Caveman2Cosmos Let's Play - AstralPhaser/12padams

Sadly I've only got the saves for beginning of episode 8 and beginning of episode 12... Do you want any of those?

P.s I'll save each episode savefile separately from now ;)

P.p.s episode 12 will be recorded in 2 hours and uploaded in 12 hours

Beginning 12 please
 
Beginning 12 please

Ah good timing! Well sorta... Episode 12 has just finished uploading and it's now being processed. I've kept the save file from the beginning of episode 12 so you can watch the episode below and if you see any crazy ai behaviour then you can analyze the save file when I upload it in 12 hours (I'm going to bed now) and try to reproduce the behaviour yourself. Just give the episode an hour or so to process because you won't be able to watch it yet and if you somehow manage to then it won't be ready in 720p yet...


Episode 12: http://youtu.be/71-aJbj01w4
Finally I upgrade my scouts to hunters and greatly improve the culture and production of my newer cities. Unintentionally I experience premature backwards time travel which allows me to prevent the unexpected death of one of my hunters. Sadly I realise that the past can not be tampered with and history repeats itself to prevent a world altering paradox.


Just a note... I tested out ai auto play and it totally sucks on my latest end of episode 12 save. The computer just built me a bunch of hunters then made them go out in the desert and die to Terrain damage. Seriously does the ai have any concept of deserts and ice kills? I even read in a pritty recent svn update that "ai players now understand turn damage". Does that not apply to ai auto play?
 
Ah, I have no sympathy for you losing that hunter. Maybe after you lose about twenty of them, you'll learn to ONLY MOVE ONE SQUARE AT A TIME. And stick to the forests. Sheesh...

Please, please... just...do these next points.

Never, ever, ever, ever, ever click that stupid sleep button ever again. Stop it. Seriously. Next episode, go around to all your sleeping units, wake them up, and press the space bar. Space bar is your friend. Sleep button is not. Whenever you want your units to wait for orders until the next turn, press the space bar. Make it a habit. Just STOP PRESSING THAT SLEEP BUTTON.

The ONLY time you ever want the sleep button clicked is when a worker has COMPLETELY run out of work.

Although I'm glad you went into the demographics screen, and the leader information, you completed ingnored my advice of always paying attention to the top of the scren. Don't you know that whenever a wonder is built, it gives you a notification on the top? When the great baths went (you would have gotten them if you had not spent so much time researching all those stupid domestication techs, like I advised), it told you at the top, and frankly you were making a fool out of yourself thinking you got them.

VALUABLE RESOURCES ARE UP FOR TRADE WITH THE OTHER NATIONS. Please stop ignoring this. Whenever you see info in blue text at the top of the screen, PAY ATTENTION. You could greatly help your empire, if only you would pay attention, and take advantage of these opportunities.

Actually, I approve of what you did with your great general. Either that, or turning him into a field commander. Field commanders are great. What you do, is you put them on a big stack of troops. For every experience point ANY of those troops gain, he'll gain some too. Once he has enough, he gets special, field commander only promotions. What's so great about them is that THEY APPLY TO ALL UNITS IN THE SAME TILE AS THE FIELD COMMANDER. Say your field commander has something that gives 30% more strength. Every. Single. Unit. will recieve this strength bonus, as long as they are on his tile. Absolutely amazing for wars.

And no, you can't use the third option to give thirty experience points to alot of units. The "lead as a warlord" choice will DIVIDE the amount given. If there's fifteen units on the square when you choose that choice, they'll all get two. Thirty? Each will recieve a single point.

I was shocked that after waiting so, so long for your stone to finally come into Melbourne's radius, you didn't even make note of it. Yet again, please make sure to call attention to all important happenings in your empire.

That bull leaping is a national wonder. These are differentiated from regular wonders in that there is no "race" to get them. All civs can build one of their very own. Building them does not prevent anyone else from building them. The bull leaping's effects, as all wonders, be it national or grand, only affect the city it was built in, unless it says otherwise. Also, that microlith workshop? That thing you built in Canberra, thinking it would give you five more hammers? No. If you look, it says "+25%" military production. The five hammers ARE ONLY APPLIED TO UNITS. Just because it says +5 hammers, well...you need to pay attention to the specifics of the things you build.

I still can't get over how if only you had listened to me, you would've gotten the great baths...

Well, listen to me now, or risk losing the valley of the kings.

You and that stupid pink civ in second place (can you please, please tell me who they are? I cannot read their name) will get masonry at the same time. This means that the sphinx and the pyramids will be open to the both of you. This. Is. Not. Good.

In order to get the valley of the kings, you need to have built the pyramids AND the sphinx IN THE SAME CITY. MAKE SURE THEY ARE IN THE SAME CITY. It is entirely too easy for a player to see "ooh, sphinx! That's quick to build. I'll just build it in this other city while my main city works on those expensive pyramids..." and then screw themselves out of getting the valley of the kings.

