Caveman 2 Cosmos

You need to update your 7zip. I had to yesterday. ;)

I updated to 9.22 beta, it still didn't work. Oh well no loss, if the mod is as good or better than my previous experiences with the mod (I even played it back in v3) then it shall be no loss. (Unless the custom leaderheads had the cut civs from the old versions)
 
Personally, I believe Unlimited Wonders is silly. It GUARANTEES that whoever is in the lead in the science race gets to build 90% of all the wonders.

I would like to see some sort of Wonder Diversity program that would help spread the wonders around more.

I play with Unlimited Wonders almost every game. Your statements do Not reflect what I eXperience in those games. It is therefore rhetoric and conjecture and not actual eXperience and is Opinion only. And agreeing with it is to make assumption.

My in game eXperience does not agree with your opinion.

JosEPh :)
 
I love this mod, tx sooo much 4 all the hard work you do; however i do have one observation to make, it seems that the native american civs are the 1st to flourish when in reality they were the last. in the spirit of realism, the middle eastern tribes should flourish first: summerian, assyrians, etc... followed by asia, followed by africa, followed by europe, south america, then lastly North america. (i know the anasazi were ancients but they are not an included civ).
just sayin'...
 
I play with Unlimited Wonders almost every game. Your statements do Not reflect what I eXperience in those games. It is therefore rhetoric and conjecture and not actual eXperience and is Opinion only. And agreeing with it is to make assumption.

My in game eXperience does not agree with your opinion.

JosEPh :)

I won't just back you Joseph, I'm going to point out that THIS is why so many critical elements in the game are OPTIONS and that we should all be glad to be on a mod where most major regions of potential disagreement are handled by allowing players to play the way they wish.

But yeah, I guess he might be making a point about wonder hogging but I don't really care since I like to get ahead and wonder hog myself. lol! One of my fundamental game objectives when I play! (I find this cannot be accomplished though - even if I'm ahead I cannot keep up on snatching ALL wonders... but then I play on a higher setting than some.)

I love this mod, tx sooo much 4 all the hard work you do; however i do have one observation to make, it seems that the native american civs are the 1st to flourish when in reality they were the last. in the spirit of realism, the middle eastern tribes should flourish first: summerian, assyrians, etc... followed by asia, followed by africa, followed by europe, south america, then lastly North america. (i know the anasazi were ancients but they are not an included civ).
just sayin'...
This is a really good observation I think. I've been noticing that as well. I'm sure the basis comes from the prereq qualifications being considered above the archeological dating of a culture's emergence. (Great point on Anasazi not being included btw... I think we'll have to address that with some research and development down the road!)

In otherwords, most of the early techs seem to apply to Native American prereqs thus they emerge first. Some rethinking of the tribal prereqs may be in order to attempt a better dating scheme while maintaining an admittance that they didn't have the same technological development bent that all societies that spread from Sumerian roots (aka the old world) did. Could be a bit tricky to work out but since I'm looking at a review of our culture systems soon I'd invite you to post some ideas to sort this out in the thread for Wonder Civs.
 
I love this mod, tx sooo much 4 all the hard work you do; however i do have one observation to make, it seems that the native American civs are the 1st to flourish when in reality they were the last. in the spirit of realism, the middle eastern tribes should flourish first: Sumerian, Assyrians, etc... followed by Asia, followed by Africa, followed by Europe, south america, then lastly North America. (i know the Anasazi were ancients but they are not an included civ).
just sayin'...

Well come to think of it, you are absolutely correct, thats why American's think one way and the rest of the world thinks another, DUH!!:crazyeye::eek:
 
So after quite the long time investiagting my multiple probelms and how I might fix them, I'm now curious, is there a less graphic intensive version available for download? I mean even the lowest setting on caveman2cosmos looks like very high on Civ IV, And this is casuing 90% of the problem for me due to the fact that I'm on a laptop and my visual memory is in the shitter 24/7.


I don't mean to be a pain but I honestly don't want to leave this mod high and dry, it's a great mod but damn does it eat up visual memory FAST.
 
