CBob01 AWM Training Day Game

Roster:
  • Aabraxan - warming up
  • Phaedo
  • CivActuary
  • Norton II - just played!
  • D'Artagnan59 - UP!
  • CommandoBob - on deck
 
Good set Norton.

- We had a scout? Did I miss him too or did you build one?

- Re: Great Lib. Since the crush may be passed, do we want to think about building the thing soon?

- Cities. We'll likely autoraze both Aleppo and Hattusha. For Aleppo, the only thing I had thought was by moving 1NW we are no longer on the river and will eventually have to build an aqueduct. For Hattusha - I know you were talking about the spot 1S, 2SE of RR - but I think that's a bonus grassland, do we want to settle on that?

Looks like D'Artagnan will get the first opportunity to wage an offensive campaign. Good Luck!
 
Another cool thing about scouts. Cost only 10 shields and move of 2. When a cities in danger of being overwhelmed, leave a few around and you'll be safe. If it were a warrior, maybe not. But their defenseless nature is so helpful.

@CivActuary: Bonus grassland or not, you need the settlements as soon as possible. Disregard the shields, think of the uses; like walled defense town or gateway to Hittite lands....
 
CivActuary said:
- We had a scout? Did I miss him too or did you build one?
We've had him for a while. IIRC our original scout got captured, but we captured one from the Americans. I think that happened during Aabraxan's or Phaedo's first turnset.
 
Norton II said:
We've had him for a while. IIRC our original scout got captured, but we captured one from the Americans. I think that happened during Aabraxan's or Phaedo's first turnset.

lurker's comment: Captured? I thought scouts were killed.
 
Bucephalus said:
lurker's comment: Captured? I thought scouts were killed.
lurker's comment: Other expansionists can capture your scouts. Cause they can make scouts.
 
From what happened in this game, I think they become normal ones.
 
From post #150 of this thread (my turnset):

Turn 32: 2470
Warrior 06 moves in and captures the Scout.

IIRC, he became a normal scout.

Also, tech-wise, it looks like it's time to begin heading for monarchy, and I think we should. Once we make the switch to monarchy, we'll be able to use gold to rush items. I have a question on this. What's the consensus on short-rushing? By that, I mean: use gold to rush a worker, switch builds, and then rush the remainder of the new build. (If everyone here already knows the term, please accept my apologies. I'm not trying to be condescending, just clear.) I looked in the GOTM rules and did not see this mentioned. Is it considered an exploit?
 
I don't have any problem with short-rushing. The only problem with it will be a practical one--in monarchy, we'll probably be making less gold due to lower unit support, so we might not be able to do much rushing.
Also, CivActuary mentioned the GLib. It appears that we still have a monopoly on lit, at least among the civs we know. Mosaic Moscow is producing 10 spt. We still need some more units to protect our western cities, but maybe we should start building it after that. Anyone else think so?
 
Norton II said:
We've had him for a while. IIRC our original scout got captured, but we captured one from the Americans. I think that happened during Aabraxan's or Phaedo's first turnset.
I thought we lost the captured scout during Phaedos' turnset prior to my last one though.

Phaedo said:
690 BC Turn 93 (5)
YakYak builds archer and start worker. Send the archer across the river
SSP builds spear and starts walls (lux down to 20% +1gpt)
IH sword back home
SSP welcomes spear
Scout moves to the Gold near IH trying to sneak through but sees a 3/3 archer

IBT 2 Ger archers and a sword attack YarYar. All die and one 3/3 spear is now a vet
3MC dies on RR's spear (13-1)
lose scout (13-2)
 
@scout thing: It becomes a slave scout but with no defects. It acts like a normal scout but you can see that it is foreign if you right-click.

When you lose a scout, you say it's a lost unit. So if you gain one, what would you do? If anything, you'd decrease your unit lost count, right?

Actually, now that I think about it, if your scout is captured; you lose 1 in the win section and gain 1 in the lost section because the AI has 1 more unit due to your warfare against them and you have lost 1 due to the war too.

And if its killed, then simply 1 is added to lost. I believe artillery could work that way too. It's more accurate after all.

Whatever. Short rush if you must. And if you do it, try to spread out the rushing. Each town can (effectively) take about 1 rush every 20 turns, as you all know, in despotism. Or if you want, use a punchbag town that grows quickly. Once it can't, let it wait and build another close by that will do the same. (just don't abandon them!)
 
CivActuary said:
I thought we lost the captured scout during Phaedos' turnset prior to my last one though.
Looks like you're right; don't know why I thought we still had him. Oh, well--we can still pillage the Hittites' horses, maybe with a spear/archer pair.
 
Roster:
  • Aabraxan - non PC mode
  • Phaedo - warming up
  • CivActuary
  • Norton II - just played!
  • D'Artagnan59 - UP!
  • CommandoBob - on deck
 
Norton II said:
Looks like you're right; don't know why I thought we still had him. Oh, well--we can still pillage the Hittites' horses, maybe with a spear/archer pair.

lurker's comment: If that's the Hittite's sole source of horses, to the West of Ellipi, then it's possible to reach them without leaving high ground; a couple of spears would probably do the trick.
 
Aabraxan said:
Looks like the last save was posted almost a week ago. I don't see a "got it" from D'Art. Do we proceed or wait a little longer?

(Obviously, I can still lurk and post from work, but I don't have C3C on my work computer).
If we hear nothing from D'Artaganan59 soonish (12 hours or so), I will declare a skip and move on.
 
Sorry for you loss; hope it doesn't spoil the holiday. :(
 
Back
Top Bottom