Caveman 2 Cosmos

So 12padams, I'm guessing you have never tried the Final Frontier mod that comes with BtS. If you had, the space map would look pretty familiar. Try it. Or, better, grab Final Frontier Plus and try that, since it fixes the known bugs in FF and adds some stuff.
 
@12padams

Yes you will be able to do advanced stuff in the later eras such as make artificial planets and stars. There will be wormhole travel, and many types of weapons ranging from anti-matter to 4D weapons.

Ah, stop teasing me with all this awesome stuff! This is amazing but I am a known project ender. I don't do it on purpose... It just seems I am jinxed and things I find and like constantly have their development end (unfinished) right after I find them...

Examples of this?

Rise of mankind (civ 4 mod this one is based off) (found 2010, dev ended (possibily unfinshed) 2010)
Terraria (purchased in December 2011, dev ended (unfinshed) December 2011)
Back to the future hill valley (found 2008, (previously updated 3 times per year) not a single update since 2008)
Heaps more on top of those that I forgot about except for minecraft... Found it in late 2009 and its still going :)

Hopefully this project keeps going and won't end suddenly just because I found it... I just gotta see a version 27 released within the next 2 months to prove it isn't suddenly dead lol ;)
 
Basically all you do is download the mod and extract it. You will get a folder called "C2C release". Just place this folder unaltered in the mods folder (the are already some other mods in it) which you can find in the civ 4 beyond the sword installation directory.

They have to rename it to "Caveman2Cosmos" (or rename the ini file to "C2C release.ini") or it won't work. They also need the patch (though it may work without it---I have no idea how necessary it is as I no longer d/l the "release" versions but have used the SVN since right after v23)

EDIT---something else you said sticks in my mind. You mentioned "disc not found" errors. BTS 3.19 doesn't need the CD in the drive.
 
@12padams

Oh sorry, guess we all quit now that your here. :p

:hammer2:

Ah don't you dare! :cry: lol :lol:

They have to rename it to "Caveman2Cosmos" (or rename the ini file to "C2C release.ini") or it won't work. They also need the patch (though it may work without it---I have no idea how necessary it is as I no longer d/l the "release" versions but have used the SVN since right after v23)

I didn't have to rename anything and I got it working fine... You sure that's still an issue in the latest release version V26?
 
I didn't have to rename anything and I got it working fine... You sure that's still an issue in the latest release version V26?

EVERY mod needs to be the same name as the ini file. C2C isn't unique, and every post I've seen except yours has told people to change the name. Either you changed the name, or the d/l wasn't the same name as you mentioned above.

Assuming you did get it to work by not having it the same name (I never have been able to do so with any mod*), it will cause problems eventually.

*EDIT---I just tried it with Broken Star, and although the mod loaded OK I didn't try to play it. Even so, I still believe that it will cause problems as it has caused problems for me with other mods. It created a new ini file called "Broken Star 1.ini".
 
Either you changed the name, or the d/l wasn't the same name as you mentioned above.
Everything's fine... I didn't rename anything after downloading and the mod is working perfectly as intended. The folder I extracted was called c2c release and the ini file within it had the same name. Nothing needed to be modified! No idea what you were on about with having to change the name... I know they need to be the same and that's how they were once I downloaded the mod.
 
@12padams

you should take a look at this thread.

c2c - space terrains
http://forums.civfanatics.com/showthread.php?t=453005

attachment.php

*squeals in delight*
 
Everything's fine... I didn't rename anything after downloading and the mod is working perfectly as intended. The folder I extracted was called c2c release and the ini file within it had the same name. Nothing needed to be modified! No idea what you were on about with having to change the name... I know they need to be the same and that's how they were once I downloaded the mod.

then wherever you downloaded it from, it was changed because from what others have said (as I have no first hand knowledge), the folder had the wrong name when it was originally uploaded. Look in other posts in this thread to see what I mean.
 
