colonelflag
Warlord
- Joined
- Dec 2, 2009
- Messages
- 115
Great thanks for the quick response guys!
Prehistoric era, map size is WAY past mod limit.
Spoiler :
55296 tiles
Normal Gigantic map has 13000 tiles. Pit map is 26000 tiles or so.
He messed up with mod, as normally C2C_Islands doesn't make such big maps.
It should be 144x96
There are multiple modifiers, that work like this.From the latest svn change log on the very bottom:
"Changed how negative maintenance modifiers impact the cost, -100% no longer means zero maintenance, it means half maintenance, similarly to how +100 means double maintenance."
i have to say, as a mathmatician this weirds me out.
Yeah, but the diminishing return on negative percentage modifiers gives us more xml freedom and better balance in most cases.i have to say, as a mathmatician this weirds me out.
iValue = iValue * (100 + iMod) / 100;
if (iValue < 0)
{
iValue = 0;
}
if (iMod > 0)
{
iValue = iValue * (100 + iMod) / 100;
}
else if (iMod < 0)
{
iValue = iValue * 100 / (100 - iMod);
}
Hmm, something for me to consider.but i wish the tooltips won't say -100% when its actually -50%.
Yes.Will -200% translate to -66% aka 1/3 then in a similar fashion with +200% being triple value?
Can ALL modifiers work like that?Hmm, something for me to consider.
Yes.
There may be some exceptions that shouldn't work like that, but yeah, I would like most modifiers to work like that, I've been converting the ones that make sense as I find them.Can ALL modifiers work like that?
Yield, Commerce, Great People modifiers can work like this?There may be some exceptions that shouldn't work like that, but yeah, I would like most modifiers to work like that, I've been converting the ones that make sense as I find them.
I guess this 10% from maintaince vastly overpowers gold from bonuses.Tell me one single reason why I should build national mint? This need to be changed, please. SVN 11350.
There were some numerical controls on how dedicated they'd get to this strategy. See how much farther it goes.I think the AI love gunfighters a little much, putting 33 in one of my cities.
Spoiler Screenshot :
Well I am mass producing police dogs to help combat, so luckily dogs are really cheap.There were some numerical controls on how dedicated they'd get to this strategy. See how much farther it goes.
Hmm probably they never obsoleted at first placeThis is for Raxo since you been working on obsolete buildings, Stories Dire Wolf does not obsolete.
Does now that Toffer, Blazenclaw?, and you upped Maint. costs on everything.I guess this 10% from maintaince vastly overpowers gold from bonuses.
Nope was meant for Capitol CityI guess original idea was to build it in city with lowest maintenance
Yup!I think +1% maintenance would make more sense
Its reduced on Github now