Just from an immersion point of view, if I'm going to lose a non-combat unit to something, I'd rather it be almost anything but a pigeon, duck or other silly creature. At least let it be a wolf, crocodile or something vicious!
This is entirely unrelated, but just food for thought:
I'd be surprised if it hasn't come up before, but for the sake of realism, consider switching innocuous animals (giraffes, pigeons, ducks, etc.) to "can only defend." I was attacked by a flamingo the other day and didn't know whether to laugh or shake my head, so I did both, killing two birds with one stone sort of like one bird kills two stone throwers.
Sorry... I'm trying to stay neutral on this discussion but to a US ear, Maize means something people in Mexico eat - whatever it may be. Maybe vaguely has something to do with corn. Corn is not A grain it is THE grain that comes on a cob. To consider that it means generically "grain" is actually kinda offensive. It means corn and corn means corn. To say otherwise is to utilize another language.
lol... it's just banter anyhow my friends. It just rubs me wrong personally I guess.
Yeah, it happens. We all have little things that bug us. I know I have several that other people would find silly.
I suppose this means I should be more understanding of Vokarya's issue with the 'Commercial' part of the name of the Commercial Whaling tech... since I've found I, too, can suffer a pet peeve others may see as silly.
Hear hear I completely agree. May I just add that these unaggressive animals should then be able to spawn and traverse inside ones cultural borders.I've been an advocate of your suggestion for some time now and have been told that the reluctance is on two points:
1) If they can't attack then scouting units that are also incapable of attacking can get stuck on a clogged map of animals.
2) If they can't attack then it inhibits the ability of scouting units to hunt as they must 'bait' animals to attack them to be able to in the first place.
My counters to this have been:
1) What if we make it possible for two enemy units that cannot attack to share the same tile? (Not as easy to manipulate the code for this as it may sound and it's been one of those things I've been meaning to play around with for a long time now.)
2) If #1 is in place then it just means there's more need to get hunters out rather than just a bunch of recon units.
I also want to create a few new animal AI settings to help differentiate their behaviors a bit so as to get them to reflect their natural behaviors somewhat more accurately... a couple years ago some good AI categories were suggested for this and I've been wanting to get on that ever since.
That was always my argument as well. I'm just trying to turn over a leaf here...Commercial Whaling has the name Commercial in it because there was whaling before that tech. It just was not at the huge scale that it was back then.
If you want to rename it how about we call it "Modern Whaling"?
Hear hear I completely agree. May I just add that these unaggressive animals should then be able to spawn and traverse inside ones cultural borders.
Cool.Agreed... And a mechanism for that has been developed. However, DH has informed me that the Great Wall causes problems for that... to which we've discussed some adjustments to the way the GW mechanism actually works (I've forgotten what came of those discussions though... ugh it's been some years we've been working on these things!)
Cool.
In case it hasn't been thought of regarding the great wall problem:
Would it not be easiest to split the animals from the barbarian faction, and make a new faction for them with it's own rules? The skulls and bones flag could for the new faction be changed out with a mother nature type symbol.
I disagree with this logic, a worker unit represents a workforce of interchanging individual workers due to retirement, disablement, natural deaths and personal occupational change. That the workplace of this unit is lush with pigeons should not always cause an epidemic that kills off the whole workforce in such a pace that they are not capable of maintaining their work; unless they have warriors to defend them from this disease.As for the seemingly inoffensive animals "attacking" and killing defenseless units, you have to remember the time scale we are talking about as well. A pigeon does not attack a worker and peck its eyes out, this takes place over years, centuries even. They spread disease and that is what kills the worker, not an actual "attack". The same way a spearman has a chance to bring down a B-17, not through an "attack" but with wear and tear over time.