Caveman2Cosmos Let's Play - AstralPhaser/12padams

Maybe you need to have a song for him. HA! :lol:

*Sings*
Doggy do not go to sleep.
Or you will make Wolffy weep.
Doggy do not go to sleep.
Be on sentry in your castle keep.
Doggy do not go to sleep.
Doggy why are you asleep.
I told you not to go to sleep!
WAKE UP!

Now that's comedy.
 
Because I dislike how arbitrary it is that they require stone, but the pyramids and sphinx don't, but rather get double speed from it. Either make the pyramids and sphinx require stone (which I think is really hardline. I don't think ANY wonders should REQUIRE it. Stone resources are basically "large veins of really high quality stone". You could make the pyramids/sphinx out of regular rocks, but they'd just need more work and craftsmanship to make them work right, hence the slower build speed.)...or change Stonehenge and Moai statues (Inuksuk, too, while I think of it) to have double speed with it.


It just is so arbitrary, wouldn't you say?
 
Deleted, but I still really hate any wonder that requires a map resource. It's just not fair. Giving a speed bonus was perfect. Completely removing any hope of obtaining it is unfair and harsh.
 
Bricks only need a Brick Mason which requires Fine Clay or Normal Clay. Normal clay can be made when you have a freshwater source such as a river or a Town Well. So one could build them without any map resources.

Yes, I realized that, and deleted the post. But can't you make it so no wonder requires a map resource? I really thought the whole "don't need it, but get double speed with it" was perfect. Is the mod going away from that?

EDIT: By the way, sorry for taking up your thread with this small side-discussion, 12padams.
 
Just saw the episode.

Once you can build the appropriate improvement for a resource, do not build a different improvement on it unless you have a very good reason. You do not have a good reason to build a mine on your poultry. Especially when you are trading away your other poultry (leaving you with none, as far as I can recall - I don't think you acquired one from the Maori) for a hand full of beads and some (probably stale, considering the distances involved) bread. You are getting henna in the same trade, but you are also trading silver to them which is already an even trade (at least) for henna since they both give +1 happy. Both of the non-henna resources on their end of the trade give you almost nothing - at this point, the bread may actually give you nothing and the beads might give you +1% or 2% gold in a city or two, which I expect amounts to not more than 1 gold/turn (and probably something a lot like 0) but I don't think you've built the buildings that do that sort of thing in half your cities. Both of those resources come from buildings at least one of which you should be able to make yourself. Beads come from the beadworkers hut. Bread is more complicated and you may not have the resources for it since I think it requires grain and that comes from the buildings that require wheat or barley, or possibly corn or even rice. I think bread itself comes from the bakery building and nowhere else in these early eras (there might be some factory that replaces it later). They immediately accepted this trade because they got 2 resources that give them +1 happy and you got 1 resource that gives you +1 happy and 2 resources that probably do nothing for you. You should cancel it as soon as it is possible (some double digit number of turns before you can) and redo it, trading 1 resource for 1 resource - perhaps 1 poultry (or silver) for 1 henna after you rebuild the camp on the 2nd poultry. Make your own beads, the building for it also produces some gold which you need. If you want the bread, trade something for it that also provides no health or happy, and is not a strategic resource (horses would be a bad plan unless you want to support them in a war) like something manufactured by a building in one of your cities.

When doing a trade, there is usually no harm in clicking the "what would make this deal work" type option. If they offer you more stuff, then the original offer was so far in their favor that they don't think you would take it.

Attacking directly from a boat gives you a large penalty unless the unit has the amphibious promotion (or some equivalent). You can see it in the odds report. It is the same penalty as for attacking across a river.

You are losing money due to all the units you have. Especially the 4 town watchmen you built in Perth. You should have noticed that each one of them costs an extra 2 gold per turn, so they are not only counting as regular units for maintenance (which costs you 1 per unit over some number) but they are also costing you an extra 8 per turn just for those 4 units. Having units outside your own borders can also cost more since that also has a limit that you can have for free and past that costs yet another 1 gold per turn per unit over the threshold. Now that your archer army is back inside your borders the rate at which you are losing gold has become less. It will go back up when you leave your borders again to head for the 2nd Maori city.

By the way, did you notice that this second Maori city is also 2 plots away from fish? It is currently in the Scandinavian borders so it is unlikely that he (or you, after you take the city) would get it any time soon. I still wonder if they have a city over on the east coast of their continent with yet another fish somewhere near it.

