We decide to be Mystic as fast as possible (40% science).
Up the slider to 40%, we learn Mysticism in 5 turns.
Save game.
Hit enter.
German Sword attacks YarYar, and dies to our eSpear (12 of 12).
American settler pair sneaking in NW of Mosiac Moscow, attempting to desecrate our ruined city.
Wounded units attempt to leave.
Mosiac Moscow vSpear-> settler, 3 turns.
Silly St. Peteys catapult -> catapult, 5 turns.
05 90 BC
Pounding of Aleppo
1HP on rSpear, 1HP on rSpear, 2HP on rSpear, 2HP on rSpear.
Battle of Aleppo
eSword vs. rSpear 1/3, Sword wins (13 of 13).
eWarrior vs. rSpear 1/3 (sorta chancey, I know), Warrior wins (14 of 14).
Good News
And Aleppo is no more.
Move eSpear to protect eWarrior from 3MCs that are 1E of the Aleppo ruins.
Catapult in Halifax damages one of three Hittite rArchers 1SW of Halifax. 2 vSpears in Halifax.
Don't want an American city in our own backyard.
Wake vHorse in YarYar, move SE-S-S, now 1E of the American settler pair (rSpear and settler) on the hill of our ruined city.
Minor Skirmishes
vHorse vs. American rSpear, Horse is redlined and retreats (13 of 14).
YarYar catapults put 2HP on German rSword in the hills.
eSword vs. American rArcher 1/3 near YarYar, one swing and the Yank dies (14 of 15).
Move other vHorse in YarYar to fight settlers.
vHorse vs. American rSpear 2/3, American Spear is redlined but wins (14 of 16).
vArcher vs. Hittite rArcher 2/3, Hittite Archer is redlined but wins (14 of 17).
Wake vHorse in Rowdy Rostov, head 4N, plan to attack the Yank's settler/spear next turn.
Worker in Yakkity Yakutsk moves to connect Halifax, SW-S.
vSpear moves to cover the worker.
Wake rArcher in YarYar.
rArcher vs. German rSword 1/3, German Sword wins (14 of 18).
Workers in Rowdy Rostov move to make road to New Aleppo, SW-S, protected by FirstSwordArmy.
Lost 1 vHorse, 1 vArcher and 1 rArcher.
Cycle through the cities.
YarYar vSpear -> vArcher, 5 turns. YarYar works the flood plain, now grows in 2, which will reduce the time to make the vArcher.
[IBT]
Germans want to talk. In a normal game, Sure. In AW, no way.
In the ruins of Aleppo, our eSpear defeats a 3MC, but is redlined (15 of 19).
A second 3MC kills our eWarrior (15 of 20).
An rArcher then kills our redlined eSpear (15 of 21).
Hittite Archers move away from Halifax.
American settler pair leaves the hills for the desert.
Rowdy Rostov vHorse -> vSword, 4 turns.
Yakkity Yakutsk catapult -> catapult, 4 turns.
06 70 BC
Worker moves onto Horse resource NE of Halifax, will begin to reconnect next turn. Halifax connects to Rowdy Rostov. It is not isolated as I once thought.
vSpear moves with the worker.
Workers make road to New Aleppo.
Two Hittite Archers near FirstSwordArmy. Catapults hurt each, 1 red, the other yellow.
Send vSpear in RR to the FirstSwordArmy. It could be attacked by the Archers and by two r3MCs.
Fortify that vSpear.
Lots of catapults with no targets. For now, this is good.
Minor Skirmishes
vHorse vs. American rSpear 1/3, Horse wins and gets 2 slaves (16 of 22).
Slaves move south, vHorse moves with them.
New vHorse in RR moves to join FirstSwordArmy.
vHorse vs. Hittite rArcher 1/3, Horse wins flawlessly (17 of 23).
vHorse, with movement left, 1N to join FirstSwordArmy.
[IBT]
No attacks.
3MCs head to Hattusha.
German settler pair north of YarYar.
Iron Hill vSpear -> vSword, 5 turns.
07 50 BC
Can't drop science slider any lower and learn Mysticsm in 1 turn. Leave at 40%.
Pound Bab rBowman SE of Halifax, 1HP.
Pound Bab vSpear SE of Yakkity Yakutsk, 2HP.
Pound Barb cHorse NE of Silly St. Peteys, 1 HP.
Worker roads the Horse tile.
New vSpear in Iron Hill moves E-S-S, ending SW of Rowdy Rostov.
This Spear will guard our new city.
Slaves move south across the river. Plan for them to improve around Iron Hill.
Their wounded protecter moves into MM.
Need to get a road to Spice City. An Hittite rArcher is in the way. Want to move everybody and not split our forces, so no catapult attacks.
Minor Skirmishes
eSword vs. rArcher 2/3, Sword wins (18 of 24).
Five catapults, 3 workers, 1 vSpear, 1 vHorse and the FirstSwordArmy join the eSword.
FirstSwordArmy fortifies.
This stack can be attack by 2 r3MCs and 3 rArchers.
[IBT]
Bab warrior attacks Halifax and dies (19 of 25).
German settler pair 1N of YarYar (catapult range).
3MCs look like they are heading to RR or MM.
Bab Spear moves away from Yakkity Yakutsk.
We learn Mysticsm, begin to learn Polytheism, 12 turns at current science.
Mosiac Moscow settler -> vSpear, 2 turns (may change).
