Here's the rest:
IBT: 2 German archers attack spear on wine hill, both die, spear promoted to vet (15-2); MM grows to 8, growth in 7, sword in 2; some 3mcs return to Hittite territory
Turn 6 (270bc):
move citizen in MM from forest to roaded grassland--no need to raise slider
move horse from RR toward YarYar, stops next to American archer which I stupidly forgot about

move sword S from YarYar toward American archer
IBT:
American archer kills horse, no damage (15-3)
4 (!) German swords appear on mountain next to wine hill
Halifax cat->cat (7)
MM and RR riot thanks to enemy units
Turn 7 (250bc):
lux to 30, sci to 40, map making in 3, +1 gpt
2 cats bombard 3mc, redlined
elite horse attacks 3mc, dies, 3mc promoted to vet!

(15-4)
2 more cats bombard 3mc, redlined
sword attacks 3mc, takes no damage, wins, promoted to elite! (16-4)
sword attacks American archer, takes no damage, wins (17-4)
archer moves to support sword
cat in MM starts moving toward YarYar
cat in Halifax to RR
archer attacks 3mc, archer redlined, 3mc retreats
spearman withdraws from wine hill to YarYar; workers fortify in YarYar
IBT:
3mc kills archer (17-5)
IH spear->spear (3); YakYak cat->cat (5)
German swords move onto wine hill
Turn 8 (230bc):
workers move to desert tile next to SSP, will road (should have done that last turn)
cat from YakYak to YarYar
archer and sword toward YarYar
spear from IH to RR
5 cats bombard 3mcs, 2 3mcs redlined
elite sword attacks 3mc, takes no damage, wins (18-5)
elite warrior attacks 3mc, redlined, wins (19-5); I know that was a little risky, but there was a chance for an MGL, and if he lost, it was still just a warrior
horse from YakYak to YarYar
decide we need to replenish our mounted forces, so switch MM and RR to horses (that rhymes!) (1 turn in MM, 2 in RR)
IBT:
German swords attack YarYar, 2 win, 2 lose (21-7) (whew! there were only 3 spears there)
MM horse->horse (3)
American archer moves onto flood plain near YarYar
Turn 9 (210bc):
cat bombards American archer, 1 damage
horse from MM to YarYar
horse attacks archer, takes no damage, wins (20-7), goes to YarYar
workers road desert near SSP; can now move from SSP to YarYar in 1 turn
reg spear from SSP to YarYar
switch YarYar from cat to spear to take advantage of rax
move reg spear from YarYar onto mountain
IBT:
Ameican archer kills spear on mountain! (22-8)
map making done, CB in 4, can still get it in 4 with sci at 20%
SSP cat->cat (5); RR horse->horse (5)
Turn 10 (190bc):
horse attacks American archer, takes 1 damage, wins (23-8)
next horse attacks other American archer, takes no damage, wins (24-8)
2 more cats to YarYar
worker stack toward YakYak
Military strength:
4 workers
1 warrior
1 scout (forgot about him)
2 archers
12 spearmen
6 swordsmen
3 horsemen
8 catapults
City status:
Mosaic Moscow (8): growth in 3, horse in 2
Silly St. Petey's (3): zero growth, cat in 5
Iron Hill (6): growth in 3, spear in 1
Rowdy Rostov (6): growth in 3, horse in 5
YarYar (2): zero growth, spear in 2
Yakkity Yakutsk (4): growth in 9, cat in 2
Halifax (2): growth in 6, cat in 4
Research status: just learned map making, ceremonial burial in 4 at 20% sci, +11 gpt
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Not bad overall, I guess. I made one dumb mistake when I moved a horse right next to an American archer. As I stated before, we now have 5 swords, 5 cats, and an elite spear in RR; they should be sufficient to take either Aleppo or Hattusha, though both cities are size 1 with no border expansion, so maybe a settler would be good as well. YarYar's under siege by German and American forces, but it should hold out with a little luck; maybe we should move the elite spear in SSP to YarYar since that town's not threatened. Also, I had trouble with riots because of enemy units displacing citizens; from now on, it might be a good idea to raise the lux slider any time it looks like that's about to happen. No trouble from the Babs yet, but they do have 1 spear in our territory. Screenshots to follow.