thanks for your reply, these ,,changes'' are implemented in what files exactly, maybe is possible for me to port them over to other mods without internal editing, just copy paste?Civ IV BtS engine is a 32 bit single core entity. That right there is a hurdle that can't be helped. Some of the Team's past and current C++ modders have multi threade some of the process Before it hits the Game DLL. But once the data hits the engine after the DLL it's all single core 32 bit.
We've gotten used to mid game turns taking a minute or so to process. The sheer amount of xml data and the processing loops the python and C++ coding has to do is staggering. That is our albatross and something we will probably never be able to overcome, just mitigate some.
JosEPh
lolthanks for your reply, these ,,changes'' are implemented in what files exactly, maybe is possible for me to port them over to other mods without internal editing, just copy paste?
Best
Yes that makes sense (in a technical way!)If you play with barbarians influencing culture by combat (BUG options) then Locust Swarms can influence tiles as insectoids as they are spawned as belonging to that NPC type.
That is as far as I know the only possible origin of what you reported.
It really wasn't anything that affects immediate change. There are local and national rev idx tags and both were acting as national when local was intended. I corrected the tag processing.T-brd made some corrections to Rev before v37. I would need to dig up exactly what he did. Something about Revidx and/or indexes being broken?
It really wasn't anything that affects immediate change. There are local and national rev idx tags and both were acting as national when local was intended. I corrected the tag processing.
I suppose if they were all previously operating as national modifications that would stack with each other then it could be a lot of lost stability once you have multiple cities in the game.
Someone who understands rev's functioning could certainly be useful to have tweaking that side of the mod.
I just deleted caveman2cosmos from Civ4 and install v37. no, i did not clean cache folder. No i didnt keep my old setting, just deleted v36 and instslled v 37.T-brd made some corrections to Rev before v37. I would need to dig up exactly what he did. Something about Revidx and/or indexes being broken?
Was supposed to fix early preh game problem with founding city going into perpetual revolts.
@shkitur ,
When you updated/ installed v37 was it a clean install? No overwrite, that's bad. Did you find and clear the cache folder? And finally did you keep yuor old v36 User Settings folder? If so that is a big problem too. Can't use an Old User settings folder for v37.
JosEPh
No.
Delete (or move/rename if you want to keep it for some reason) the old caveman2cosmos folder completely.
Move the unzipped new version in.
Start new game with 'Play now'; Change any 'bug' settings back the way you want them; play a turn or two; save the game; save the game again (overwrite the existing file); Exit the game; Restart the game; Choose 'custom game' and set the options how you like; play on. Feel free to delete the double saved Play now game at this point
No. Delete the old and insert the new and keep it labeled Caveman2Cosmos. You'll get lots more tips Here!To update do I just unpack the contents from the zip to the old caveman2cosmos folder in ....\2K Games\Civilization 4 Complete\Beyond The Sword\Mods and then choose yes to overwrite all? Sorry for asking about this but I could not find any answers in the faq or elsewhere that explains whether this is the way to do it or not.
v37 breaks all savegames from v36.