CBob04 Achtung Panzer!

The misclick happened on Turn 6 of my set. I'll reload and trade the luxes for the furs - that 37gpt could better be spent upgrading Galleons to Transports!
 
Pre-turn:

MM:
Centralia - reassign citizens, gaining 3-turn Infantry. I lose one beaker doing this, but it seems worth it.
Stuttgart - shifts a citizen from coast to mined grass. SE due in 5 instead of 6.
Akwesasne - needs a 'duct to grow. Get rid of 4 excess fpt, Factory due in 12 instead of 14.
Bonn - switches production to a 'duct. It can easily grow to size 12 with a little worker TLC.
Salamanca - isn't growing. Switch a citizen to a food tile; factory due in 24 instead of 22 - and growth in 15 (I'll switch it again next turn for +2 fpt).
Berlin - still working forests! They ought to have been chopped by now. Switch a worker off a forest; US now due in 3.
Niagara Falls - now grows in 2, Mkt still due in 2.
Leipzig - holy wasted shields, Batman! 62 spt on 90-shield Infantry! This will be a great Panzer-making city :D
Hamburg - lookin' good.
Grand River - faster growth. Factory now due in 17. Needs Worker TLC.
Konigsberg - with a bit of Worker TLC, can make 2-turn Infantry and even 2-turn Panzers!
Frankfurt - needs some MM to get to 2-turn Infantry. Requires shuffling the cities around it.
Allegheny - has an unused 'duct. Set citizens for 2-turn growth.
Munich - needs worker TLC
Heidelburg - needs worker TLC
Nuremberg - ugh, this one will never be a powerhouse producer. I think I can get it up to 4-turn Panzers though.
Cologne - MM'd for science; SE still due in 1.
Hannover - looks good. Can probably get 2-turn Panzers later on.
St. Regis - Desperately needs a Harbor and some Worker TLC.
Bremen - Desperately needs a Harbor. Some Worker TLC would help, too.

Sci slider to 100% - Combustion in 4, -80 gpt.

Scandinavia offers WM+3gold for our WM.
Mongols offer WM+50 gold for our WM.
Babylon will offer Nationalism, WM, 49 gpt, and 70 gold for Sci Method and Industrialization. They'll offer either Nationalism or the WM+gold for Sci Method alone.
Egypt will give us Nationalism + 32 gold for Sci Method.
Abe will offer Nationalism, WM, 83 gpt, and 29 gold for Sci Method and Corporation. Hmm, I should trade away Industrialization before Abe does.
Arabia wants at least 2 techs for Nationalism.

Trade the WM around.

America - pays 3gpt + 27 gold.
Babylon - pays 8 gold.
Egypt - pays 12 gold.
Arabia - pays 4 gold and territory map.
Mongols - pays 50 gold and his WM.
Scandinavia - pays 3 gold and his WM.

Babylon - pays WM, 49gpt, 64 gold for Industrialization.
Industrialization won't really buy anything else - people want it plus Sci Method in exchange for Nationalism. I'll try again in a couple of turns.

Disband three ACavs in Bonn. Duct finished in 2, growth in 5.
Disband remaining 5 ACavs in Stuttgart. SE now due in 2.

We're down to -12 gpt at 100% science.

IT:

Scandinavia and America sign MPP.
WLTC day ends in a lot of places.
Heidelburg: Inf->Inf
Cologne: SE->Inf
St. Regis: Duct->Harbor
Bremen: Factory->Harbor

Turn 1 (1305 AD):

Upgrade three Muskets to Infantry.
Salamanca - MM for growth, Factory due in 27.
Sci slider to 90%, Combustion still due in 3.
Cancel the RoP with Babs and two gpt-for-lux deals with Babs and Egypt.
I'll do more trading next turn when another round of deals ends.

IT:

Babs boot our Frigate from their territory.
Leipzig: Inf->Inf
Konigsberg: Inf->Inf
Frankfurt: Inf->Inf
Munich: Galleon->Galleon
Bonn: Duct->Factory

Turn 2 (1310 AD):

Cancel trade embargo vs. Vikings, along with other lux/gpt deals.
Ham: Sci Meth for Nationalism.
Cleo: Sci Meth for WM, 59gpt, and 100 gold.
Abe: Sci Meth for Gems, WM, and 13 gold.
Abu: Sci Meth, Ivory, Wines for 107 gpt plus WM and 60 gold.

Upgrade the last Musket to Guerilla.

IT:

Berlin: US completes. Making Infantry
Niagara Falls: Mkt->Factory
Hamburg: Inf->Inf
Stuttgart: SE->Frigate
Palace expansion. I add a hallway.

Turn 3 (1315 AD):

Worker moves...railing...zzz...