In my experience, the AI usually goes for the cheaper wonder, the Sphinx first. The pyramids take about twice as long as the Sphinx, or more. Build the Sphinx in Canberra. It should be a very quick build. Pray to god that the pink civ is not building the pyramids. You will finish the sphinx first, as Canberra is likely the single highest city in terms of production in the entire world, AND you have the industrious trait, which will make all wonders faster to build.

What you are hoping for, is that the pink civ is NOT building the pyramids. You want them to build the sphinx, but fail because you inevitably build it first. Then, immediately follow it up in Canberra with the pyramids. If you pull that off, which, barring the pink civ (again, please, please tell me their name) working on the pyramids first rather than the sphinx, you should, then you ARE LOCKED IN to getting the Valley of the Kings. That wonder can only be built in a city that has both the Sphinx and Pyramids. Meaning, Canberra will be the only city in the world that can build it. Meaning, there's no rush to build it. You can build it, and it's awesome benefits are yours, whenever you please.

Once again, if only you had not researched those three silly domestication techs, you would've gotten the great baths, AND you would not have to be playing this hoping game that the pink civ will not build the pyramids first. But, alas...

Enough on the wonders. Techs.

What I'd recommend is going for divination. BUT. As soon as the pink civ finishes researching masonry, look at what he researches next. If it is Mesopotamism, GET THAT TECH IMMEDIATELY. It will be your first religion, and it is a good one indeed. After getting it, or if he's not gunning for it, get divination. You want to use the oracle to get trade, but you need to have researched the wheel for that to be an option. So, after you finish divination, make sure you have finished researching the wheel before the oracle has finished. Switch off of building the oracle for a few turns if it is necessary to accomplish this. Once you have trade, ignore the civics that come with it for now. Get stargazing. Build the cheomseoungdae. Get writing with that free tech. Then, get priesthood. There's another good wonder it gives. Build the valley at this point. Use the free tech it gives you to get alphabet. Use the golden age it gives you to switch into interpreters, open borders, and written tradition, for a huge and anarchy free sceince boost.

Borders. Realize that it takes TWO border pops in Adelaide to get the fish, because the fish are in ocean terrain, and you have realistic culture spread on. So it will still be awhile. But seriously, there's no rush to get koas. They're killer units for a long, long time. No rush.

Please round up all your war galleys, and position them outside your borders. Animals cannot come into borders, so they are sitting there, useless inside them.

Regarding your spamming of culture buildings. Stop. Only spam them in cities that really, really need a resource outside their borders. It's okay to build a few, but there are much better options, most of the time. Usually I'd advocate building research, rather than some miniscule culture building. I know you really want your borders to expand, but still. I'm sure there are other things that are more pressing. Just...don't build those fighting pits. The last thing you want is alot of crime. The last.

One final thing (for now) Perth is currently defended by a single stone axeman. Not good. I said to make sure it was well defended, not a pushover. Get some archers over there immediately. If you lose it, I will not feel sorry for you.
 
Good job with youre LP, I am a fan of it. It is noticable that you aren't too familiar with C2C but it just makes it more fun to watch how you struggle with things others just take for granted.

On a side note, there is a lot of valuable advice in the post above but for some reason it sounds quite ragey to me, however wrote it might work on that.
 
The reason I was a bit angry is because about half of what I said, I had already said at the end of the previous episode. It frustrates me to see him making the same mistakes over and over again, (moving that hunter when he wasn't healed, into flatlands, two squares at a time, even when he knew better not to do any of those three things was what really set that off).

If you notice, I had already brought up his mistakes in thinking that the sleep button is what he wants to do for units he wants to merely skip a turn with, when that is the spacebar's function, as well as paying attention to the top of the screen for valuable resource trade information, in the previous episode's post. Both of those two things cost him in this episode, so I got a bit frustrated that I typed all that out before, and then had to watch him suffer as it was ignored.

As for this whole wonder fiasco, I'm more angry with God-Emperor for leading him astray into those domestication techs. That's already cost him the great bath, and if it costs him the valley of the kings, as it very well might, then that is just horrible.

In short, I dislike having to repeat myself, and I felt that maybe being a little more blunt might get the point across.

Finally, do note then when he plays well, I have praised him. In fact, this episode, his sudden thought of using that general to get masses of exp. to a bunch of units to go wipe out those pesky Egyptians was a stroke of tactical genius...if the mechanic actually worked that way. Nevertheless, I was impressed when he thought of it.

12padams, the next episode will be a very important one. It is here where you will either start the beginning of the end for all the other civs as they fall down the long and bruising path of the submission to the the glorious Australians, or, you'll continue struggling for dominance with the dreaded pinkies.
 
