Caveman 2 Cosmos

For v18, i dont understand, i just downloaded a copy directly from Atomic Gamer myself, and put it on Auto play for 209 turns WITHOUT any adverse conditions on a PerfectMongoose Mastery Victory Conditions so all are included and no errors, CTD's, no loss of turn times, absolutely nothing wrong?

After deep pondering and browsing through my computer for possible errors among my Civilization files. I realized that my computer's regional settings were set to 'Mandalin Chinese/China' for whatever reason? I think one of my mates decided to prank me (Curse that bastard!). Once I changed it to the normal regional settings, everything turned out to be fine and I'm now enjoying this amazing mod.; great update btw. :)
 
@eldrinfal - http://www.wavlist.com/movies/272/blrn-burn.wav - great quote for whatever tech enables andriods

You know, I was looking for a Bladerunner clip at that point in the story. Tyrel has some good quotes there for Androids and high-level tech in general, but I couldn't find a decent quality sound clip.

Good find! :goodjob:

(If you find any more, please post in the Quotes thread)
 
It's good to see Everyone else is having a Fine time in C2C land. :(

JosEPh
 
Greetings All:
Downloaded and installed v18 w/no probs. However, at about a dozen turns in,
I get the following msg:
"Beyond The Sword Has Encountered An Error And Needs To Close".

The following are given as details:
App Name:Civ4beyondthesword.exe
App Ver:3.1.9.0
ModName:Cvgamecoredll.dll
ModVer:3.1.9.0
Offset: 0026b570

Any ideas?
Have not had this issue w/any other version.
I do have the latest version of Rise of Mankind: A New Dawn installed,
but don't know why that would have any effect.

Thx.
 
Navman... that would be an example of a 'critical' gameplay issue and should be addressed in the bugs section. Please save your game in maximum compatibility mode as late as you can before your crash (I presume it IS repeatable?) and upload it to us in the Bugs thread.

Looks like with v18 I'm really going to have to dust off the old debugging tools ;)
 
After selecting all the options I wanted in a custom game, I started the game, and it crashed. Also I wanted to start from the Ancient Age, is that impossible for Caveman2Cosmos?
 
In city screen you can right click buildable buildings, wonders etc to see them in Civilipedia.

Is there a way you guys can make a shortcutbutton so that right clicking a unit portrait (or something similar) will open the unit in the civilopedia?

PS.
v18 is AWESOME! Thank you :)
 
After selecting all the options I wanted in a custom game, I started the game, and it crashed. Also I wanted to start from the Ancient Age, is that impossible for Caveman2Cosmos?

I'm curious to know what options you have selected so we can test that on our systems. Ancient Age starts are possible in C2C (but I'm not promising there wouldn't be some possible unforseen slight issues... let us know if you see anything amiss about such a start point. And I'd think you'd be missing out on the best element of the game myself...)

In city screen you can right click buildable buildings, wonders etc to see them in Civilipedia.

Is there a way you guys can make a shortcutbutton so that right clicking a unit portrait (or something similar) will open the unit in the civilopedia?
There are a few here who may be able to do something along those lines but we have a lot on our plates so its something to be very patient with. You may have to bring this one up again down the road when there are less pressing issues facing us.
 
@Thunderbird,
No worries I fixed it. I just put two contradicting options on.

Also where did the idea for a "Deer Rider" come from? I say this, because when I started as the Persians in the Ancient Age, I started with a deer rider, which boggled my mind, considering that deer have never been domesticated due, to their genetics (they are wild animals)

PS. Why can other civilizations have "Tomahawk Throwers" considering that they were Native American. I found it strange to have one as the Persians.
 
@ Turk
1) what options were contradicting? This would be good for us to know I think.

2) The animal riders are an 'alternative history' line concept. I'm thinking it's likely these concepts will all be bundled into game options down the road so that you can turn them off or on at will based on what preferences you have for duplicating the world we know vs the world we perhaps could've known. This is the first foray into these ideas and as such is in a rudimentary stage of development still.

3) Perhaps down the road we need to limit Tomahawk Throwers to Native American base Heritage regions only. Until then, consider that its a necessary step in military technological development and that it could just as easily be called a stone hatchet thrower for other cultures.
 
Navman... that would be an example of a 'critical' gameplay issue and should be addressed in the bugs section. Please save your game in maximum compatibility mode as late as you can before your crash (I presume it IS repeatable?) and upload it to us in the Bugs thread.

Looks like with v18 I'm really going to have to dust off the old debugging tools ;)

Thunderbrd: Thx for your reply. I will post a save game in the appropriate thread.

Thx.
 
3) Perhaps down the road we need to limit Tomahawk Throwers to Native American base Heritage regions only. Until then, consider that its a necessary step in military technological development and that it could just as easily be called a stone hatchet thrower for other cultures.

It was suppose to be called an "Axe Thrower" or "Hatchet Thrower", but ended up being called "Tomahawk Thrower" when SO made it.
 
I got problem with Barbarians (not animals). They are almost everywhere. It's so hard to play in that game when they everywhere!

0_53963_a6bf4ed3_XXL.jpg
 
I presume we're looking at the units unskinned. That definately is a lot. Work is being done to address this but.. erm... did you select the option that increases barb spawns? That's more than I'm seeing in my game...

@Hydro... maybe we should make a UU for the Native American culture then? hmm...
 
I presume we're looking at the units unskinned. That definately is a lot. Work is being done to address this but.. erm... did you select the option that increases barb spawns? That's more than I'm seeing in my game...

@Hydro... maybe we should make a UU for the Native American culture then? hmm...

If those are low-texture Neanderthals, a revision was already pushed to the SVN that applies an Area limitation to them.
 
@Hydro... maybe we should make a UU for the Native American culture then? hmm...

Which Native American culture? The Sioux has the Dog Soldier, but there are many other ones. StrategyOnly is working on the other ones. He just works slow on them. Rigth now he is doing the Cheyenne Rider, Comanche Horse Archer and Mapuche Ironwood Clubman. He told me to give them in sets of 3. So far he has done 3 out of 14. The other 3 are Zapotec Lightning Warrior, Toltec Coyote Runner and Navajo Rifleman.
 
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