CBob01 AWM Training Day Game

CommandoBob

AbstractArt
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May 18, 2005
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8,231
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Too near The Temple of Jerry Jones
This game is OVER, with a Conquest victory in 1635 AD. Post 2 is the story. Post 3 is ‘Why Russia’. Post 4 is the game info. Post 5 is the starting save.

The Roster:
Aabraxan
Phaedo
D'Artagnan59
CivActuary
Norton II
CommandoBob

Teacher:
scoutsout

Known lurkers:
Tribute
Salarakas
Sir Bugsy
Bucephalus
Ansar the King
gmaharriet
 
Catherine was upset and it was not a pretty sight to see. As fast as possible everyone averted their eyes, trying to dodge this bullet.

‘I’ve had enough of being the nice, sweet grandma of the north,’ she raged. ‘I’m tired of being overlooked and ignored by every man on the earth. I know I’m not beautiful but I am powerful, ruler of a sovereign people that are strong, ambitious and not to be denied their rightful place in the world order.

‘I deserve and demand more respect than those bumbling fools called men are willing to give. Well, what they will not give I will take!’

The court was silent.

Finally, the jester, who was paid to be abused, asked in a bemused manner, hoping to deflect some of her steam, ‘And what will that be, my wise and powerful queen?’ He never, ever, joked about her looks.

‘It will be war. War with everyone, I don’t care who they are or who rules them or where they live. We will destroy everyone that is not Russian and have peace with none of them. We will crush them like cockroaches and dance on their tombs. We will conquer them utterly and completely and gloat over their defeat.’

‘But your majesty, we have only one general, the great Scoutsout, who is advanced in years,’ said the jester. ‘Shall I summon him to lead our mighty armies?’

‘Summon him, but have him teach, not lead. Have him train up new Russian generals in the ways of war. I want fresh officers who thirst for glory to lead our armies to victory. I want to show the world that no one can stand up to any Russian leader, even in their first battle.’

‘Yes, Your Majesty. It shall be done.’
 
Why Russia?
Russia is the civ of choice by a process of elimination. In desiring to learn AW I didn’t want to learn how to play the Romans at AW or the Greeks at AW. I just wanted to learn the basics of AW, from the Ancient Age onwards, without the distractions of Golden Ages and Unique Units. So I eliminated any civ with a UU unit in the Ancient or Middle Ages. This left four civs, Russia, Ottomans, America and Germany. Germany is Militaristic and I did not want that (extra promotions). Ottomans and America are both Industrious, which diminishes the need to pay attention to early Worker Turns, so I rejected both of them. Which left Russia; Scientific and Expansionist.

Not exactly the civ to play in an Always War variant. It has a late game UU, the Cossack, which is merely a Calvary unit with a defense of ‘4’ instead of ‘3’. Who wants an early scout walking around meeting the neighbors before we are really ready? And being Scientific isn’t much good when you can’t trade the tech around.

But a great civ to train on. Winning an AW variant with Russia means that a person could win an AW variant with any other civ with ease. For AW, Russia looks to be a great, Plain Jane civ, with no real advantages in the early years or early wars. Training with Russia is similar to not building wonders. It takes away the dependency of being Militaristic or having early game powerhouse units.

Let me say all of this another way. I do not want learn AW from Rome since what I would learn is how Rome plays AW. I want to learn basic AW and apply what I learn to other civs.

Balancing
However, I did not want the challenge to be too great, so I made the difficulty Monarch. I made the map standard and the land mass continents. We will have seven neighbors, and will probably have three or four on our continent, which we can subdue before crossing the high seas. The pangea AWs look like fun, but are bit much to train on.

And the only victory condition in conquest. The others are turned off, so there is no need to worry about some AI on the other side of the world building the UN and becoming world leader.
 
Overview
This will be a Training Day Game for Always War Monarch (TDG-AWM). We will be the Russians, who are Scientific and Expansionist. Our Unique Unit is the Cossack, an improved Cavalry, which we get with Military Tradition.

On the turn we meet someone we must declare war. We can trade with them on that turn, as long as no deals involving gold per turn or resource trading is involved. By the end of that turn we must declare war.

Scoutsout will be helping us.

