Caveman 2 Cosmos

Ah, that UI part has not been properly updated. The limit is dependent on the culture level of the city to give culture more meaning.

Huh???? Isn't that backwards? You build Wonders and such to Get Culture. Now you have to have Culture from thin air to build Wonders? :confused:


Looking in the file it seems though that there is a huge jump from Refined to Influential in required culture so it is no wonder that you end up with mostly being able to build 3 world wonders.
You can change iMaxWorldWonders in Assets/XML/GameInfo/CIV4CulturelevelInfo.xml if you want to build more.

So Unlimited Wonders in the Options is now totally useless? :nuke: No Wonder I can't finish my Wonders. :p

I don't think I'm liking this development much. :( Very similar to the useless City Limits.

JosEPh
 
Huh???? Isn't that backwards? You build Wonders and such to Get Culture. Now you have to have Culture from thin air to build Wonders? :confused:

So Unlimited Wonders in the Options is now totally useless? :nuke: No Wonder I can't finish my Wonders. :p

I don't think I'm liking this development much. :( Very similar to the useless City Limits.

JosEPh
That option works as normal.

And you can build plenty of wonders even with low culture cities but now it is not permanent when you are at the limit as you increase the cap as your culture progresses over time.
 
Hi, love this mod! But how do I install the extra custom leaderheads? I searched how to do this but didn't find it. Grrtz!!

All you do it place the UN-zipped Caveman2Cosmos folder of the leaderheads that you downloaded, cut them OVER the mod itself and click on paste, thats it. If it asks for override, which it shouldn't but maybe the MLF files, then YES. Easy as pie.
 
Personally, I believe Unlimited Wonders is silly. It GUARANTEES that whoever is in the lead in the science race gets to build 90% of all the wonders.

I would like to see some sort of Wonder Diversity program that would help spread the wonders around more.
 
Personally, I believe Unlimited Wonders is silly. It GUARANTEES that whoever is in the lead in the science race gets to build 90% of all the wonders.

Agreed, and I quite like the culture-based system - seems to work pretty well in practise
 
Hi, I just downloaded the mod there today, however im looking for installision advice. I have put the mod into my Mod's folder but it dose'nt show up when I open the folder ingame. Am I doing something incorrectly? Sorry about this, Its been a few months since i've played civ, but I really want to play again because of this mod, thanks.
 
The wonders need to be fixed. Either remove the population requirement or adjust it so that you can build the wonder in the era it becomes available. I was able to build the Oracle in one turn because I did not get a city of the required size until the era after it became available.

All wonders need some adjustment to their cost, many are now cheaper than normal buildings. Great Library, and the broken Three Georges Dam are two I noticed.

I play with unlimited wonders because the population requirement on the wonders means that the only place you can get a chance to build them before the AI is in you capital. The other cities just aren't big enough until the Renaissance.
 
Hi, I just downloaded the mod there today, however im looking for installision advice. I have put the mod into my Mod's folder but it dose'nt show up when I open the folder ingame. Am I doing something incorrectly? Sorry about this, Its been a few months since i've played civ, but I really want to play again because of this mod, thanks.

Problem I had on initial installation was that the folder was inside a folder in the mod folder. i.e. .../mods/Caveman2Cosmos/Caveman2Cosmos/.....
 
Personally, I believe Unlimited Wonders is silly. It GUARANTEES that whoever is in the lead in the science race gets to build 90% of all the wonders.

Not necessarily. While being technologically more advanced gives an advantage in pretty much every facet of the game, with wonders specifically, that can be mitigated by using leaders with the "Industrious" trait.
 
Not necessarily. While being technologically more advanced gives an advantage in pretty much every facet of the game, with wonders specifically, that can be mitigated by using leaders with the "Industrious" trait.

The Industrious leaders have to be close in the science race and research the appropriate tech within time to have a chance, which is not very often as things work out in play.

EVERY civilization should have an opportunity to make a wonder or two.

Wonders always seem kind of useless to me in terms of gameplay since the player building them is already in a position of strength. They are only making it easier for the front-runner to run in front. Would be much more fun and exciting if wonders helped bunch the pack rather than spread it out.
 
The Industrious leaders have to be close in the science race and research the appropriate tech within time to have a chance, which is not very often as things work out in play..

I would suggest Tech Diffusion then ;) There have been many times where I've been in the lead technologically and the AI has built wonders before me, even while I was in the middle of constructing them. Just because you lead technologically doesn't necessarily equate to wonders. It all depends on play style and priorities. Often times I'm more concerned with pumping out troops or settlers (practically wonders in their own right with the build times) and end up missing wonders.
 
So after quite the long time investiagting my multiple probelms and how I might fix them, I'm now curious, is there a less graphic intensive version available for download? I mean even the lowest setting on caveman2cosmos looks like very high on Civ IV, And this is casuing 90% of the problem for me due to the fact that I'm on a laptop and my visual memory is in the shitter 24/7.
 
Problem I had on initial installation was that the folder was inside a folder in the mod folder. i.e. .../mods/Caveman2Cosmos/Caveman2Cosmos/.....

This can only happen it you use the SVN copy. What you have is an SVN copy then you do another export to the same folder, and POOF you get what you have.:eek:
 
When I downloaded the Custom Leaderheads mod and attempted to extract it, 7-zip gave me an error message saying "Unsupported compression method" or something like that. What am I doing wrong?
 
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