Building research at this stage should be a last resort done only when there is nothing else of any use whatsoever to build in that city, or if you are are in a race to get some specific tech first and don't think you'll make it (or want an extra turn or two head start on some wonder it enables). You have not, for example, built a singe scribe school anywhere - they, in essence, convert 3 gold (or so, it is modified by maintenance modifiers) to 3 research and, I think, a point of culture plus the ability to have a Scientist specialist. You need to produce something to write on to build them, but you can build a tablet maker pretty much everywhere to get tablets and that is not all they give you - check them out, you could use what they give. I think they require yet another building to build, of course; probably a trading post (which you may have in a city or three since I think I saw the button for the tablet maker in at least two of your cities). Your recent techs have unlocked a lot of buildings, many of which require other buildings at least some of which you have not built anywhere. The leap to Writing (and other techs in that general time frame) is a major shift, removing most of the remaining research from Myth buildings for land animals but providing replacements to get the lost research back, some directly from buildings and some via the percentage modifiers from the new civics. Replacements that you have not built.

Speaking of civics, I think you have some more to consider in some of the categories. You should review them all and decide which to change, if any, but not change them until you get your golden age.

And one last thing: Did you notice that the Egyptians were at war with the Aztecs? The red line connecting their portraits on the first tab of the foreign advisor screen indicated that they were. I think they still are.
 
"Just saw the episode.

Building research at this stage should be a last resort done only when there is nothing else of any use whatsoever to build in that city, or if you are are in a race to get some specific tech first and don't think you'll make it (or want an extra turn or two head start on some wonder it enables). You have not, for example, built a singe scribe school anywhere - they, in essence, convert 3 gold (or so, it is modified by maintenance modifiers) to 3 research and, I think, a point of culture plus the ability to have a Scientist specialist. You need to produce something to write on to build them, but you can build a tablet maker pretty much everywhere to get tablets and that is not all they give you - check them out, you could use what they give. I think they require yet another building to build, of course; probably a trading post (which you may have in a city or three since I think I saw the button for the tablet maker in at least two of your cities). Your recent techs have unlocked a lot of buildings, many of which require other buildings at least some of which you have not built anywhere. The leap to Writing (and other techs in that general time frame) is a major shift, removing most of the remaining research from Myth buildings for land animals but providing replacements to get the lost research back, some directly from buildings and some via the percentage modifiers from the new civics. Replacements that you have not built.

Speaking of civics, I think you have some more to consider in some of the categories. You should review them all and decide which to change, if any, but not change them until you get your golden age."

This is exactly what I told him last episode...well, maybe if two people say it, it'll help him remember more.
 
I spent an hour replying to everything, page reloaded, all gone, I'm pissed, not writing it again. It's funny because now I know how wolfensoul9 feels having to rewrite stuff...

Here's a quick message to worlfensoul9 though:

Goodbye, it was nice having you here but I'm sorry that I can't remember to religiously follow your specific optimal way of playing. I'll make sure to officially tell everyone your not a part of this lets play in the next episode.
 
I spent two hours replying to everything, page reloaded, all gone, I'm pissed, not writing it again. It's funny because now I know how wolfensoul9 feels having to rewrite stuff...

Ouch. I've had that happen before. Usually when something gets long enough, I'll get paranoid about writing it again, and just quickly copy it to a word file. Sorry to hear that.
 
Ouch. I've had that happen before. Usually when something gets long enough, I'll get paranoid about writing it again, and just quickly copy it to a word file. Sorry to hear that.

Um wolf... Whatyastill doing here? Remember you arn't watching anymore! Lol maybe your not watching but will have a little peek on the topic every now and then...

Anyway I think I'm gunna tell everyone to back off with advice for now (at least 3 episodes). I greatly appreciate those who has given it so far but it's becoming too much for me. I don't feel free to explore the game anymore with people around me constantly telling me I am making mistakes all the time and that I should be building x or researching x or making x or doing x or xxxx... It's starting to put me off lets playing.

Anyway feel free to comment on whether or not you are enjoying the lets play or congratulating me for destroying another civ but I'll play the rest of this game mostly by myself (oh couse ill record everything like usual though and upload everything).

Think of this lets play now as more of a window into how a new player exploring the mod would play the game. I've got a bunch of great advice to keep me going for now but yea... I think it's time this lets play actually becomes "astralphasers lets play" rather than "civfanatics lets play, played poor and commentated forgetivly by 12padams". I'll definitly now hold back on explainations of things I don't understand properly. This won't be tutorial like anymore... It will be a true example of the way I play :)

P.s did anyone see this coming? Wolfensoul9 quitting and me losing my temper? Well... I didn't lose my temper I just lost interest in making this a tutorial lets play fueled by community advice.
 
I still have to watch episode fourteen but i enjoy your playing style.
Of course there a some decisions i would not support but it's your game and you play it your style. :);)

For me you represent the newbie to C2C which is simply overwhelmed by the numbers and diversity of units, buildings, civics, terrains, concepts and bonuses/features.

