Would have to give all subdued animals 1 strength (making them capable of defending themselves), to achieve that. In strength matters we could get that number closer to 0.1 strength by having them at solo group size and weak combat quality.why does a lone bear, take out 20 animals at one time, doesn't seem possible?? but it does that, please fix??
bear takes out all my animals in the next turn . .
can u guys discuss this and also TB , he is the deciding factorWould have to give all subdued animals 1 strength (making them capable of defending themselves), to achieve that. In strength matters we could get that number closer to 0.1 strength by having them at solo group size and weak combat quality.
10 years or so?
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I think there are options that could lead to that, both "Divine Prophets" and "Choose Religions".Christianity should not under normal circumstances get founded in prehistoric era.
I've long wanted to give all units some degree of strength and would like that but it's not as easy as it sounds because the AI judges how it has to escort these things based on the fact that they have 0 strength so some rewriting of the AI would be necessary. I've also considered changing the capture system so that it would only capture one unit at a time, but again there are unexpected consequences to that which would take a deeper reprogramming than it seems it would.can u guys discuss this and also TB , he is the deciding factor
why does a lone bear, take out 20 animals at one time, doesn't seem possible?? but it does that, please fix??
I always play with "Teleport hunting rewards", otherwise it's a level of micromanagement that I DEFINTELY don't want to deal with.I thought the explanation was that these are rescued puppies from when you killed the mother animal. Of course a bear will eat them all, these puppies need to be guarded (and imho should stay at 0 strength).
There is an option to 'transport' these directly to the nearest city, maybe consider this option? I am playing with this option now because it is tedious to guard all the captured puppies until they are in a city.
why does a lone bear, take out 20 animals at one time, doesn't seem possible?? but it does that, please fix??
bear takes out all my animals in the next turn . .
DH and I have always wanted to be able to get animals and even other things like missionaries into a better escort automated system and SOME work has been done in that direction but isn't developed enough yet.One feature I think subdued animals could use is a delayed city to city teleport option. "Appears in Tekadda in 7 turns"
Well... this would be interception but I get what you're saying, to reduce the damage a bit when they GET hit. Will try to work that sort of ability in considering we're now putting more thought and focus on air units and their dynamics than ever before.This just an idea but it would be nice for land/water units in the later game to have access to a promotion that gives them some defense against air units. I lose a lot of units due to the fact if the enemy has oil they have a lot of fighters guarding their areas.
We have a current situation where the interception rules are very crude really and need improvement to enable such promotions to be designed with some care with balance considerations. Good to remind that there aren't currently such promos though. The old vanilla BtS system doesn't work well with that but what we'll have soon will.There is no interception promotion either. At least according to world builder or promotion options.
It's not supposed to. Last I tried a game I was able to walk my settler a LONG ways before animals started showing up. Not 120 turns but it WAS a lot.Does 'no barbarians' include animals now?