Dancing Hoskuld
Deity
On the trade route issue. The argument is that the trade route calculation is expensive when not just when Advanced Economics is active because it calculates trade routes every turn. It is also "unfair" because player one gets the best trade routes.
Why are there trade routes - probably because trade in the real world can't be simulated by the trade mechanism in Civ.
So why throw them out why not have a different mechanism. Why not just set-up and change trade routes between nations when you talk to them via the diplomacy screen and then only the calculation of the income needs to be done each turn.
Have a new diplomacy function "Establish Trade Network". See if there are any spare route ends in each nation and join them. Perhaps see if more profitable routes between these nations than currently exist from these nations to other parties. Take into account diplomacy.
Why are there trade routes - probably because trade in the real world can't be simulated by the trade mechanism in Civ.
So why throw them out why not have a different mechanism. Why not just set-up and change trade routes between nations when you talk to them via the diplomacy screen and then only the calculation of the income needs to be done each turn.
Have a new diplomacy function "Establish Trade Network". See if there are any spare route ends in each nation and join them. Perhaps see if more profitable routes between these nations than currently exist from these nations to other parties. Take into account diplomacy.