It is pretty much the same experience i had when i was first "confronted" with C2C: :wow: :crazyeye:

Of course, some attention to the one or other hint does not hurt for your ongoing game. :)
 
Um wolf... Whatyastill doing here? Remember you arn't watching anymore! Lol maybe your not watching but will have a little peek on the topic every now and then...

Anyway I think I'm gunna tell everyone to back off with advice for now (at least 3 episodes). I greatly appreciate those who has given it so far but it's becoming too much for me. I don't feel free to explore the game anymore with people around me constantly telling me I am making mistakes all the time and that I should be building x or researching x or making x or doing x or xxxx... It's starting to put me off lets playing.

Anyway feel free to comment on whether or not you are enjoying the lets play or congratulating me for destroying another civ but I'll play the rest of this game mostly by myself (oh couse ill record everything like usual though and upload everything).

Think of this lets play now as more of a window into how a new player exploring the mod would play the game. I've got a bunch of great advice to keep me going for now but yea... I think it's time this lets play actually becomes "astralphasers lets play" rather than "civfanatics lets play, played poor and commentated forgetivly by 12padams". I'll definitly now hold back on explainations of things I don't understand properly. This won't be tutorial like anymore... It will be a true example of the way I play :)

P.s did anyone see this coming? Wolfensoul9 quitting and me losing my temper? Well... I didn't lose my temper I just lost interest in making this a tutorial lets play fueled by community advice.

I think you've definitely done the right choice here (haha, bet you'd never thought you'd hear that from me, did you?) I was starting to feel like it was indeed becoming "civfanatics let's play" rather than you. Indeed what the other poster said, you really do represent the way a first time player to C2C is. The amount of content truly is mind-boggling, and I suppose I was wrong to try and make sure you were playing my "optimal path" (coincidentally enough, the recent changes to the SVN completely change it now. I'll have to find a new one...).

I suppose this comes down to the fact that this is civ...FANATICS dot com. There are alot of people here who are quite competitive, and I suppose I was taking this game a little too seriously.

I think that this new-and-improved Astralphaser Let's Play will definitely make this whole experience more fun for you. Though alot of all of our advice was objectively good, it was wrong to keep bashing you over the head with it...no matter how much you may need it, haha.

Do remember that the reason I'm not going to be watching anymore isn't because you're not playing correctly, or following my instructions per se. It's because I can't help but want to give advice. It's just my nature. And well, that's not being very conducive to making this a fun experience, which is what Let's play's are all about. Sure, there can be some tutorial elements in them, but ultimately, it's about the fun, and I could tell in these past couple episodes, it was becoming less so for you. So, to relieve my frustration, and to help you have more fun, that is the reason why I'm not going to watch anymore episodes.

My mom and I would play BTS for hours. And we would always fight. No, not against each other in wars, but as the same civ. We would always fight over what was the best choices to make. And I wouldn't have had it any other way. It was how we got better, and eventually, even good. Perhaps some people are just naturally more competitive than others, but that was the most fun part of my experience playing with her, and I think it may be the same for her.

Anyways, I do wish you luck in your game. But most of all, have fun. I just hope there's no hard feelings.


(One last request. Please, when the time is right, completely destroy those stupid pinkies. I'm quite unfond of them. Perhaps save them for last, and then nuke the **** out of them. Seeing as how you're only going to win through conquest...might be a good way to end off the LP with a bang, no?)
 
Of course there are some decisions i would not support but it's your game and you play it your style.
Awesome that makes me feel much better. I somewhat feel evil after my last post :(

For me you represent the newbie to C2C which is simply overwhelmed by the numbers and diversity of units, buildings, civics, terrains, concepts and bonuses/features.
Hopefully the rest of this lets play will be revealing to the devs of what a newbie player would experience throughout caveman2cosmos.

Of course, some attention to the one or other hint does not hurt for your ongoing game.
For now... I'm just gunna go with no advice for the next 3 episodes. After that I may accept the occasional but short hint. I probably won't accept "ok go for this tech then this one but make sure you build this first and then this followed by creating a that". That's not really me playing, it's someone telling me how they would play.

A lets play is an example of how someone plays a game with a little bit of community interaction. I guess I took the community interaction a tad too far and got the wrong people interested in this lets play. It almost became a job for wolfensoul9 to watch this lets play then to type up a bunch of advice. It also became a job for me having to compile a notepad file of all the advice I had received and go through it in the next episode.

I'll still cut out ai turn time but I'm no longer in the mood to be told how to play.