Ah, I have no sympathy for you losing that hunter. Maybe after you lose about twenty of them, you'll learn to ONLY MOVE ONE SQUARE AT A TIME. And stick to the forests. Sheesh...

The reason I was a bit angry is because about half of what I said, I had already said at the end of the previous episode. It frustrates me to see him making the same mistakes over and over again, (moving that hunter when he wasn't healed, into flatlands, two squares at a time, even when he knew better not to do any of those three things was what really set that off).

Sorry about that... It's just that the hunter made me feel invincible. His stats are so much better than those of scouts, I was not at war with any nations... I thought only wild animals would be out there but very little since there's none really left... Oh and the reason I was so careless about the hunter just before he died is because I was desperate to get him away from that barbarian city. I just moved him as far away from possible as fast as possible without thinking that barbarian altatls would be outside the city. Also... I guess I got a little bored with hunters and didn't really care about them anymore since wild animals are so rare.

Never, ever, ever, ever, ever click that stupid sleep button ever again. Stop it. Seriously. Next episode, go around to all your sleeping units, wake them up, and press the space bar. Space bar is your friend. Sleep button is not. Whenever you want your units to wait for orders until the next turn, press the space bar. Make it a habit. Just STOP PRESSING THAT SLEEP BUTTON.

I avoided that because I forgot what you said I should do as an alternative and when I read the alternative I didn't like it because I may have understood it wrong... Sometimes I just want to forget about units e.g. The war dogs or whatever they are called in my cities (they have no fortify) or those war galleys in the ocean. By clicking sleep they don't bother me every turn and I don't have to keep cycling through them all clicking "sleep", "sleep" over and over because once they are asleep that's it! They are asleep... No more getting bothered to move them when I don't want to move them every turn.

When you mentioned space I thought it meant that it would make them temp sleep until next turn... What's the point of that? That means I have to cycle through all the units I want to sleep each turn and skip there turn over and over when I can just click sleep and forget about dealing with them every turn. That's what I think clicking space does and that's why I avoided it. However the way you are speaking now is like space just takes you to the next turn rather than forcing you to move the units... Is this right? If so I will use it...

it told you at the top, and frankly you were making a fool out of yourself thinking you got them.
Lol I know I completely embarrassed myself lol... I looked through the video while editing it and was like "it just said you failed to build them lol". At least I noticed on the next turn with the red text at the top of the screen...

Don't you know that whenever a wonder is built, it gives you a notification on the top?
Truthfully not until you told me just recently and I still haven't noticed a notification yet but from now I will pay more attention...

VALUABLE RESOURCES ARE UP FOR TRADE WITH THE OTHER NATIONS. Please stop ignoring this. Whenever you see info in blue text at the top of the screen, PAY ATTENTION. You could greatly help your empire, if only you would pay attention, and take advantage of these opportunities.
I have never been interested in trading resources because I always feel like I have to give away one of my own to do so... I just thought I could possibly use money to get them though so that's a good idea. I'll keep an eye out for trading resources in the next episode which I will record very soon ;)

I was shocked that after waiting so, so long for your stone to finally come into Melbourne's radius, you didn't even make note of it. Yet again, please make sure to call attention to all important happenings in your empire.
I kinda noticed it when some stone buildings became available but I forgot... Do I need to build an improvement to get the stone? I think I do! Thanks for reminding me... Just a note that I am so insane aout trying to get these koas that I am focusing on that and refocusing on everything else. That's why I may have recently been missing things.

That bull leaping is a national wonder. These are differentiated from regular wonders in that their effects are limited to a single city.
Ah Ty... Now I understand national wonders so this will make future wonder building choices more reasonable.

If you look, it says "+25%" military production. The five hammers ARE ONLY APPLIED TO UNITS. Just because it says +5 hammers, well...you need to pay attention to the specifics of the things you build.
Ah thanks ill be sure to not get tricked by that again... Still increasing military production is not bad :)

I still can't get over how if only you had listened to me, you would've gotten the great baths...
About that... You gave advice and god emperor gave advice then I recorded that episode attempting to implement as much advice from both of you as possible. Then after I had already recorded it yet had not uploaded it you said not to do that but I couldn't exactly fix what I had already done...

That's just one thing that slightly bugs me though about forum commenting. You can't please everyone. It pritty much seems like you are always right and if I listen to anyone else then I stuff up. Seriously are you the only person who knows how to play this game optimally? Right now it seems like it...

You and that stupid pink civ in second place (can you please, please tell me who they are? I cannot read their name) will get masonry at the same time. This means that the sphinx and the pyramids will be open to the both of you. This. Is. Not. Good.
Are you watching the episodes in 720p HD? It's obvious to me that you are not! Right now, without launching the game and while using my ipad I clicked the video to see it on youtube in 720p on my ipad. I skipped to a random part of the video and can clearly see that the "stupid pink civ" as you call it (why is it stupid??? It's coming 2nd place so it's the smartest of them all right now) is the congolese city state. 720p is usually avalible a few hours after the video can be watched in 360p (the default).