I don't mean to be a pain but I honestly don't want to leave this mod high and dry, it's a great mod but damn does it eat up visual memory FAST.

Yeh, we absolutely need an alternate tile set. The V18 new terrain is killing people with low video mem
 
Does the one suggested earlier use less video memory? I use it all the time.

Not sure which ones you mean so don't know, sorry. Not sure I'd be able to tell either - needs someone who is having the video trouble to try with a lower detail set. Might be best to make a set that is JUST the original set really so same graphic for multiple (similar) types, with a small set of (reused for multiple types) extra 'this is special' indocyaors like a bush fo example to mean any of dates, or bamboo, or...). That way you'd have minimalistic graphics but they'd tell you it wsn't just a plain terrain and hover text would tell you the rest.
 
What I want is Civ IV graphics with Caveman2Cosmos gameplay, but it seems like every mod ever has to look like Crysis:Tactics
 
Not sure which ones you mean so don't know, sorry. Not sure I'd be able to tell either - needs someone who is having the video trouble to try with a lower detail set. Might be best to make a set that is JUST the original set really so same graphic for multiple (similar) types, with a small set of (reused for multiple types) extra 'this is special' indoctrinators like a bush for example to mean any of dates, or bamboo, or...). That way you'd have minimalistic graphics but they'd tell you it wasn't just a plain terrain and hover text would tell you the rest.

This would be kind of hard to do now that Hydro has made ALOT of changes in his stuff to incorporate the new terrain, what say you Hydro? But it would be a really good idea for those LOW end PC's.
 
This would be kind of hard to do now that Hydro has made ALOT of changes in his stuff to incorporate the new terrain, what say you Hydro? But it would be a really good idea for those LOW end PC's.

Not quite what Koshling was saying. You would still have the new terrain, but the graphics for some of it would be the same as other parts. So dunes and desert would use the same graphics but hover over would tell the difference.
 
Not quite what Koshling was saying. You would still have the new terrain, but the graphics for some of it would be the same as other parts. So dunes and desert would use the same graphics but hover over would tell the difference.

Yeh exactly. Literally 'skin' deep ;)
 
I love this mod, tx sooo much 4 all the hard work you do; however i do have one observation to make, it seems that the native american civs are the 1st to flourish when in reality they were the last. in the spirit of realism, the middle eastern tribes should flourish first: summerian, assyrians, etc... followed by asia, followed by africa, followed by europe, south america, then lastly North america. (i know the anasazi were ancients but they are not an included civ).
just sayin'...

Chronologically yes. However technologically they advanced around the same rate. If they did not have to travel so far before they settled down they things could have been much different. Such as the Native Americans discovering the old world. Imagine if say the Europeans had to travel as far as the Native Americans did from Asia to North America. They would have been just as disadvantaged technologically.

And its not just the Native Americans that go held up, the Polynesians and their decedents got held up too since it takes a long time to colonize spare islands in the world's largest ocean.

Then there is the cultural influence, such as nomadic cultures not wanting to settle down or cultures in hard places to develop such as the rainforests or deserts. And some just are more conservative in staying with the old ways such as the Amish.

This would be kind of hard to do now that Hydro has made ALOT of changes in his stuff to incorporate the new terrain, what say you Hydro? But it would be a really good idea for those LOW end PC's.

I would not want any of the new types of terrain or terrain features removed. They are too incorporated now. I could see the vanilla terrains using the old vanilla textures (except for the desert) but I am not sure that would help.

As for Palms, Bamboo, Coconut, etc I have no idea how you make them more low graphics friendly.

I hate to sound harsh, but C2C is not made for low end PCs. I mean its a HUGE mod, if they want one that a low end PC they should try RoM/AND or Vanilla BTS. There is a reason we don't have a "C2C Lite".

That's not to say we cannot try to make things more efferent, but not as the cost of taking out awesome features. That's what Afforess did with AND and I don't want to go down that road.
 
Chronologically yes. However technologically they advanced around the same rate. If they did not have to travel so far before they settled down they things could have been much different. Such as the Native Americans discovering the old world. Imagine if say the Europeans had to travel as far as the Native Americans did from Asia to North America. They would have been just as disadvantaged technologically.