P.S wolfensoul9... Strictly don't watch the next episode! Something extremely disappointing occurred after the first turn (or maybe the second)which you really don't wanna see. Also refrain from watching future episodes as you said because my play style simply won't impress you. Infact... You shouldn't even know I said this because you should have stopped looking at the topic by now.

Edit: I just refreshed to see your last post wolfy... I am glad you wrote it... It's Made me feel much better ;)

One last request. Please, when the time is right, completely destroy those stupid pinkies. I'm quite unfond of them. Perhaps save them for last, and then nuke the **** out of them. Seeing as how you're only going to win through conquest...might be a good way to end off the LP with a bang
Ok... That ill do and I'll pm you the episode so you don't have to keep checking back ;)

Ill tell you one thing though... That bad thing I spoke of doesn't make sense... On the last turn of building the valley of the kings it said I can no longer work on it :( no idea why not....
 
Ill tell you one thing though... That bad thing I spoke of doesn't make sense... On the last turn of building the valley of the kings it said I can no longer work on it :( no idea why not....


At first I was upset at hearing this, but now all I can do is laugh. All that work, all that planning, only to be undone with one turn to go. Hahaha, ah, life can be funny.

I know Hydro did some changes to the Sphinx, pyramid, and the valley itself, but I'm sure that was after you recorded. There shouldn't be any circumstances where the valley is unable to be built all of a sudden. Must be a bug of some sort.
 
Ill tell you one thing though... That bad thing I spoke of doesn't make sense... On the last turn of building the valley of the kings it said I can no longer work on it :( no idea why not....

I hope you don't mind a little advice now and then, like this:

If you recently updated, Hydromancerx put a change in the SVN about 12 hours or so ago that causes the Valley of the Kings to immediately appear in the city that can build it. You don't build it anymore, it gets automatically placed when you meed the requirements, which would be having the Sphinx and Pyramids in the same city. This blocks the ability to time the golden age and pick a tech by delaying building it until some particularly favorable moment.

Shortly after that update (a few minutes) another change was made and one (both maybe?) of the two wonders you need to build the Valley of the Kings was switched from requiring Masonry to requiring the Sculpture tech. The recalculation after the update may have removed that wonder, or it might be "deactivated" until you get the tech (so it might be there but do nothing, including act as a prereq, until you get that tech).

So it may not be available until the Sculpture tech, but when you get that it may be automatically added to the city.

You should check to see what wonders are in the city since it might have removed the wonder that requires Sculpture if it isn't just "deactivated". If one of them is gone then all the production spent building it was wasted and you'll want to build it again once you get the new tech that allows it. Argh.

The file this is in hasn't been modified for over 2 months and he suddenly decides to make changes exactly when it is relevant to have the maximum possible weirdness in your Let's Play. That is some pretty spectacular timing for an SVN update.

Anyhow...
I have tried to not give too much specific "do this, this, and then this" advice, although some slips in, but was aiming more for things like what the info it is giving you means and general advice on how things work (which sometimes includes some specific instructions - like the old "build more scouts", and the more current "build more buildings"). I don't really mind anything about the path you've taken, which seems to be what irritates wolfensoul9 the most. Mostly what bugs me that you don't check to see what things do as often as I think you should and overlook information that is available, some of which would help you decide what to do. (For some odd reason, like bad karma or something, when you want to do something you often seem to start looking at what buttons do beginning with the button right next to the one you want and then proceed to move, and/or scroll, away from it. Like the button for founding the religion via the great prophet - you had to scroll back and check again after starting with the one right next to it...)
 
Like the button for founding the religion via the great prophet - you had to scroll back and check again after starting with the one right next to it...
On my list is a task to make the button for founding different than the button for spreading the religion on Divine Prophets... the solution has been somewhat elusive but I'm learning more every day so I figure I'll have an answer for that fairly soon.
 
@12padams,

Just play! And then there will be some "Aha" moments when things will "click" and suddenly make sense. There will also be some Duoh! moments too, but that's what discovery is all about. You're a Discoverer in a new, strange, and wonderful land. Go get 'em tiger! ;)

JosEPh :)
 
@12padams,

Just play! And then there will be some "Aha" moments when things will "click" and suddenly make sense. There will also be some Duoh! moments too, but that's what discovery is all about. You're a Discoverer in a new, strange, and wonderful land. Go get 'em tiger! ;)

JosEPh :)

Just what I wanted to hear after making a new recording plan for this lets play. So... The episodes will be just the same as before (approx 1 to 1.5 hours) with ai turn time cut out like usual but so I can play the game more often ill record an episode while I upload the previous one... What does this mean? It means an episode almost every day (except for Australian time Fridays) at the expense of not receiving comments about where I am actually up to. So by the time you watch an episode the next one will already be recorded
 
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