Quick question:
Is it now possible, to colonise the space?! A new planet or something?!
Hi. When approximately v28 will be released? Thanks
Awesome! Let us know how it goes!
Saves in version 27 will be compatible with the version of 28? If yes, to what point?
Bug: If you conquer a city with a built lighthouse, the lighthouse loses the bonus food on sea tiles. You get only 3 food, in cities where you build it you get 4 food.
Annoing: on researching industrialism, glassmith and furniture workshop become obsolete. The problem was that a lot of build orders in cities became lost, because I couldn't build schools, police stations and such without furniture / glass. Overall I lost about one hour in buying the necessary factories and recreating build orders. Maybe splitting the effects of industrialism would be better? One technology to allow factories, and a later one to obsolete the workshops? Or make the factories upgrades of workshops?
If you are doing that please keep Beads around longer than to where they obsolete now with the Beadmakers Hut. Beads are STILL around today.
Cheers
One technology to allow factories, and a later one to obsolete the workshops? Or make the factories upgrades of workshops?
OK, I'll know in the next game to include at least one of each factory type in my build priorities.
Question for the more experienced: on what speed do I get the chance to build most of the buildings in my cities? One tech per turn in marathon, each tech brings on average two buildings, I get no chance to build most of them.
OK, I'll know in the next game to include at least one of each factory type in my build priorities.
Question for the more experienced: on what speed do I get the chance to build most of the buildings in my cities? One tech per turn in marathon, each tech brings on average two buildings, I get no chance to build most of them.
1 tech per turn on marathon doesn't sound right.. you must be way ahead.
What difficulty are you playing on?
------
Speaking of difficulty, I wanted to bring up the idea of scraping some of the easier difficulties like chieftain & settler and adding 2 more difficulties ahead of diety.
Anyone interested in doing this?
We could simply copy-paste the xml and just move them all up 2 spots and then create the new immortal/deity and perhaps deity shouldn't start with the two tribes this time.
One thing we should be wary of though is the AI. Don't they use Noble? Not sure where I remember this from but if they do, perhaps we could reconfigure them to use warlord or whatever it is.
1 tech per turn on marathon doesn't sound right.. you must be way ahead.
What difficulty are you playing on?
------
Speaking of difficulty, I wanted to bring up the idea of scraping some of the easier difficulties like chieftain & settler and adding 2 more difficulties ahead of diety.
Anyone interested in doing this?
We could simply copy-paste the xml and just move them all up 2 spots and then create the new immortal/deity and perhaps deity shouldn't start with the two tribes this time.
One thing we should be wary of though is the AI. Don't they use Noble? Not sure where I remember this from but if they do, perhaps we could reconfigure them to use warlord or whatever it is.
It began in the middle of industrial with one tech/turn, but I do have about the same no of cities as all others combined.1 tech per turn on marathon doesn't sound right.. you must be way ahead.
It began in the middle of industrial with one tech/turn, but I do have about the same no of cities as all others combined.