I'll probably give it a try later or something. I've been feeling like civ again.
Edit at 3:18 am Tongue, To be honest man, it's way too much. It's a nice idea, caveman to cosmos, but it's a bad implementation. I had 13 food coming off a single wheat resource, with a bit of tech invested in farming techniques. Rome was up to city size 9 fairly quickly. I got lucky that my first hut gave me an extra tribe to have two starting cities instead of just one, but still(that hut itself popped with a variant of settlers). Too many buildings and such. I spent most of my time rushing to build buildings, rarely any units. I don't feel like balance is really present, or that the level of progression/yields is very good either.
In short, it just feels like a bunch of haphazardly thrown together stuff that consists of "what else can we add?" rather than "what should we add?" that hasn't really been thought out. Pretty much all of the mod gives me a feeling like when a developer just badly tacks a feature onto a game for no real apparent reason. You probably have a lot of good features, and I can see the potential, but there feels like there's a major lack of polish.