IT:

Combustion->Mass Production (due in 6)
Leipzig: Inf->Inf
Konigsberg: Inf->Transport
Heidelburg: Inf->Destroyer
Nuremburg: Cav->Destroyer
Cologne: Inf->Destroyer
Hannover: Inf->Inf
Bremen: Harbor->University
Centralia: Inf->Inf

Turn 4 (1320 AD):

Rail a couple of squares near Hannover and Centralia - that gets them enough shields for 3-turn Infs.
Disband the MDI armies in Bonn. Factory goes from 112 to 18 turns.

IT:

Berlin: Inf->Inf
Frankfurt: Inf->Inf
Munich: Transport->Destroyer
St. Regis: Harbor->Factory

Turn 5 (1325 AD):

Switch Nuremberg to Arty. After reviewing troops, I think we need a few more of these.
I'm going to set up a settler pump in Bremen. It will be ready to go in 1350.

IT:

Leipzig: Inf->Inf
Hamburg: Inf->Inf
Konigsberg: Transport->Transport
Allegheny: Uni->Arty

Turn 6 (1330 AD):

Misclick a trade and reload. Renew Furs deal: We get Egypt's WM, 92 gold, and Furs in exchange for Ivory and Wines.
Sci slider to 90%, Mass Production still due in 3.

IT:

Berlin: Infs
Frankfurt: Infs
Heidelburg: Destroyer->Cruiser
Hannover: Infs
Centralia: Infs
Stuttgart: Destroyers

Turn 7 (1335 AD):

Worker moves...zzz...

IT:

Leipzig: Infs
Konigsberg: Transport->Cruiser
Munich: Destroyer->Cruiser
Nuremberg: Arty
Cologne: Destroyers

Turn 8 (1340 AD):

Upgrade two Galleons to Transports.

IT:

Mass Production->Motorized Transportation
Berlin: Infs
Hamburg: Infs
Frankfurt: Infs

Turn 9 (1345 AD):

Sci slider to 100%, MT due in 5.
Move some Destroyers to get a view of the seas off our eastern coast.

IT:

Leipzig: Infs
Allegheny: Arty
Bremen: Uni->Settler
Centralia: Infs
Pollution strikes Hannover. I ignore it in favor of laying more rails.

Turn 10 (1350 AD):

Bremen can be a 2-turn settler pump, but its grassland tile needs to be irrigated. I suggest doing this on Turn 11.
We may need to renegotiate the Coal deal with the Babs after this turn.
We have 15 Cavs and 56 Infantry - think that'll be enough? ;)

Akwesasne and Salamanca need 'ducts in order to grow - those should be started as soon as the Factories in those cities complete.
 
No problem with a reload on the misclick. Been there done that myself.

Uh, Joan isn't in this game. The Pink Powder-Puff Civ is actually the Arabs.
old people have trouble with colors, etc. :blush: y'all got the gist.

AC don't upgrade, so no problem with disbanding. Ditto on the obselete armies.

US is magic WW removal. No police stations.

The brain cell is saying trade for Nationalism for gpt or steal it.

Been a while, but I don't think we'll need any sort of navy after we build enough destroyers. with flight we'll have all the airbases we need to do as we will.

Just keep in mind we can't build anything but military stuff if we mobilize.

Respectfully suggest any overseas invasion plan should be dotmapped with lots of discussion.

EDit: e finished while I was blithering. Hope what I said still makes sense.

EDIT2: Just read the log. All is good. :salute: Looking at save.
 
Roster:
Elephantium - just played
TheOverseer714 - UP!
Admiral Kutzov - on deck
CommandoBob - warming up

Tad Empire_0_o - lurking
Cerenkov - lurking
Sasquatch - lurking
ThinkTank - lurking
 
Way too much time on my hands.

Can't recall another game running 100% science in republic with positive gpt this late in the game. :) :salute:

Once we've got panzers, land 2-3 panzer armies near Thebes and pillage the BFC totally. Armies move west to support assault on Memphis. No pillaging around Memphis as we want to connect the furs ASAP.

Leipzig should be building armies not infantry. If I've not totally lost it, we can support 2 more armies.

Meanwhile, landings with the infantry, artillery, combat settlers (all the single units and 1 or 2 armies) long the coast between Philly and Houston. Philly, Houston, Byblos, and Aydos get wiped and resettled. We pick up gems and another source of oil. The units drive towards Memphis. Pincer movement.

Declare but don't invade until 2-3 turns after the declaration. Bring in Arabs against both on turn 1 of the declaration. Should get all the Egyptians running south before we invade.

We'll need some strong garrisons to protect from Americans.

Bombers, bombers, bombers. Need to research flight as soon as we reach the modern age.
 
We have a Leader, too - he can create an Army, unless we're saving him for a SW.

I didn't realize that we could build armies in Leipzig :blush: I should've paid some attention to the Mil Academy there...
 