Civ III Conquests 1.22f
Level: Monarch
Opponents: random
Barbarians: raging
Land mass: continent
Water: 70%
Map size: standard
Age: 4 Gig, er 4 Billion
Climate: normal
Temperature: temperate

I am looking for about 4 or 5 other players who want to learn the Always War variant at the Monarch level. You do not need to have played a game at Monarch, much less won one, in order to sign up. I have one, and only one, completed, solo, game at Monarch; I’m still playing number two. I have been part of several SGs and SGOTMs, and from experience I can say that your current level of playing is not an issue.

The first turnset will be 20 turns and then will drop to 10 turns each. At some later point we may have to drop down to 5 turns when the turns get real long to play and log.

I am considering have each player play 20 turns from the starting save and then we post, compare our results and decide which start to play from.

Lurkers and guest lecturers are welcome also.



Gameplay

A training game plays slow due to the teaching and discussion. An AW will bog down because the warfare slows down the game turns. And the players have a life outside the game, not to mention other SGs. As a result, the normal SG 24/72 standards for Gameplay are out the window. I think the game will still move along without a problem. I just don’t want to force anyone into playing turns when they have questions about what they should be doing or some of the game concepts/implications/ramifications.

The idea is to learn and the best way to that is by discussion (theory; classroom time) and by doing (hands-on; Gameplay).

Once it is time to play, I think that 48 hours (2 days) to post a get is fine, followed by 96 hours (4 days) to play and post the results. After that, I may declare a skip and the game will move on. I know my schedule and have learned that I cannot keep the 24/72 pace that others can. This is certainly a more relaxed pace and can be extended when needed. Skips and swaps are allowed and encouraged when needed. And if everyone is busy and the game sets for a bit (Thanksgiving, Christmas, etc) that is fine too.

I really do not expect to have to declare someone skipped.

CommandoBob’s Semi-Standards
These things have helped me to focus my attention better on the game mechanics. I will be doing these things. I ask that anyone who wants to join be willing to do these their first two turnsets. The key is willing, not required.

Pre turn Strategy Post
This can be brief or elaborate, depending on the state of the game. We plan to win by conquest and we plan to always be at war, so mostly this would focus on plans for the current turn.

Military Strength
At the start and again at the end of a turnset, just report what our current military strength is. This can be gotten from the military advisor or from CivAssist II. It would look like this:

03 Warriors
16 Knights
10 Mace

The breakdown of conscript/regular/veteran/elite is not really needed here. I tend to just order the units as the Military Advisor does, so the order of what units comes first tends to change through out a game.

City Builds
For each city we have, list their name, size, growth in turns and build in turns. It would look like this:

London (4) grows in 4, spear in 2.
Paris (6) zero growth, temple in 4.


City Build Recap
This is just a list of what builds are being built by which city. The list would contain the name of the build, the count of how many are being built, followed by the names of the cities building that item. It would look like this:

Temple [2] (Paris and Rome)
rSpear [1] (London)
vSpear [3] (Mecca, Trondheim and Athens)

At some point in time both these city lists lose their importance. For an Always War game, we can ignore the City Build list when we get over twenty cities. I think the Recap would be good until we get around forty cities. After that they take more time than they are worth, especially since by the time we get to forty cities they will be making mostly fighting units anyway.

These lists do take extra time, but they have helped me to see things I might otherwise have missed, like building too many aqueducts or too few swords. So I would ask that the players try these for two turnsets.

And of course, all of these can be combined into one post. I tend to review the cities and military and then develop some plans for the turns that are upcoming.

And just to say it again, these semi-standards are suggestions. They have helped me and they might help you. Do not let them stop you for signing up.
 
4000 BC Russia
4000BC_Russia03TrimmedDotted.jpg




And the save is >>HERE<<.
 
The Standings:

Open Items are in red:

Next Research Path:
Currently Researching: Feudalism
Aabraxan: Feudalism/Engineering/Monarchy (depending on what we get for free), post #6
Phaedo: ???
D'Artagnan59: ???
CivActuary: Feudalism/engineering (depending on what we get for free, post #498
Norton II: ???
CommandoBob: Feudalism/Engineering/Monarchy (depending on what we get for free), post #497

lurker's comment: Tribute: Engineering, post #497
(My comment: I think Tribute means Engineering after Feudalism, but I'm not entirely sure.)