In order to get the valley of the kings, you need to have built the pyramids AND the sphinx IN THE SAME CITY. MAKE SURE THEY ARE IN THE SAME CITY. It is entirely too easy for a player to see "ooh, sphinx! That's quick to build. I'll just build it in this other city while my main city works on those expensive pyramids..." and then screw themselves out of getting the valley of the kings.

In my experience, the AI usually goes for the cheaper wonder, the Sphinx first. The pyramids take about twice as long as the Sphinx, or more. Build the Sphinx in Canberra. It should be a very quick build. Pray to god that the pink civ is not building the pyramids. You will finish the sphinx first, as Canberra is likely the single highest city in terms of production in the entire world, AND you have the industrious trait, which will make all wonders faster to build.
Thank god you just saved me from a huge mistake I most likely would have made!

Once again, if only you had not researched those three silly domestication techs, you would've gotten the great baths, AND you would not have to be playing this hoping game that the pink civ will not build the pyramids first. But, alas...
All great movies need to have complications and suspense... Lets see if I can overcome this challenge ;)

What I'd recommend is going for divination. BUT. As soon as the pink civ finishes researching masonry, look at what he researches next. If it is Mesopotamism, GET THAT TECH IMMEDIATELY. It will be your first religion, and it is a good one indeed. After getting it, or if he's not gunning for it, get divination. You want to use the oracle to get trade, but you need to have researched the wheel for that to be an option. So, after you finish divination, make sure you have finished researching the wheel before the oracle has finished. Switch off of building the oracle for a few turns if it is necessary to accomplish this. Once you have trade, ignore the civics that come with it for now. Get stargazing. Build the cheomseoungdae. Get writing with that free tech. Then, get priesthood. There's another good wonder it gives. Build the valley at this point. Use the free tech it gives you to get alphabet. Use the golden age it gives you to switch into interpreters, open borders, and written tradition, for a huge and anarchy free sceince boost.
Goodness! You seem to have some perfect path planned out in your head... How far does this path of perfection go? To the end of the ancient era or to the end of the game? I'll probably be reading through this each time I finish researching a tech...

Borders. Realize that it takes TWO border pops in Adelaide to get the fish, because the fish are in ocean terrain, and you have realistic culture spread on. So it will still be awhile. But seriously, there's no rush to get koas. They're killer units for a long, long time. No rush.
But I want them NOW lol :) I can't believe it will be yet another border expand away!

Regarding your spamming of culture buildings. Stop. Only spam them in cities that really, really need a resource outside their borders. It's okay to build a few, but there are much better options, most of the time. Usually I'd advocate building research, rather than some miniscule culture building. I know you really want your borders to expand, but still. I'm sure there are other things that are more pressing. Just...don't build those fighting pits. The last thing you want is alot of crime. The last.
Ok will do... If I can remember that on top of all this other stuff...

One final thing (for now) Perth is currently defended by a single stone axeman. Not good. I said to make sure it was well defended, not a pushover. Get some archers over there immediately. If you lose it, I will not feel sorry for you.
Nuts! I forgot about that... I'll fix it right away!

Good job with youre LP, I am a fan of it. It is noticable that you aren't too familiar with C2C but it just makes it more fun to watch how you struggle with things others just take for granted.
Ah thanks for that ;) but wait a second... It's fun to watch someone struggle with things others take for granted? So its fun to try to watch a legless person walk? Nah lol just kidding... Not putting you on the spot or anything ;)

On a side note, there is a lot of valuable advice in the post above but for some reason it sounds quite ragey to me, however wrote it might work on that.
Lol think about it... He is an expert player and I am a newbie... I must drive him insane not knowing the best way to do things. It's like a child trying to tell his mum how to use the computer.

"Ok mum, just log into your emails and print off your internet bill"
"How do I get into my emails?"
"Go onto gmail.com"
"How do I do that?"
"Open the Internet"
"Where's the Internet?"
"Just double click the icon"
"Which one?"
"Firefox"
"Where's that"
"Oh bloody hell ill just do it"

Lol sometimes I get wolfensoul9 could just reach into the screen an stop me making mistakes while I make them. But he can't... Instead he must watch in horror as I do everything wrong lol ;)

As for this whole wonder fiasco, I'm more angry with God-Emperor for leading him astray into those domestication techs. That's already cost him the great bath, and if it costs him the valley of the kings, as it very well might, then that is just horrible.
Don't get all worked up... It's only a game as many mothers would say. Boy, sometimes I feel like I have actually traveled back in time and every thing I do is effecting the fate of the world today. Lol... Remember... It's not real life lol ;)

In short, I dislike having to repeat myself, and I felt that maybe being a little more blunt might get the point across.
Lol... This is actually happening in a work situation in real life for me and trust me... It didn't go we'll for the person who tried to be "more blunt" to get the point across.

