[SCENARIO] Caveman2Endless (toroidal)

Yeah I am using V* and I will try it with that folder instead. Looks like it works.

Could you explain each of the places on the map?

I apologize for text - English I do not own, I'm use a translator.

From right to left - the distant future, the sun, Mercury, Venus, the moon. From the earth below - Mars, the asteroid belt, Jupiter with all satellites, Saturn satellites and rings, Neptune, Uranus, Pluto and Charon, Kuiper belt with lots of large objects. Next Earth-like planet with no life at the time of game start, several moons of various types, and solar-type star. Those, when new civilizations appear on this planet - that they, too, will colonize until you colonize solar system. Next - the different types of space, stars, galaxies and distant past. All objects are in different types of space.

On the map a lot of "fan" objects - the destroyed colony on Mars, for example, abandoned station in space. At the poles of Mars oceans beneath the ice. The player will be able to melt them down and the water on Mars appears. :)

I have deliberately violated the proportion of planets. Huge empty Jupiter, or small, but necessary choen moon would be inconvenient in terms of gameplay. The objects were made on the basis of their importance for the player at every stage of progress.

All celestial bodies are full of different types of resources - gas in the giant; ore on asteroids etc.
 
hello again, i don't know how much longer i can wait for another map. I am glad there is sea cities in this mod mod with sea tunnels or whatever its called. I am just wondering, does the size of the map slow down the game or make game turns longer?that is one reason i wanted a smaller map instead of gigantic. what game speed would you recommend for a game that is not way to long or to short? also, last question would you make a map just like the map in this thread except the earth is a randomly generated terrain/ocean earth like map instead. my reasoning behind making the earth part of your map randomly generated instead of it being fixed is so it simulates the feel of exploring the earth and finding new territory. if you have it fixed then if someone wants to play the map again or is very familiar with the earths geography it would always be the same area and or have the same goods/resources so you would always know where everything is.it takes away the challenge of exploring a new world and is like cheating.
 
I think treher is a Russian native speaker who doesn't speak English very well. See the location under user name.
 
hello again, i don't know how much longer i can wait for another map. I am glad there is sea cities in this mod mod with sea tunnels or whatever its called. I am just wondering, does the size of the map slow down the game or make game turns longer?that is one reason i wanted a smaller map instead of gigantic.
It's a contributing factor, but more along the lines that a bigger map means that the AI will have to 'decide' over an increasingly larger Empire over time (units, cities, resources, building, etc...). So, while this can be mitigated with having less AI at game start, eventually it catches up over time. (More AI, more decisions.)

what game speed would you recommend for a game that is not way to long or to short? also, last question would you make a map just like the map in this thread except the earth is a randomly generated terrain/ocean earth like map instead. my reasoning behind making the earth part of your map randomly generated instead of it being fixed is so it simulates the feel of exploring the earth and finding new territory. if you have it fixed then if someone wants to play the map again or is very familiar with the earths geography it would always be the same area and or have the same goods/resources so you would always know where everything is.it takes away the challenge of exploring a new world and is like cheating.

At this point, you are requesting a mapscript sort of like 'Hemispheres' or 'Terran' that you would choose as a Game or Custom Game Map option.
 
It's a contributing factor, but more along the lines that a bigger map means that the AI will have to 'decide' over an increasingly larger Empire over time (units, cities, resources, building, etc...). So, while this can be mitigated with having less AI at game start, eventually it catches up over time. (More AI, more decisions.)



At this point, you are requesting a mapscript sort of like 'Hemispheres' or 'Terran' that you would choose as a Game or Custom Game Map option.
1. yes i guess i am, id appreciate that sort of 2or 3planet solar system,1 planet being earth map for v9

2. and having a optional continuation of the game after wining the game in the transhuman/first future era or wining in a earlier era witch transforms/alters the previous map you won the game in, into a new unexplored final frontier/space galactic map starting in your home planet solar system in one single game turn(perhaps also after obtaining warp drive and/or hyperspace/wormhole gates as one of the first galactic era technologies) making your human civ into a new intergalactic space civilization. i have mentioned this in another thread here but i don't think anyone understood exactly what i meant and what i meant was not what you guys were talking about i think, it was in fact much more simple/basic but I will try to explain it again to the best of my ability. You guys said you could not do alien civilizations except for as barbarian units in the late trans and galactic eras. i don't see why alien civs can not be put into the galactic era if you keep it simple. what i mean by keeping it simple is using the final frontiermod/moo2mod/space map terrains/star systems(rather then creating it from scratch or nothing) as the galactic map after winning the game if you choose to play into the galactic era witch is basically a whole new game start AND if you keep the alien civs similar to your own. what i mean by keeping alien beings similar to your own civ In the game such as having the same galactic technology and space units/spaceships, just with a different flag and/ or having different spaceship shapes for each civ. The game Galactic civilizations and as well as in final frontier moo2 mod for beyond the sword had alien civilizations that you could play against up to 4 alien civs or more. those games I mentioned all did what i meant by keeping it simple so i don't see why peppers2000's modmod cant be like the moo2mod/final frontiermod at the galactic era. with the moo2 or final frontier mod you can actually modify what type of star/s that you want on the map and modify how many planets you want in a solar system(there isa guide for that) perhaps make a partly fixed space map with are sun(sol) with earth and the 12 or 8 planets with the closest star to our own, proxima centuri, also the north star(poleris)then with the rest of the spaceglactic map being randomly generated and a galactic map size of your choice witch you can choose at the beginning of the game if you choose the optional play after you win. if you choose the optional play after you win, you can also choose how many alien civs you want at the begining of the game

so can you all do these two requests that i have?
 
so can you all do these two requests that i have?
No. Not because we don't want to but because it would be near on impossible. However, perhaps we'll get multimaps working and we'll be able to provide what you're really looking for. You're talking about the longest of the longest term goals we have for the mod though. I suspect perhaps 10 years out in development for it all to be fully functioning, and that's if we are still seeking to achieve it all through a Civ IV mod platform at all by then.
 
