D'Artagnan59
The Gascon
Monarchy Sling Now!
lurker's comment: I'd say that (in theory anyway) if you could meet just one civ at a time, declare and destroy them quickly, then meet another civ...rinse and repeat...it might work. The WW count starts all over again with each civ. But what are the odds you could kill off each civ before meeting another???Aabraxan said:Well I certainly feel silly. I somehow thought if we could simply press forward without losing units (or not very many), that WW wouldn't really be a problem.
CommandoBob said:I think we need to research Iron Working because a) we need better weapons than our neighborsand b) we might be able to trade it for other techs when we first meet our neighbors. I only think that we will meet three, maybe four neighbors anytime soon, so we need to learn fast.
Touche! I overlooked that point.Bucephalus said:lurker's comment: Is it a good idea to trade a 'military' tech with someone you are about to fight to the death?
In addition to being at war, WW is calculated by how many friendly troops are in enemy territory in the IBT.
lurker's comment: You're not missing anything. The way the monarchy slingshot is often accomplished (obviously impossible in this game) is by researching straight to philosophy and buying mysticism and polytheism (buying mysticism, and researching writing, polytheism, and philosophy might work in a normal game).Aabraxan said:I keep seeing reference to a "Monarchy Slingshot." Can we actually slingshot Monarchy? Now maybe there's something I'm missing here, but I thought the "Republic Slingshot" is so named because you take Republc as your free tech after Philosophy. I don't think we will be able to do that with Monarchy. Why? Because the path to Philosophy won't give us the prerequisite techs for Monarchy. IIUC, we'd have to have all the prerequisites for Monarchy before we could take it as a free tech. IOW, the only way that we would be able to "slingshot" Monarchy would be to get all of the prerequisites to Monarchy, then get to Philosophy before anyone else. Am I missing something?
Aabraxan said:Miscellaneous questions:
I have the same question as Phaedo. CivActuary provided an answer, but didn't sound too sure of it. If we see a unit from another civ, are we required to talk to them on that turn? Or can we let them go without ever talking to them and without ever declaring war?
My understanding would be that if we see a unit we have to contact that unit, if possible. Some units may move through our line of sight on the IBT and we may be unable to contact them (boats and horses come to mind).Arathorn said:Always War (AW): When you meet an opponent (as soon as they appear on the F2/F4/Shift-D diplomacy screen, you've met them), you must declare war on them - THAT turn. You can make initial deals for hard goods only (no gpt deals, no alliances, no resource/luxury trades). Opening the diplomacy window to spy techs, cities, resources, etc. is allowed. Signing peace for even a single turn is prohibited.
Phaedo said:As we will be fighting a lot, I am assuming getting some Great Leaders can be counted on so the early wonder build is possible