Finally, do note then when he plays well, I have praised him. In fact, this episode, his sudden thought of using that general to get masses of exp. to a bunch of units to go wipe out those pesky Egyptians was a stroke of tactical genius...if the mechanic actually worked that way. Nevertheless, I was impressed when he thought of it.
Lol thanks... Maybe I should play well all the time so you are always happy...

12padams, the next episode will be a very important one. It is here where you will either start the beginning of the end for all the other civs as they fall down the long and bruising path of the submission to the the glorious Australians, or, you'll continue struggling for dominance with the dreaded pinkies.
Ok... The pressure is on I guess ;)
 
Yes, I am sorry I lost my temper a bit. It was really just that I had given you all that advice at the end of the last episode, and you had ignored alot of it, and so it made me mad having to say it again.

Look, I am not an expert on C2C. At all. I've played two games, that's it. However, in regards to this particular era, I am a firm proponent of this crafty tech manipulation to get all the way to the classical era with little effort. I saw it on my first game, and it. is good.

You have to realize that besides myself and god-emperor, no one else has given you advice. I disagreed strongly with his recommendation. I am not the best player here, at all. Just...well, I'll go on and say it. I've given the best advice out of all the respondents to this thread. If more people gave advice, I'm sure there would be things I hadn't thought of. Koshling's info on the horses and surround and destroy is a prime example.

I'm basically the only one giving you advice, and yes, I do wish I could reach into the computer and stop you from making silly errors.

In case it seems like I'm a never-ending stream of critique, it's only because well, you make alot of mistakes. Make less, and there will be less criticism. Am I to be faulted for that?

I've played alot of regular civ, so that's basically where all my knowledge and advice comes from. I am obviously a fair bit more experienced in civ than you, but think of it this way, the more advice you take, the less I have to give. Eventually, you'll be playing as well as I can help with, and that's where my criticism will end, out of necessity. Then, better players than I will have to help.

Anyways, sorry for losing my temper. It is your let's play, after all. I'm just trying to accelerate you getting better.
 
Now, in regards to the spacebar, and sleeping.

Look, the sleep button should almost never be used? Why? Because there are other options to achieve what you want, that don't come with the negative effects of the sleep button.

Military unit? Fortify. "But some military units can't fortify!", you cry. Ah, this is where the "sentry" button comes into play. It looks like a telescope. Just try this. Go to one of your dogs, and wake it up. Click the sentry button. This button tells the unit to sleep...but to wake up if any enemy units come into its field of vision. Perfect for the dogs, no? You'll know they've spotted a rogue when you suddenly see a dog awake.

Galleys? Why, just put them outside your borders, and tell them to sentry. Sentry should be taking the place of sleep. Just, when you tell them to sleep, too many times I have seen you forgetting that that unit even exists, and suffering because of it. You are just too friendly with such a high-stakes decision of a button.

There's a proper button for all your needs, and sleep is almost never one of them.

In regards to the spacebar, this tells the unit to skip one turn. What I was advising you to use it for was specifically you workers. Too many times I saw you sleeping a worker when you just wanted it to wait a turn, when you should've simply pressed the space bar.

Just... if you want a unit to just wait a turn, or maybe a couple turns, use the spacebar. If you want to forget about a unit (just make sure it's strategically placed...war galleys sitting just inside your borders is not an example of this) tell it to sentry. The only time sleep should ever be used, in my experience, is when it is a worker, and EVERY SINGLE TILE in your cities' radii has been improved.

Look, I can understand you getting bored and impatient with your hunters. There isn't a whole lot more for them to do, right? Fair enough. I still recommend very quickly building one hunter in Canberra, giving him the artic combat promotion, and going into the tundra. If you've noticed...there are alot of animals in the tundra both west of Canberra, and northeast of Perth. In fact, that's about where all the animals left are. And they could be all yours. Just pray that that artic combat actually gives terrain damage protection like I think it does...

In regards to my "perfect" tech path. I will be the first to say that there is every possibility that there exists games in which this is not optimal. If you need military strength badly, the one should go for copper and bronze working first. The optimal path depends on the current situation of your game. But most of the time, if one is first to sedentary lifestyle, this beeline to the free-tech giving wonders allows you to get all the way to alphabet. The science output of the new civics, and the golden age, will be amazing. Trust me. Once you've got more than double your current science, and are researching techs in five to ten turns, you'll know. It is there where you will pull away from all the other civs, never to look back.

