM/>
<Button>C:\Users\user\AppData\Roaming\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\caveman2cosmos\Assets\Modules\anunknownman\buildings\art\IRON TOOLS MAKER.dds</Button>
</BuildingArtInfo>
</BuildingArtInfos>
</Civ4ArtDefines>
this one is the text file:
Spoiler :
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- Sid Meier's Civilization 4 Beyond the Sword -->
<!-- Modified by the World of Civilization Team -->
<!-- Game Text Path -->
<!-- -->
<Civ4GameText xmlns="http://www.firaxis.com">
<TEXT>
<Tag>TXT_KEY_BUILDING_CLOCKPUNK_ROBOT_FACTORY_PEDIA</Tag>
<English>A factory for making robots made out of gears rather than elecronics</English>
<French>A factory for making robots made out of gears rather than elecronics</French>
<German>A factory for making robots made out of gears rather than elecronics</German>
<Italian>A factory for making robots made out of gears rather than elecronics</Italian>
<Spanish>A factory for making robots made out of gears rather than elecronics</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_BUILDING_CLOCKPUNK_ROBOT_FACTORY_STRATEGY</Tag>
<English>build this clockpunk building to enhance your production</English>
<French>build this clockpunk building to enhance your production</French>
<German>build this clockpunk building to enhance your production</German>
<Italian>build this clockpunk building to enhance your production</Italian>
<Spanish>build this clockpunk building to enhance your production</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_BUILDING_CANTRELLA_PEDIA</Tag>
<English>Cantarella was most probably a variation of arsenic or cantharidin powder (made from blister beetles) and alleged by Borgia enemies to have been used by Pope Alexander VI, Rodrigo Borgia</English>
<French>Cantarella was most probably a variation of arsenic or cantharidin powder (made from blister beetles) and alleged by Borgia enemies to have been used by Pope Alexander VI, Rodrigo Borgia</French>
<German>Cantarella was most probably a variation of arsenic or cantharidin powder (made from blister beetles) and alleged by Borgia enemies to have been used by Pope Alexander VI, Rodrigo Borgia</German>
<Italian>Cantarella was most probably a variation of arsenic or cantharidin powder (made from blister beetles) and alleged by Borgia enemies to have been used by Pope Alexander VI, Rodrigo Borgia</Italian>
<Spanish>Cantarella was most probably a variation of arsenic or cantharidin powder (made from blister beetles) and alleged by Borgia enemies to have been used by Pope Alexander VI, Rodrigo Borgia</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_BUILDING_CANTRELLA_STRATEGY</Tag>
<English> build this to create poison</English>
<French>build this to create poison</French>
<German>build this to create poison</German>
<Italian>build this to create poison</Italian>
<Spanish>build this to create poison</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_BUILDING_IRON_TOOLS_MAKER_PEDIA</Tag>
<English> tools that are being made from iron are produced in this building</English>
<French>tools that are being made from iron are produced in this building</French>
<German>tools that are being made from iron are produced in this building</German>
<Italian>tools that are being made from iron are produced in this building</Italian>
<Spanish>tools that are being made from iron are produced in this building</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_BUILDING_IRON_TOOLS_MAKER_STRATEGY</Tag>
<English>build this to enhance your production</English>
<French>build this to enhance your production</French>
<German>build this to enhance your production</German>
<Italian>build this to enhance your production</Italian>
<Spanish>build this to enhance your production</Spanish>
</TEXT>
</Civ4GameText>
and the schema files are unchanged so you probably have them figured out.
hope it helps...
For me it is the other way round. Simple Notepad is missing a lot of features that make editing a text file somewhat convenient so I install a better one on any computer I work on.Yeppers, always have, never found anything better. (That suits me that is)
Here you go.
Yeppers, always have, never found anything better. (That suits me that is)
Again these are modules, correct?? Otherwise they will NOT work.
yep, those are 100% modules right there
to prove it i reuploaded the files so you can see them
OK i still cant read BuildingInfos and Gametext, but i did change the artdefines and and buildingclass alittle bit.
Being that they are NOT in Notepad format, i could not really allow them in C2C, sorry. Hydro knows how to re-make them into Nite pad format, and he says its really really easy, PM him.
For me it is the other way round. Simple Notepad is missing a lot of features that make editing a text file somewhat convenient so I install a better one on any computer I work on.
I agree, Notepad is really poor for what I do with the XML. It also means that when I open something that was made in Notepad it will often appear odd in Notepad++.
Plus it's a lot easier with notepad++ to tell if a tag got missed/unclosed.
Opening in IE will also tell you that.
yeah, but you can't edit in IE