And its not just the Native Americans that go held up, the Polynesians and their decedents got held up too since it takes a long time to colonize spare islands in the world's largest ocean.

Then there is the cultural influence, such as nomadic cultures not wanting to settle down or cultures in hard places to develop such as the rainforests or deserts. And some just are more conservative in staying with the old ways such as the Amish.



I would not want any of the new types of terrain or terrain features removed. They are too incorporated now. I could see the vanilla terrains using the old vanilla textures (except for the desert) but I am not sure that would help.

As for Palms, Bamboo, Coconut, etc I have no idea how you make them more low graphics friendly.

I hate to sound harsh, but C2C is not made for low end PCs. I mean its a HUGE mod, if they want one that a low end PC they should try RoM/AND or Vanilla BTS. There is a reason we don't have a "C2C Lite".

That's not to say we cannot try to make things more efferent, but not as the cost of taking out awesome features. That's what Afforess did with AND and I don't want to go down that road.

Nobody is suggesting taking features out - just providing less varied graphics and accepting that anyone that CHOOSES to use them has to rely on hover text to distinguish certain features.
 
Nobody is suggesting taking features out - just providing less varied graphics and accepting that anyone that CHOOSES to use them has to rely on hover text to distinguish certain features.
In other words that means making a module that just redefines which art tags are used so several use the same art tag. If having too many different terrain and feature arts is the problem then that should help.
Best only define the art tag in those XMLs and they should be rather easy to maintain.
 
Chronologically yes. However technologically they advanced around the same rate. If they did not have to travel so far before they settled down they things could have been much different. Such as the Native Americans discovering the old world. Imagine if say the Europeans had to travel as far as the Native Americans did from Asia to North America. They would have been just as disadvantaged technologically.

And its not just the Native Americans that go held up, the Polynesians and their decedents got held up too since it takes a long time to colonize spare islands in the world's largest ocean.

Then there is the cultural influence, such as nomadic cultures not wanting to settle down or cultures in hard places to develop such as the rainforests or deserts. And some just are more conservative in staying with the old ways such as the Amish.



I would not want any of the new types of terrain or terrain features removed. They are too incorporated now. I could see the vanilla terrains using the old vanilla textures (except for the desert) but I am not sure that would help.

As for Palms, Bamboo, Coconut, etc I have no idea how you make them more low graphics friendly.

I hate to sound harsh, but C2C is not made for low end PCs. I mean its a HUGE mod, if they want one that a low end PC they should try RoM/AND or Vanilla BTS. There is a reason we don't have a "C2C Lite".

That's not to say we cannot try to make things more efferent, but not as the cost of taking out awesome features. That's what Afforess did with AND and I don't want to go down that road.


I'm going to be 100% honest, all I want is the cultural diversity and added options of new buildings, and religions. I want vanilla BTS in every single way EXCEPT gameplay, do you or anyone know of any mods like this? Modding is far too labor intensive for me and due to the fact that most mods in ANY game pretty much say "LOLNOPE" to people on low end PC's or laptops it's pretty damn hard to find.
 
I'm going to be 100% honest, all I want is the cultural diversity and added options of new buildings, and religions. I want vanilla BTS in every single way EXCEPT gameplay, do you or anyone know of any mods like this? Modding is far too labor intensive for me and due to the fact that most mods in ANY game pretty much say "LOLNOPE" to people on low end PC's or laptops it's pretty damn hard to find.

the BAT mod may be what you are looking for.
 
the BAT mod may be what you are looking for.

I just looked it up and it's half of what I want, it's BUG with cultural variety, but I want a gameplay system like C2C, New religions units and entirely new systems, but not crysis on wheels in the graphics department, if you can find me a tutorial on how to add religions, buildings, and technologies I can find the others like unit and civ tutorials, It's gotten to the point of desperation and I'm willing to make an entirely new mod or at least try my hardest, I just want a mod that doesn't have graphics that make my computer explode.
 
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