Cbob01 - Turnlog 850 AD+
Preflight Assessment:
Remaining Anarchy: 2 Turns
Researching: Invention
To all appearances, we have 0 beakers invested. That's what CA2 tells me, anyway.
We have 21 cities and 3 armies, so we can support another. As the FP is in place in Murmur, I think that's the next logical choice for a leader (Trotsky).
Looks like Germany is really crowding YarYar and the Northwest.
I only see 2 American cities: New York and Philadelphia.
I only see 2 Hittite cities: Tyrana and Harran.
State of our Glorious Military:
2 Settlers
29 Workers
1 Archer
13 Spears
15 Swords
5 Ponies
11 Pikes
35 Cats
3 Armies (Swords all)
8 MI
State of our Glorious Empire:
Builds:
Harbor [1]: Omsk
Medieval Infantry [3]: Yakkity Yakutsk, Iron Hill and Rowdy Rostov
Pikemen [10]: NHT, Halifax, YarYar, JellyBank, H&S, Savignon Samara, Murmur, Somewhere
City,Tarsus, Ugarit
Trebuchet [5]: SSP, Gold Hill, West Moscow, Hattusha, Anywhere
Walls [1]: Hattusas
Library [1]: Mosaic Moscow
According to our Military advisor, we are strong compared to everyone. Obviously, I can't kill everyone off in 10 turns.
I see some cats, a spear and a sword south of West Moscow. All but one have movement left, so I move them South into the forest by New York.
Long-term goals:
Unchanged. The same thing we do every night, Pinky. Try and take over the world.
Mid-term goals:
Eradicate Germans, Americans, Hittites and Babylonians, not necessarily in that order.
Short-term goals:
1) Survive.
2) Keep Iron Pillaged.
3) Become a monarchy
4) Kill off at least one of the following: (a) Hittites; or (b) Americans.
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IBT:
Bab longbowman attacks Hattusas. Repelled by our valiant Pikeman (1-0).
Lots of Babs and Germans running around, no other attacks.
Babs drop off bowman next to Ugarit.
Turn 1: 860
Bombard NY. They've got at least 2 and maybe 3 spears in there.
Bombard Bab Bow out of Hattusas.
Bombard German Pike on the mountain by NHT. Takes forever, but I finally redline him.
Kill Pike (2-0) with eSword, but no leader. Move a Pike and a spear to cover him.
Wake Trotsky. The Fourth Army is born. I have yet to determine if I have enough MDI to fill it.
First Sword army pillages a road and begins trek back to other German iron.
Second Sword army kills a Bab bow (3-0).
Second sword army kills a pike at Ashur (4-0) but takes a beating doing so (down to 5/13).
Stack of cats moved into YarYar. Elite MDI from same stack sent to SSP because the German MDI is headed that way.
Kill bab bowman by Ugarit (5-0)
We've got 8 slaves by JellyBank. A mine is 36 workerturns, a road is 18 workerturns. If I had one more slave, I could mine it in 4 turns. As it is, I'll assign 6 to mine (6 turns) and 2 to road (9 turns). As JB is already tied into the road network, the shields are more important than the commerce, IMO.
Begin clearing forest by Iron Hill.
check CA2:
Americans are willing to negotiate.
Babylonians are willing to negotiate.
Germans are willing to negotiate.
Hittites are willing to negotiate.
I'm not.
IBT:
Germans attack the small stack by NHT. Three Germans die (8-0).
Lots of Babs running around, but no other attacks.
We become a Monarchy.
Turn 2: 870
Head for F1 to adjust sliders. With both at 0%, we're at +75. We'll see how this shakes out.
This is going to take some work to straighten everything out now that the depo penalty is gone.
Shave one turn off the mace at Iron Hill. Now due in one, 3 happies, 3 unhappies, growth in 20.
In Tarsus, keep starving. Make all specialists in resisting cities into scientists.
I look at short-rushing units. Most are too expensive. At Hattusha, we've got 2 shields in to a treb & 14 turns to go. Switch to worker, rush for 32 gold, switch back to treb. 10 turns now.