My "perfect" path does not extend past the ancient era, in answer to your question. I actually spent over an hour analyzing this path, in hopes of helping you. If you don't want me to spend more time analyzing optimal tech paths after this rush, then just tell me. I can understand wanting to think about it on your own. Besides, after this rush is over, you'll be so far ahead, you can get whatever you want without trouble anyways. So I won't feel so bad about you making a less-than-optimal decision.

Just remember, I am not the sole source of the best choices. You have picked some that I did not immediately think of already in this LP.

And finally, yes, I would be very happy seeing you play well. Why else would I be doing this?
 
And finally, yes, I would be very happy seeing you play well. Why else would I be doing this?

<cough...kibitzer...cough> :mischief:
:joke:

wolfensoul9 :assimilate: 12padams :lol:

JosEPh ;)
 
Haha, Joseph, I never was very good at decoding rebuses. Mind explaining that bottom part..? It's...12padams as a cyborg...and...turning me into one too? I don't get it...
 
IMPORTANT NOTE: EPISODE 13 RECORDED AS SOON AS I WROTE MY LAST POST (BEFORE THIS ONE)!

First of all here is my save for the end of episode 12 for Koshling:
http://www.2shared.com/file/Eq0hHK8h/episode_12_end.html

OMG! That was hilarious with the Baby Beluga song in the beginning of the episode!
Lol! You found the song so why not add it to the next episode I thought...

In case it seems like I'm a never-ending stream of critique, it's only because well, you make alot of mistakes. Make less, and there will be less criticism. Am I to be faulted for that?
:lol: No Problem... I'll try!

Anyways, sorry for losing my temper. It is your let's play, after all. I'm just trying to accelerate you getting better.
No problem... I love your advice and all the stuff you are telling me is making me a better player. If I don't implement your advice its usually because there is so much of it that I forget it. If I forget something just quote it rather than rewriting it so it doesn't get you so angry...

Now, in regards to the spacebar, and sleeping.

Look, the sleep button should almost never be used? Why? Because there are other options to achieve what you want, that don't come with the negative effects of the sleep button.
Wow all that advice you gave on that was really helpful... I never knew! But there is a problem and MAKE SURE YOU READ THIS BEFORE WATCHING EPISODE 13! I practically "rage" at you in this episode and purposely press sleep a few times not knowing what the point of pressing space is. Just note that I recorded it before you wrote this.

Right now Ill add a little explanation at the end of the episode to fix up my units based on your advice. Um... this episode is gunna be a little long now!

Look, I can understand you getting bored and impatient with your hunters. There isn't a whole lot more for them to do, right? Fair enough. I still recommend very quickly building one hunter in Canberra, giving him the artic combat promotion, and going into the tundra. If you've noticed...there are alot of animals in the tundra both west of Canberra, and northeast of Perth. In fact, that's about where all the animals left are. And they could be all yours. Just pray that that artic combat actually gives terrain damage protection like I think it does...
Oh I did that all by myself in the next episode without even reading this... I got arctic combat 2 on my hunter and now I am immune to even permafrost... ITS AWESOME!

And finally, yes, I would be very happy seeing you play well. Why else would I be doing this?
:eek: I was being sarcastic about "purposely playing well" before. You don't think I purposely play badly do you?

<cough...kibitzer...cough>
Huh?

Haha, Joseph, I never was very good at decoding rebuses. Mind explaining that bottom part..? It's...12padams as a cyborg...and...turning me into one too? I don't get it...
You're lucky you partially get it... I don't get Josephs message at all!
 
Yes, I will make sure to take note that the episode was recorded far beforehand. Oh, and the reason I called the pink civ "stupid" is because well, how dare they get the great baths, and try to get the masonry wonders?! When you inevitably roll over them with tanks, please make sure their deaths are as humiliating as possible.

And I had to look up kibitzer. It's..."a person who gives advice (usually unwanted) in the form of commentary on a player's performance."

Well, since you asked for advice in the beginning, I think I'm in the clear. But in all honesty, if you don't want me helping you with the tech paths and such, just let me know. I'm just trying to let you know of all the amazing things you should rush for. The way I see it, you could spend a whole lot of time analyzing the tech tree, to see what should be done, or let me do it.

Lord knows I have enough time on my hands...

Oh, and also, after reviewing the thread, I would like to make a note that I do recognize the significance in both quality and quantity of God-Emperor's advice, and to a lesser extent, Tower wizard and Koshling. So, though I'm still a bit fumed at the ramifications of Emperor's tech advice, know that your various explanations were appreciated.
 
