Dancing Hoskuld
Deity
Wombats still attack my scouting units, I see.![]()
They will if the Reckless Animals Option is selected.
JosEPh
Otherwise they should co-habitat
![Big Grin :D :D](/data/assets/smilies/biggrin.gif)
Wombats still attack my scouting units, I see.![]()
They will if the Reckless Animals Option is selected.
JosEPh
Hwo do I download? I follow the download links until I end upon http://www.moddb.com/mods/caveman2cosmos/downloads. From there there's a tab called "Downloads". I click on that, but I cant find any download link?!
Okay found out I had to click the article under that "Downloads" tab (just look like an article, not like a download) and in there is the download button.
The +2 from civilization looks like it could be coming from a trait.Thanks! From the screenshots below of my leader traits and the city health stats, is it possible for you to tell if the +2 health actually are given to the city or not, does it work?
Looks like it's not being considered but I'd have to take a deeper look. Please post this as a bug report with the save to replicate the issue.I hate to make a huge spam screenshot post like this, but I noticed something else and I don't want to file a bug report if it is just me that doesn't understand/read the ingame information properly, maybe you or someone else could help clarify this issue. My units are seemingly not getting all the combat bonuses that they should (or some of them are not getting displayed?). Like the +20% Desert Attack bonus as seen in these screenshots:
Not fixable. The popup works on its own background programming that puts a lot of it outside what I can mess with. You cannot show all info because the info exceeds what can be shown on a screen.Also I found that press THEN hover works in the normal build queue (both zoomed in/out of city), but it doesn't work on the production popup on turn start unfortunately. Not a big deal right now when I only have 1 city because I can zoom to city and do it there, but later on, especially much later on, with many cities to choose in production popup I can imagine it being a nuisance when I don't know the units strengths and weaknesses, I would have to zoom to city a lot to check the different modifiers for units, instead of just doing it on the fly in the popup. Imo this is an area that would be very important to fix. At least give the player the choice of always showing the info (I don't understand why that is not possible, other mods do it, so why not Caveman2Cosmos?).'
Otherwise they should co-habitat![]()
Why are you using this older version?
A newer more up to date version is in the Crime patch thread. The Patch for v36 in post #43 or 45 will let you continue your current game. But the Updated patch in Post #58 will make you have to start a new game.
Thank you!And too answer your question about +2from Leader, yes the +2 from Civilization.
But I have a question for you. Why is your 1 citizen working your tiles working the Worst tile of All your cities tiles? You have 2 ti\les that are producing 5 food + 1 gold, another the is producing 3 food, 1 hammer and 2 gold, and another still that is producing 2 food, 1 hammer and 4 gold! But you let him work the 1 food, 1 hammer and 1 gold tile! SMH!
You also have a wise woman available to build and you have the Lichen burner, both of which will add to youtotal.
Your city management is sadly lacking. At the very least use a better tile for your working citizen.
And we do not have a launcher like AND. Nor do we want the headache either.
JosEPh
That only works if the animal CAN'T attack, just like the scout cannot.
Then it is not working right as my scouts can pass through animals - or at least they could the last time I used scouts.
Looks like it's not being considered but I'd have to take a deeper look. Please post this as a bug report with the save to replicate the issue.
Then it is not working right as my scouts can pass through animals - or at least they could the last time I used scouts.
Why are you using this older version?
A newer more up to date version is in the Crime patch thread. The Patch for v36 in post #43 or 45 will let you continue your current game. But the Updated patch in Post #58 will make you have to start a new game.
Can you give a link to the crime patch thread and the actual pages where these updates are supposed to be? I tried looking int eh Caveman 2 Cosmos threads but I found none about crime that had any updates on post #43, 45 or 58? I also don't understand why the big "DOWNLOAD HERE" link in the first post in this thread links to an old version 36 of Caveman2Cosmos? Can you provide a link to the newest version?
I'd like a download that won't break saves from v36.
But JosEPh_II said I missed update patches from post #43 and#45 and #58 + a patch from the "crime patch thread". I guess I shouldn't report anything unless I install those patches, right?
Isn't there a No Goody Huts option when you start the game?