Thunderbrd
C2C War Dog
No, I take that suggestion very seriously. I'm a big proponent for making flammability a dynamic property that operates much like crime (though without any trade influence), with flame units present increasing it (subcombatclasses are going to allow that...) and then developing a line of Firefighting units that not only counter flammability levels like police units counter crime, but also are useful AGAINST Fire wielding units as well.
However, other modders on the team feel this would be unnecessary and perhaps too great a pain in the butt to make these firefighting units and adjusting the flammability mechanic. So for now, the idea has been declined as a project.
I have some surprises coming soon to enhance the roll of fire throwing units too... I don't want to say too much about it and spill the beans but I personally think its going to be really neat on a strategic level.
However, other modders on the team feel this would be unnecessary and perhaps too great a pain in the butt to make these firefighting units and adjusting the flammability mechanic. So for now, the idea has been declined as a project.
I have some surprises coming soon to enhance the roll of fire throwing units too... I don't want to say too much about it and spill the beans but I personally think its going to be really neat on a strategic level.