No. Not because we don't want to but because it would be near on impossible. However, perhaps we'll get multimaps working and we'll be able to provide what you're really looking for. You're talking about the longest of the longest term goals we have for the mod though. I suspect perhaps 10 years out in development for it all to be fully functioning, and that's if we are still seeking to achieve it all through a Civ IV mod platform at all by then.

10 years?!:(:cry: ...I guess i may have to play another game until then. i don't understand what is so hard about using the final frontier space terrain with the spaceship units to continue the game in space after you beat the game in c2c so no need for multimaps. please explain why there needs to be multi maps/a multimap in order to use the final frontier space terrains?. Maybe instead of altering the map/solar system map to a final frontier map, it obsoletes or deletes the entire solar system map and loads a new final frontier map, cant that be done without hard programing and or coding? just simple xml, python?. also cant you just input the final frontier space terrain into the world builder or add the space terrain with the c2c existing terrain in world builder? or to pepper 2000s modmod terrain?

if no then how about this, after you just win the game in a previous era before the trans era or in the transhuman era/1st future era, the game asks you if you want to continue playing or something similar and if you choose yes then the old c2c map game is erased or seizes to exist and the game automatically loads into the final frontier moo2 mod with a new randomly generated unexplored final frontier galactic/space terrains(i'm guessing you would need to download the moo2mod for this to work) could this be done instead of multimaps?
 
10 years?!:(:cry: ...I guess i may have to play another game until then. i don't understand what is so hard about using the final frontier space terrain with the spaceship units to continue the game in space after you beat the game in c2c so no need for multimaps. please explain why there needs to be multi maps/a multimap in order to use the final frontier space terrains?. Maybe instead of altering the map/solar system map to a final frontier map, it obsoletes or deletes the entire solar system map and loads a new final frontier map, cant that be done without hard programing and or coding? just simple xml, python?. also cant you just input the final frontier space terrain into the world builder or add the space terrain with the c2c existing terrain in world builder? or to pepper 2000s modmod terrain?

if no then how about this, after you just win the game in a previous era before the trans era or in the transhuman era/1st future era, the game asks you if you want to continue playing or something similar and if you choose yes then the old c2c map game is erased or seizes to exist and the game automatically loads into the final frontier moo2 mod with a new randomly generated unexplored final frontier galactic/space terrains(i'm guessing you would need to download the moo2mod for this to work) could this be done instead of multimaps?
Every solution you give is so NOT simple that it would take more effort than it would to finish multimaps. The challenges you would face to create such a strange and divided mapscript would be tremendous. Nothing, btw, is simple about python. It's every bit as hard to work with, actually harder, imo, than C++.

I've been considering something like your second paragraph, provided we find we cannot manage to make it work very well with multimap memory demands. How to even begin going about that is going to be a trick to figure out.
 
Every solution you give is so NOT simple that it would take more effort than it would to finish multimaps. The challenges you would face to create such a strange and divided mapscript would be tremendous. Nothing, btw, is simple about python. It's every bit as hard to work with, actually harder, imo, than C++.

I've been considering something like your second paragraph, provided we find we cannot manage to make it work very well with multimap memory demands. How to even begin going about that is going to be a trick to figure out.

ok thank you for answering and for the quick responses. id be happy with just what i said in the second paragraph and with alien civs in it in the galacic era. i hope you could do it, hopefully in much less time then 10 years.
 
I'm obviously giving you a worst case scenario. The thing is I've found that since I've begun modding, EVERYTHING takes about 50x as long as you think it will so I've come to estimate things in years rather than the short term I thought I would. You must understand there are an incredible amount of projects ahead of working on any of these kinds of solutions and I'm estimating based on the amount of time those will likely take rather than the amount of time your requests will if I were to dedicate myself directly to them. I've been hoping to enlist some aid in the Multimaps realm and I think I've got it but it's completely pending him completing projects HE's on.

You also have to realize that most of us only began modding because we were frustrated with something the current modders couldn't immediately provide. So if you want to take the steps to become a modder yourself and figure out how to get us past what you think is 'easy', by all means, join us. ;)
 
It seems like required modmod wasn't fully transfered into main game - for example terrain.
 
It seems like required modmod wasn't fully transfered into main game - for example terrain.

It has to (should) be done in stages. To ensure compatability.

Not all modmod'a run on every system.
 
Why this map has WW II leaders, when game starts in Prehistoric?
Also I would prever 7 civs, each for different continent-culture
Either you can go for most ancient ones, or can pick most signifact countries of today for:
North America: United States
South America: Brazil
Europe: England or Germany
Africa: Zulu (represents South Africa)
Middle East: Arabia
Asia: China
Oceania: Australia
That would maximize cultular diversity
 
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