Caveman 2 Cosmos

It'll have to wait till tonight, got 5 hours left of my shift AND kids to put to bed AND other house-hold chores before I can even get the laptop turned on.......should hopefully fit in finishing of Misfits season 2 as well......not that that is any way related to Civ 4!!!
 
Applying the patches didn't stop the CTD....ran out of time to grab the save just before the crash, but i know that I wasn't doing anything much to suggest it was one of my actions that caused it, so more likely a background game event that I have no control over.

I'll try and get a save up tonight.
 
Applying the patches didn't stop the CTD....ran out of time to grab the save just before the crash, but i know that I wasn't doing anything much to suggest it was one of my actions that caused it, so more likely a background game event that I have no control over.

I'll try and get a save up tonight.

The patches won't erase all the Neanderthals that have already spawned. See if it works on a new game.
 
I realised that and had started a new game anyway, again there was no slow-down to indicate that the game was being over-run by units (unless it all happened on the same turn)......although it does lead to the question, how many units are too many? play long enough and the game will fall over anyway due to too many units being on the map naturally........

But that's beside the point to this issue.
 
I didn't make that leap, *something* is causing the CTD that wasn't present in v18 and whilst it's not productive to speculate, it is fun to guess (got to get my kicks from somewhere if my favorite mod isn't working!!)
 
I'm up to turn 838/9900 (snail) on Gigantic C2C_Terra at Monarch level. No CTDs yet, and time between turns is about 15 seconds. Normal number of starting AI Civs, with Barbarian Civs spawning some new ones. The only thing I changed was to reduce the barbarian spawn rate to 33% about 400 turns in, since the map was filling with overly romantic neanderthals. I have read that a more elegant fix has been placed in the SVN. I do have an uber-computer playing at 1920 x 1080 with max graphic settings.

If you haven't started v18 yet, DO IT! The additional of National and Military Heroes to the cultural buildings gives another World rare event to race for. I didn't like the cultural buildings when they were first introduced, since it nerfed my fav starting strategy of Babylonian Bowmen. But now, with the unique buildings, units, wonder speed-ups, and heroes based on the resources around your cities, it all comes together. I now adjust my early conquests to pick up other base cultures ("I have African culture, so I'll grab a Dutch city to gain European culture.")

I rolled a pretty lucky map and was able to place my third city to gain Zulu culture (I started as Egypt). I did a religious rush with Great Prophets and built the Kong Miao and Odin's Sanctuary in the city building Impis. So I've got an army of killer units with 3 MPs, no terrain costs, and about 10 XPs. That's good news for me, but bad news for my neighbours and neanderthals looking for love in all the wrong places. I think this force will keep me secure into the Medieval age, and I have harassed and pillaged my immediate neighbours to keep them weak.

I've been playing C2C since maybe v6, and I still have my 5.25" floppies and manual from Civ 1. For my tastes as a builder who loves all the little details ("A shoe cobbler, +1 coin!") C2C is simply the best. You modders are legends to me, but my spouse, family, friends, and employer all hate you. Just ignore them, I do!

Please keep up the excellent work on this mod!

Warm regards

- WtW
 
Thanks for the feedback Wimpy. Glad you are enjoying all the hero units and culture buildings. Expect much more in the future, especially the African cultures. I also am happy that you like all the little detail buildings. People either love them or hate them.

Best of luck with your current game and I hope you have lots of fun! :D
 
Awesome mod!!

Shamely I can't play enough because it crushes when playing... just like FallFurtherII and RiseOfMankind2... I need a new machine!!!

Back to the mod, I really enjoyed it. Here the prehistorical era is not a "rush stage".
 
Hi, love this mod! But how do I install the extra costom leaderheads? I searched how to do this but didn't find it. Grrtz!!
 
Is there something in v18 that changes the limits of the number of Great Wonders you can build in a city? I have a v18 game going where I can't build more than 3 Great Wonders per city, but the counter in the City Screen is still reading 5. I only noticed this when I turned off "Hide Unconstructable Buildings" in the options screen.
 
The limit may have been removed, also I couldn't find the option "Build unlimited wonders" in the custom game options at start of the game.
 
Is there something in v18 that changes the limits of the number of Great Wonders you can build in a city? I have a v18 game going where I can't build more than 3 Great Wonders per city, but the counter in the City Screen is still reading 5. I only noticed this when I turned off "Hide Unconstructable Buildings" in the options screen.
Ah, that UI part has not been properly updated. The limit is dependent on the culture level of the city to give culture more meaning.
Looking in the file it seems though that there is a huge jump from Refined to Influential in required culture so it is no wonder that you end up with mostly being able to build 3 world wonders.
You can change iMaxWorldWonders in Assets/XML/GameInfo/CIV4CulturelevelInfo.xml if you want to build more.
 
Ah, that UI part has not been properly updated. The limit is dependent on the culture level of the city to give culture more meaning.
Looking in the file it seems though that there is a huge jump from Refined to Influential in required culture so it is no wonder that you end up with mostly being able to build 3 world wonders.
You can change iMaxWorldWonders in Assets/XML/GameInfo/CIV4CulturelevelInfo.xml if you want to build more.

Great, even more reason that all the wonders are going to end up in your capital. As it is with the ones that require 13 pop, I get to build them in 1-5 turns because the have to go in my capital city. They do wonderous things they just cost less than normal buildings!
 
Ah, that UI part has not been properly updated. The limit is dependent on the culture level of the city to give culture more meaning.
Looking in the file it seems though that there is a huge jump from Refined to Influential in required culture so it is no wonder that you end up with mostly being able to build 3 world wonders.
You can change iMaxWorldWonders in Assets/XML/GameInfo/CIV4CulturelevelInfo.xml if you want to build more.

Updating the UI in hand?
 
Ah, that UI part has not been properly updated. The limit is dependent on the culture level of the city to give culture more meaning.
Looking in the file it seems though that there is a huge jump from Refined to Influential in required culture so it is no wonder that you end up with mostly being able to build 3 world wonders.
You can change iMaxWorldWonders in Assets/XML/GameInfo/CIV4CulturelevelInfo.xml if you want to build more.

No, I'm fine with that. I just didn't understand what was going on. So it still maxes out at 5 once the culture level increases? I have specialization checklists for my cities and I want to know if I would still be able to build the combinations I want once the game continues on. It looks from the XML that it goes to 6 at Legendary, but I don't think I was ever able to build 6 before except by Corporation founding in a city with 5.
 
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