Next City Location:
Aabraxan: ???
Phaedo: ???
D'Artagnan59: ???
CivActuary: ???
Norton II: ???
CommandoBob: ???

First Wonder:
Aabraxan: Great Wall, but waffling quite a bit, post #192
Phaedo: Great Library. post #199
D'Artagnan59: out sick
CivActuary: Great Library, post #201
Norton II: Great Library, post #157, 195
CommandoBob: Great Wall, but no strong feelings either way, post #207

Lurker Comments on the First Wonder:
Ansar the King; Great Wall, post #207
Bucephalus: Great Wall, post #142, 162, 208

Location of First Wonder:
Aabraxan: ???
Phaedo: ???
D'Artagnan59: ???
CivActuary: Black Dot, 2 E of Mosaic Moscow, post 282
Norton II: ???
CommandoBob: ???

Second Wonder:
Aabraxan: ???
Phaedo: ???
D'Artagnan59: Hanging Gardens, post 228
CivActuary: ???
Norton II: ???
CommandoBob: ???
 
Aabraxan said:
I'd like in, please. I'm Regent-level with my first solo Monarch in progress right now. I think I can fit another TDG into my schedule, and would like to.
Sure, I'll let a RazorBack join in. :D After all, we're almost neighbors.


My understanding if AW is not only that you must declare on the turn that you meet another civ, but that you are also prohibited from asking for peace. Here's my question: can you accept peace? IOW, if someone shows up wanting to dump gold and techs in our laps if only we'll cease our rampage through their empire, can we accept peace? Or can we accept it only under certain conditions, such as no gpt deals?
No, we never accept peace. We are anti-social and we plan to take their money by force.
 
Spamming to subscribe, and reserve my spot in the "peanut gallery". :D
 
lurker's comment: Cossacks in Conquests is a 6/3/3 cavalry unit with blitz ability (i.e. can attack more than once per turn), it has no extra defence point like it did in vanilla (Or did it? Haven't touched vanilla in about four years ;)) It also costs 90 shields, 10 more than cavalry.

But good luck! AW sounds scary at first but it's also a whole lot of fun. Kind of makes "normal games" a bit dull in comparison. Playing a couple of AW monarch games helped my military skills a LOT.
 
I'll be in the peanut galley as well. Need to watch my lead vocalist's back :band:
 
I'm interested in playing if you'll have me. I guess I usually play Emperor or above in my soslo's but I've never tried AW. Besides I've followed a number of your SG games and I like both the format and your focus on discussion:goodjob:
 
Phaedo said:
I'm interested in playing if you'll have me. I guess I usually play Emperor or above in my soslo's but I've never tried AW.
You're in!

I haven't done AW either since I tend to be a builder. Beating up on everybody for no reason than 'Justbecause' will be a new experience.
 
I'm glad to see this shaping up so quickly. I'm also glad that CB isn't going to hold my Razorback status against me! (Y'all know just how 'ornery those Texans can get.:D )

Given the comments that have been made about being a builder, I think it appropriate to point out that our fearless leader is also "a builder at heart."

scoutsout said:
You guys misunderstand me. I am actually a builder at heart. :cry:

Seriously, I like to build stuff:
  • I like to build cities, so that I may build an empire...
  • I like to build barracks, so I can build veteran units.
  • I like to build roads, to connect my trade network, make some gold, and move some units.
  • I like to build markets, for happiness, gold, and unit support.
  • I like to build libraries, so I can learn to build better units.
  • I like to build MORE cities, for more unit support
  • I like to build railroads, so I can move my units really fast.
  • I like to build factories, so I can build units faster
  • I like to build things that throw rocks and drop bombs, so I can ... kill other civs' units!
  • I like to build universities and banks... (see "libraries" and "markets")
  • I like to build airfields, so I can move units around really, REALLY fast.

(That was the funniest post I've seen on this site, and I think it would make a great sig.)
 
lurker's comment: Would love to join, but school comes first. I will be watching to see how this game shapes up, especially with Ugly Cathy. ;) :p
 
D'Artagnan59 is a player; the wise and studious Ansar the King is a lurker.
 
lurker's comment: Grabbing a seat next to my fellow lurkers. :D
 
Hey,
I've never done a SG before, but I'd like to join up if y'all would have me. I'm a Monarch/Emporer level player but I've never done an AW variant. Thanks!
 
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