Hey all! It's AstralPhaser here with episode 13 of my caveman2cosmos lets play... but like usual its gunna be a few hours (3-4) after posting this that you can actually view the episode. If you can view it but not yet in 720p HD then like usual wait another hour or two and the episode will be yours to view in HD ;)

Episode 13: http://youtu.be/QnvliQeXm9U
In this episode we work wonders! Well... Build them. We start of with The Sphinx followed by the pyramids and then aim for the valley of the kings. Our hunter gets arctic combat promotions allowing him to move freely and painlessly in cold tundra and permafrost environments. Oh and last but not least... we found our first religion, Mesopotamism.


And I had to look up kibitzer. It's..."a person who gives advice (usually unwanted) in the form of commentary on a player's performance."
Since when is your advice unwanted? Oh right when it has a little rage in it but how often is that? :lol:

Well, since you asked for advice in the beginning, I think I'm in the clear. But in all honesty, if you don't want me helping you with the tech paths and such, just let me know. I'm just trying to let you know of all the amazing things you should rush for. The way I see it, you could spend a whole lot of time analyzing the tech tree, to see what should be done, or let me do it.

Lord knows I have enough time on my hands...
Why do you have so much time heh? oh but I do like the shortcut you're giving me and yes... I asked for advice so that's what your giving me. If I didn't want it I would say:

For goodness sake wolfensoul9 this is my let's play! If I am following your advice and your advice only throughout the entire lets play I may as call it "Wolfensouls caveman2cosmos lets play - Played and Commentated by AstralPhaser".

But have I said that??? NO! Because without you I would be misleading a lot of new players who would play badly just because I do...

Haha, Joseph, I never was very good at decoding rebuses. Mind explaining that bottom part..? It's...12padams as a cyborg...and...turning me into one too? I don't get it...

That image/animation is called "Assimilate". If I am moving to you, making you assimilate to me that might mean that he thinks you should be more like me... or you are becoming me... or maybe he got it the wrong way around and means that you are turning me into you and your way of playing... I have no idea. Lets just hope he explains it to us!
 
Did you remember to upload the pre-E12 savegame somewhere? If so where please?
 
Did you remember to upload the pre-E12 savegame somewhere? If so where please?

Hmmm.... I did upload the end of episode 12 save file but wait... I'll check if I have the end of episode 11 save file... I won't be at my computer for another 12 hours sadly though :(
 
Okay. So, first...

You were very lucky to have gotten the pyramids. If you notice somewhere during the 44th minute, the pinkies (I propose we make them their official name, much easier than "Congolese") made the catacombs of Kom-something-or-another. This means that upon finishing masonry, they did not go for the pyramids, but rather, that. If they had gone for the pyramids, you would have lost them. Also, switching your religion gives anarchy, and that was the LAST thing you wanted when you were racing for the pyramids. If you had lost them by just a few turns just because of that foolish anarchy switch, well... I wouldn't have been happy. So, it is very lucky that they ignored them.

One of the biggest things you can do to improve your skill is to recognize the audio cues. Go to the 44th minute. When you see the grey text at the top of the screen saying that the catacombs have been built, you'll hear a sound. It is a vaguely religious-sounding "haah".

Train yourself to learn that whenever you hear this sound, to look at the top of the screen. After awhile, you'll be like me, and you'll find your eyes already there without you even telling them to. Sadly, however, this sound is also used for the birth of a great person, which is of a decidedly lesser importance.

It'd be great if the team could make it so the notification sound played when a great person was born was different than that played when a wonder is built. In fact, I'll go and put that into the suggestion thread.

More on sounds.

You...do know you are currently at war with the pinkies, right? When you refused their demand for poultry, they declared.

I was stunned that you didn't realize it as soon as that most dreaded sound in civ plays, that "dun-dun-da-da-da-dun-da-daaaa!" trumpets sound. Whenever you hear this immediately see who declared war on who.

Seriously, you are at war with the pinkies. Be careful.

The final sound you need to be aware of is that crunching, marching sound. It is indeed the march of an enemy unit near, or in, your borders. Several times now this game you've had improvements destroyed because you were not aware of this sound. It was only improvements this time. If you don't learn to recognize it quick, well...it could be something worse.

I was very surprised that you were unable to get trade with the free tech from the oracle... well, now you see that I am certainly no expert. In fact, having all that hubbub about my "perfect" path, only to see that what I proposed had a snag due to me not knowing the proper requirements for researching trade is humiliating. Please, at the start if the next game, go and see what techs it takes to get trade. Your tree must be different than mine. This can also be seen in the fact that my game does not require fungi culture for divination, but sacrificial cult, instead. Must be a SVN thing.

After you get stargazing, research trade, then use the two free techs you get to get writing and then alphabet. Oh, and I think the pinkies are trying to get the Great Lighthouse, so get the tech that gives that and beat them to it.

Regarding wonders, all I want you to do is make sure that the cheomseoungdae, the wonder you get at stargazing, is built AFTER you research trade, and that the valley is built AFTER the cheomseoungdae. And try to squeeze the great lighthouse in, too.