Go to gold hill. Try to move a citizen. I have to turn off the governor?!?!
Based on a production/mm discussion from Aabra 01, I set the governor to "emphasize production" in
all cities.
Bombarding of Harran is miserable. Only 1 hit.
Babs moved a spear and a bow in on the 2nd sword army. Army kills the bow (9-0) but is now at 2/13. Fortunately, I cleared a path where the army can get ontoa hill and heal for a turn or two.
First Sword Army kills a pike at Frankfurt (10-0).
Bombard NY. Don't do enough damage to risk losing units.
Kill a German archer w/ our elite archer (11-0).
One final look at F1 before hitting enter.
We've got 3 luxes and are capable of running 0% lux.
With Science at 50%, we're at +5 gpt and Invention in 12.
IBT:
Babs run around a lot.
Babs kill a horse I had put on a hill for visibility. (11-1). Unfortunately, he redlined himself doing so. I'll deal with him in a minute.
Babs actually send units after 2nd Sword army. Unfortunately (for them), they can't get to him to kill him. He may be running for a bit, but I'm going to try to keep him alive, if only to occupy Babylonian units.
Germans move a rMDI onto the hill by SSP.
Hittites reinforce Harran. I've got an army here, but only 7 cats. Don't know if that will be enough.
Builds:
Iron HIll: Mace --> Mace (4)
Yakkity Yakutsk: Mace --> Mace (4)
New Horse Town: Pikeman--> Pikeman (6)
Turn 3: 880
eMDI in SSP kills German MDI on hill. (12-1)
At H&S, we've got an oddball number of slaves (5), but I begin clearing some jungle.
Catapult bombardment at Harran reveals 2 spears (1 r, 1 v) and 1 archer.
Bombard and Kill german archer out of W. Moscow. (13-1).
Send Oleg (who is elite*) to join the army.
Game is irrigated.
Yakkity is about to riot. I swap some tiles around. I raise the lux slider 10%. That allows me to squeeze 12 spt out of Yakkity for 4-turn maces and do the same with Mosaic Moscow. Beakerheads everywhere find themselves working construction. Rowdy Rostov goes from 8-turn maces to 6-turn maces.
At -9 gpt, we can still have Invention in 12.
IBT:
Babs keep attacking Hattusas & keep dying. (14-1).
Lots of Babs running around. Reinforcements coming out of Ellipi.
Germans running around at Leipzig.
Builds:
Moscow: Library--> Mace (4)
Turn 4: 890
Bombardment at NY does not happen. A German Mace is moving in on me. Bombarded and killed w/ eSword (15-1). No leader.
Apparently, the Hittites don't like leaving archers in danger's path. Bombard Harran and take it. (17-1)
Unit costs (52 gpt) force me to turn down the science. Invention due in 15. A thought here: Maybe it's time to start rejoining some of our native workers to cities in favor of slaves?
IBT:
Lots of bad guys running around. None brave enough to attack.
Germans are shuffling aroune near YarYar again.
Builds:
Rowdy Rostov: Medieval Infantry --> Medieval Infantry (6)
YarYar: Pikeman -->Pike (10)
Murmur: Pike --> Pike (5)
JellyBank: Pike --> Pike (8)
Turn 5: 900
Begin moving Third Sword Army & the cats towards Tyrana.
I now have enough MDIs at Rowdy Rostov to fully load the First Mace Army, and I do. The First Mace Army is 13/13 HP, and 4.2.2.
I send it towards the Babs.
First sword army kills a german archer (18-1). Ready to pillage their spices.
Second sword army flees, but he's being pursued by no less than 4 or 5 Bab units now.
Bombard German MDI out of YarYar, but don't do enough damage to risk attack.
IBT:
Babs kill a pike at Hattusas (18-2)
Builds:
H&S: Pike --> Pike (5)
Somewhere: Pike-->Pike (6)
Turn 6: 910
Third Sword Army kills an American archer (19-2), gathers cats from Tarsus, and takes a position on the hill overlooking Tyrana.
Bombardment of NY commences. Spears redlined and citizens killed.
NY falls. It's only a size 2, so I decide to keep it. I set its production to wealth until resistance is quelled. Four new slaves taken.