@Thunderbrd

That was just to show off the planet graphics. I could have just as well lined them up side by side. A real solar system map should probably have them not only spaced out more but have more circular orbits. If you look the asteroid belt and oort cloud are quite square so I could get them all in the frame.

...you forgot the Kupier Belt...which Has three to four dwarf planets to the asteroids Ceres. 3 to 4 because not everyone considers Pluto a dwarf planet, but still think of it as the 9th Planet, and it's not in the Kupier Belt for the majority of its orbit.
 
...you forgot the Kupier Belt...which Has three to four dwarf planets to the asteroids Ceres. 3 to 4 because not everyone considers Pluto a dwarf planet, but still think of it as the 9th Planet, and it's not in the Kupier Belt for the majority of its orbit.

And we really need to decide how far out the Solar System map will go. Personally I think that the Oort cloud is so much bigger IRL than the rest of the solar system that it wouldn't work well on the same map as the nine planets (dang Pluto). The Kuiper Belt IMO should be the farthest extent of the Solar System map.
 
And we really need to decide how far out the Solar System map will go. Personally I think that the Oort cloud is so much bigger IRL than the rest of the solar system that it wouldn't work well on the same map as the nine planets (dang Pluto). The Kuiper Belt IMO should be the farthest extent of the Solar System map.

Remember that scale doesn't have to be exact in this game. We have to seek a balance between real scale and game scale. In which game scale is highly skewed and made for function more than accuracy.

We also could have randomized solar systems where we would not have to have the same planets we have for our solar system. This could also open up other types of planet terrains that are different than Martian or Lunar.
 
3 to 4 because not everyone considers Pluto a dwarf planet, but still think of it as the 9th Planet, and it's not in the Kupier Belt for the majority of its orbit.

Call me crazy, but I'm going to side with the Astrophysicists. Especially Neil deGrasse Tyson.
 
Remember that scale doesn't have to be exact in this game. We have to seek a balance between real scale and game scale. In which game scale is highly skewed and made for function more than accuracy.

We also could have randomized solar systems where we would not have to have the same planets we have for our solar system. This could also open up other types of planet terrains that are different than Martian or Lunar.

True. But shouldn't we have 'terrain map styles' for all our planets? I mean, eventually, we'd be able to explore and even colonize every planet in the solar system! Tech has few limits.

Mercury? Sure its hot but with effective shielding and temperature management we could put habitations there, but why would we? I suppose if we had a tech level that was converting plasma blasts from the sun directly into any material of our own design...

Venus? Yeah it'd be a hellish terrain but could certainly be useful for a lot of mineral resources, possibly exotic ones. After some terraforming to get rid of the overwhelming greenhouse effect there, its feasible it could become a very hot but otherwise not SO bad place, so long as you can dodge the constant lava flows or shield against them.

Gas Giants? Gas harvesting companies on levitating cloud cities? An 'air map' as it were? The natural gas sources here would offer tremendous energy for a wide variety of technological application.

Then we have some of their watery moons covered in ice that would make great fully underwater map environments (with all new alien animal life forms perhaps.)

Pluto? Great for mining - pretty much a full on map of lunar and barren and ice but a mappable location nevertheless. Good strategic spot for guarding the solar system.

I know we might want to keep our map count down - not sure what our limits will be there, but thats just throwing out some ideas anyhow.
 
Pluto? Great for mining - pretty much a full on map of lunar and barren and ice but a mappable location nevertheless. Good strategic spot for guarding the solar system.

...it would not be a good strategic spot for guarding anything but itself. The only way to guard the solar system is by creating a giant sphere of defense installations (they can just come from a direction you didnt protect, defeating the point of your defenses, if you dont)...the cost to do that at pluto's orbit would be unbelievably expensive. The Asteroid Belt is a better spot to build such a network. and even then, all they have to do to avoid detection is run with as little lights on as possible, while they put everyone in cryostasis, turn off all communication devices they can along with the active sensors, and have it painted black. It would be extremely difficult to stop any invasion.
 
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