Oh, and wonders' effects only apply to the city they were built in, unless it says otherwise, like the free irrigation canals in every city from the pyramids.

You're being pretty hasty with your building choices. Your cities should only be producing research if there is a huge need to rush for a tech (who knows, maybe that one turn you shaved off of getting masonry made the difference in getting the pyramids?), or if all production, food, and science buildings are built, for the first check, and situational buildings, such as health and happiness, resource-giving buildings, culture, gold, wonders, and units, for the second check. You're good at sorting the buildings by production, checking that, then moving on to food, but after that, you tend to just say, "okay, research." Alot of your cities are, as your advisors point out, cesspools, and there are a ton of new buildings available now that you haven't moused over even once.

What I'd like, and what I think would be good for you, is to spend the first part of the next episode reviewing all the buildings available, and seeing what you like, and what you don't like.

Remember, production, food, science are always useful. Then you should look at "fixing up" any cities' problems, such as unhealthiness or unhappiness, or empire ones, such as lack of money, need for a specific resource just outside the cities' borders, or a stronger army, as well as wonders and new resources provided by a building (you could get furniture from a furniture maker). Missionaries, too. Make sure to spread all your religions to all your cities.

Only then, if all those checks are passed, should you go into research. It's actually a good sign if you do, because it means you have built everything else that is needed, which is a sign you are playing well.

The game is getting more complicated than just production, food, research, now.

Okay, now for trading.

I don't know why you are so opposed to trading a resource for a resource. Didn't you ever take macro, haha? Trade only benefits both nations. Civ-wise, if there's a resource you don't have, need, and will not be getting soon, look to see if it's for trade.

A resource for a resource is almost always a fair trade, as long as it's not you giving away your only source (only trade a resource if you have a surplus of it, as having more than one does you no good, and in fact, is only good for trading), or if it is a very important resource, like stone, iron, horses, oil, and the like, for just a happiness resource or something. I always try and trade with weak civs, because it really doesn't matter if they get a boost.

And finding out who wants to trade, and what's available is easy. Just go into the foreign advisor and go to the trade tab. On the right side, about in the middle column of the screen, it will show you what all the AI's have for trade.

Now, a little bit more on sentry. Using sentry on sea units is not a good idea. Why? They'll constantly be waking up after seeing each and every land animal that passes their sight. And they can't do anything about them. What you want, is to use the sea-sentry, so they only wake up if an enemy SEA unit is spotted.

"Argh! Now I have to go to all my war galleys and change their orders all over again!" you despair. Nope. Just go over one, hold the ALT button down, and click the sea sentry. This will make all units of the same type as that unit, all war galleys, follow that order given. You can use this technique to upgrade masses of units at once, too.

Finally, two quick things. Please kill all those animals south of Sydney. I don't know why Hatsheput isn't getting them, but if she doesn't want them, I'd say they're all yours. Also get that small stack south of Brisbane.

Make sure you have enough espionage to see the pinkies' tech research. I think you just fell under the accumulated EP threshold.
 
Hmmm.... I did upload the end of episode 12 save file but wait... I'll check if I have the end of episode 11 save file... I won't be at my computer for another 12 hours sadly though :(

Um...ok - so where did you upload it? I haven't seen it as an attachment anywhere.
 
wolfensoul9 "assimilates" 12padams, wolfensoul9 turns 12padams into a similar being. :p

And you are a kibitzer wolf but since padams "likes" it, then it's O.K. :mischief:
gee whiz and I thought I was "slow". :rolleyes:

My style of humor is....slighty different than most. :D

JosEPh ;)
 
Hey all! It's AstralPhaser here with episode 13 of my caveman2cosmos lets play... but like usual its gunna be a few hours (3-4) after posting this that you can actually view the episode. If you can view it but not yet in 720p HD then like usual wait another hour or two and the episode will be yours to view in HD ;)

I'm afraid you've totally misunderstood national/world wonders. The distinction has NOTHING to do with whether the effect occurs in only the city the builds it, or in all cities (or all on the same continent, or all in the same trade network, which are also variants that occur). The wonder description will say if it applies to more than just the building city if it does (and some national wonders have effects that apply in all cities, some don't).

The distinction is to do with how many can be built. A WORLD wonder is unique in the world - only one city can build it between all players, so if another player gets it, you can never build it. A NATIONAL wonder is one that can only be built in one city per nation (aka player), so YOU can only build it in one of your cities, but if one player builds it, it doesn't stop another player building one too.

Edit - oh, and when you had a worker left behind it was because the stack (of 3) you had tried to load into the galley didn't fit. Galleys have a carrying capacity of 2 units, so only the first two boarded the galley.

Edit 2 - the bear in your borders got there not by moving into your borders, but because it was there when your borders expanded to that tile.
 
Back
Top Bottom