Second Sword army does not appear to have healed in enemy territory like I thought he would. Still fleeing, still being chased.
First Sword army pillages German spices.
I know we don't have a lot of gold to upgrade. Nonethless, I upgrade one vSword at H&S to MDI for 30 gold. They just produced a Pike & I use it for MP duty there, sending MDI to front.
First Mace Army takes a Bab Bowman as its first Victim (20-2)
I've accidentally allowed an American archer to get close to the twin empty cities. I pull a soldier from RR, but the MP issue forces me to make a geek for a turn.
IBT:
American archer attacks Murmur & dies. (21-2).
Lots more German & Bab units running around.
Builds:
Yakkity Yakutsk: MDI--> Library (4)
Halifax: Pike --> Treb (5)
Turn 7: 920
First Mace Army kills 2 bab bows (23-2)
eMDI kills a third (24-2)
vMDI kills a fourth (25-2)
Resistance has ended in NY. Switch build to archer.
Bombard Tyrana. Two of the three defenders fall to the Third Sword Army (27-2), but I run out of attacks. Drat.
MI kills a Bab spear at Ugarit. (26-2)
IBT:
German forces gathering N of JellyBank.
Americans attack at NY and die (27-2)
Builds:
Mosaic Moscow: vMDI-->vMDI (4)
Iron HIll: vMDI --> vMDI (5)
Gold HIll: treb -->treb (8)
Turn 8: 930
Bombard the Germans from JellyBank.
Bombard Tyrana.
Third Sword Army kills an archer at Tyrana (28-2)
Tyrana falls and . . .
The Babs still haven't hooked up their southeastern iron, so 2nd Army takes this opportunity to kill a Bab worker. With 2/13 HP, I don't want to try walking that worker all the way back home.
At JellyBank, vMDI kills a German archer (29-2)
I take a look at F1. I can cut Invention to 7 turns (from 10), by going to -17 gpt. We've got 301 in the bank, so I go for it.
IBT:
The Glorious Second Sword Army finally succumbs to Babylonian treachery (29-3), but not before killing one more Bowman (29-4)(If I've tallied the army wrong, someone let me know).
Barbs show up near Ugarit.
Builds:
NHT: Pike --> MI (8)
I add a front facade to our palace.
Turn 9: 940
Kill a German MDI at JellyBank (30-4)
Kill a German archer while I'm at it (31-4). Unfortunately, this redlines a horse.
IBT:
Lots of Germans running around, no attacks.
Builds:
SSP: Treb--> Treb (8)
Murmur: Pike --> Pike (5)
Turn 10: 950
Move stack into position to take Philadelphia. The actual capture I will have to leave for the next player.
Redline a German vMDI at JellyBank, then attack with a 4/4 vMDI of our own and LOSE! (31-5).
Set up stack North of Ellipi.
Pillage a mine at Hamburg.
Attack a Spear with a horse at Ugarit. Drat (31-6). Not a great note to end on, but that's the way the ball bounces, I guess.
So continue Aabraxan's Chronicles of Conquering Cossacks.
Final Checklist:
Germans -- still here
Babylonians -- still pestering me
Americans -- on the endangered list
Hittites -- Gone the way of the dodo.
State of the Military:
Settlers: 2
Workers: 35
Archers: 1 (elite)
Spears: 13
Sword: 11
Horses: 3
Pikes: 19
Cats: 35
Armies: 3
Maces: 14
Trebs: 2
Notes for next player.
Down by Philadelphia, there are a couple of cats left unprotected. Apologies about that. It's late and I just plain old fumble-fingered their placement. Unless the Americans destroy them, you should be able to capture them next turn.
I lost the Second Sword Army, which was busy pillaging Babylonian iron. Getting another army down there to keep that pillaged ought to be a priority for the next leader. The First Mace Army at Ellipi ought to be pretty well stationed to head down that way.
Yakkity Yakutsk will finish its Library on the IBT. I don't know who needs one next, but that will free up Yakkity to crank out a couple of MDIs on your set.
I didn't get any new cities places, but I cleared ya out some room.