Germans are building Hanging Gardens.
08 30 BC
Drop science to 30%, go from -8gpt to -3gpt, Poly in 16 not 12.
Pound Hittite rArcher south of Yakkity Yakutsk, 1HP and 1 miss.
Pound Bab rBowman SW of Halifax, miss.
Rowdy Rostov could be attacked by five units this IBT, 3 3MC and 2 Archers.
Pound v3MC in grass, 1HP.
Pound r3MC in forest, miss, 1HP.
Both 3MCs in the forest are 2/3.
Pound v3MC, 2HP, now yellow.
Pound v3MC, 3HP, now red.
Up north, pound German settler pair; 2HP on rSpear in forest.
Workers build the road to Spice City.
American slaves move onto hill 2NE of Iron Hill to mine and road.
Minor Skirmishes
eSword vs. German rSpear 1/3 (rSpear in forest, with 2 Barb warriors close by; Sword can defend better than Horse), Sword wins (20 of 26).
We gain 2 German slaves, move them into YarYar.
vHorse vs. v3MC 1/4, Horse wins (21 of 27).
vHorse joins FirstSwordArmy and fortifies.
Mr. Rowdy Rostov (eSword) vs. Hittite rArcher, Mr. Rowdy Rostov wins flawlessly (22 of 28).
FirstSwordArmy vs. r3MC 2/3, FSA wins and a unit in the Army promotes (23 of 29).
FirstSwordArmy vs. r3MC 2/3, FSA wins again (24 of 30).
vSpear with FirstSwordArmy fortifies.
vSpear moves into Rowdy Rostov and fortifies too soon.
Wake vSpear in Rowdy Rostov and move SE-S and stops; I woke the wrong Spear. This vSpear in a grassland and not fortified.
Settler leaves MM, SW-SW-S, now due north of RR.
vSpear from MM protects settler.
eSword with FirstSwordArmy fortifies.
FirstSwordArmy faces three attacks: 1 r3MC and 2 Hittite rArchers.
[IBT]
3MC attacks the solo vSpear, is redlined and retreats (25 of 31).
Second 3MC attacks the wounded solo vSpear and dies (26 of 32).
eSword defeats 4 Barb cWarriors (30 of 36).
Someone thinks we need to build the Heroic Epic.
YarYar vArcher -> vSpear, 7 turns.
Halifax catapult -> catapult, 5 turns.
Germans are building the Pyramids.
09 10 BC
Pound the Bab rBowman near Halifax, 1HP.
Pound the Hittite rAcher near Halifax, 1HP.
Pound the German rSword 1S of YarYar, 2 misses.
Pound the German vSword 1W of YarYar, 1HP.
Pound the Hittite rArcher near FSA, 2nd HP.
Worker begin to mine the BG near Spice City.
Redlined vSpear moves to RR.
Minor Skirmishes
eSword vs. r3MC 1/3, Sword wins, now at 2/5, in the ruins of Aleppo, no enemy units in the surrounding hills (31 of 37).
Mr. Rowdy Rostov (eSword) vs. Hittite rArcher 2/3, Mr. Rowdy wins flawlessly (32 of 38).
The road to Halifax does not get pillaged this IBT, something that rArcher could have done.
Our settler pair now SE-S and cross the river, now 1SW of RR.
Will be in position next turn.
American slaves begin to mine the hill 2NE of Iron Hill.
eSword moves back into YarYar.
Move 1 catapult from Yakkity Yakutsk towards MM; YakYak builds catapult this turn.
Move German slaves SE-S-S; plan to join up with American slaves. Too hot around YarYar for slaves to make improvements.
Do not attack redlined Hittite rArcher near FSA. Could only attack with FSA and upon winning, FSA would be in the forest.
Cycle through the cities.
Mosiac Moscow vSpear -> settler, 2 turns.
[IBT]
No attacks, just unit shuffle.
Silly St. Peteys catapult -> catapult, 5 turns.
Rowdy Rostov vSword -> vSpear, 3 turns.
Yakkity Yakutsk catapult -> catapult, 4 turns.
10 10 AD
Drop science to 20%, now again at -3gpt, Poly in 20.
Horses are connected again.
Move new catapult in SSP to YarYar.
Pound German rSword 1W of YarYar, 1HP.
Pound German rSword 1W of YarYar, 2nd HP.
Pound German rSword 1S of YarYar, miss.
German slaves SW-S, cross river and stop.
Mr. Rowdy Rostov moves into RR and fortifies.
Horses connected, worker and vSpear move 1NW to reconnect with this part of the road network.
Move catapults out of Halifax westward on the road to RR.
Pound Bab rBowman, 1HP.
Pound Bab rBowman, 2nd HP.
Pound Hittite rArcher 2/3, miss.
Pound Hittite rArcher 2/3, 1HP.
Pound Hittite rArcher, 1HP.
Pound Hittite rArcher, miss.
Pound Hittite rArcher, miss.
vSword and vSpear from Rowdy Rostov follow the new road to the FirstSwordArmy.
Our settler pair move onto the jungle spices.
FirstSwordArmy joins them.
Wounded eSword 2/5 in the ruins of Aleppo moves onto Hittite Mountain.
Wake rSpear on Hittite Mountain, move 1W to the home of New Aleppo (or whatever we call it).
[IBT]
And the save is
>>HERE<<.