Flight will be the last needed IA tech before the age change, so we might want some pre-builds for bombers ready. As far as having a leader goes, make him into an army, AFAIK, the only SWs left are Wall Street, Battlefield Medicine, and Apollo Project. Wall Street is cheap, and the others won't be necessary. Leipzig should indeed be building armies as long as it can. I will probably start tonight, so any further thoughts would be appreciated.
 
I think we've already built Wall Street.

They aren't any 1 tile islands, so we don't need Marines for that. I do remember seeing some inhabited 2 and 3 tile islands. They could be sticky if the AI turtles down.
 
We'll have some units of Gomer Pyles and Sgt. Carters. :D
 
I have played out my turns, kind of slow and a bit boring. Next player, the fun begins. We are now modern, so the war to end all wars can start any time. Troops can land on American shores next turn. Here is the turn-log:

Spoiler :

Pre-Flight: CivAssist 2, Word running. Open the save, look things over. Change Leipzig to an army, might as well build another. Change a couple of Infantry builds to Artillery, I think we have plenty of Infantry. Make Barbarossa into an army. Otherwise, all looks good.

Civilian units:
Workers 15
Slaves 32
Military units:
Swords 1
Infantry 56
Cavalry 15
Artillery 18, )2 captured)
Armies 4, all empty
Guerillas 18
Ships:
Galleons 4
Frigate 2
Transports 9
Destroyers 4

Press enter=>

IBT: Babylon wants to end the Coal deal, I renegotiate it adding 1 gpt, since America and Egypt are our first targets.
Vikings want to renegotiate peace, WTH!, I made sure always renegotiate deals was off. I refuse and we are at war again. I promise to save them for the big battle.
Berlin Infantry=>Artillery.
Frankfurt Infantry=>Artillery.
Heidelburg Cruiser=>Cruiser.
Hannover Infantry=>Artillery.
Stuttgart Destroyer=>Destroyer.
A whole bunch of deals end, lower us to -136 gpt, time to play lets make a deal.

Turn 1, 1355 AD: Railing continues.
Offer the Arabs Atomic Theory, they will give us Communism, Fascism, WM, 40 gpt and 50 gold. I check CA2, Babylon has neither tech, I’ll bet they will pay handsomely for them. I take the deal.
Bad move, the Babs are poor, they will only give 6gpt, WM and Horses for Fascism.
Go back to the Arabs, trade them the Corporation for 41 gpt and 3 gold.
That gets us to -49 gpt, better.
Set some pre-builds up so that we’ll get some insta-Panzers.

IBT: Hamburg Artillery=>Police Station(insta-Panzer).
Konigsberg Infantry=>Artillery.
Nuremberg Artillery=>Police Station(insta-Panzer).
Cologne Destroyer=>Destroyer.
Bremen Settler=>Settler.
Akwesasne Factory=>Aqueduct.

Turn 2, 1360 AD: Railing, otherwise, nothing worth reporting.

IBT: Some Berserks mill about, but there’s no target they will risk.
Munich Cruiser=>Cruiser.
Centralia Artillery=>Police Station(insta-Panzer).
Pollution near Bremen.

Turn 3, 1365 BC: Clean pollution. Railing. Lower tech slider to 50%, Motorized Transportation in 1 at +404gpt.

IBT: Abe dials us up, wants to trade WMs, why not? Make the trade.
Motorized Transportation arrives, next is Flight in 6 at -66, gpt, slider at 100%.
Stuttgart Destroyer=>Destroyer.

Turn 4, 1370 AD: Railing. Change some builds, we get 5 Panzers next turn.
Begin cleaning the pollution near Hannover, I hate the stuff.

IBT: Berlin Panzer=>Panzer.
Hamburg Panzer=>Panzer.
Frankfurt Panzer=>Panzer.
Allegheny Panzer=>Panzer.
Heidelburg Cruiser=>Cruiser.
Hannover Panzer=>Panzer.
Bremen Settler=>Settler.

Turn 5, 1375 AD: I can’t resist, I load 4 Panzers into Rommel 1.
More railing, finish cleaning the pollution near Hannover.

IBT: Konigsberg Cruiser=>Cruiser.
Cologne Destroyer=>Destroyer.
Centralia Panzer=>Panzer.

Turn 6, 1380 AD: John Henry time. (Railing) Note that our military support is now costing 218 gpt!

IBT: Berlin Panzer=>Panzer.
Leipzig Army=>Panzer(we have our 5 armies, can’t build any more.)
Frankfurt Panzer=>Panzer.
Nuremberg Panzer=>Panzer.
Stuttgart Destroyer=>Destroyer.
Pollution appears at Stuttgart.

Turn 7, 1385 AD: Clean up the pollution. Railing. Fill Barbarossa 1 with 4 Panzers.

IBT: 5 Berserks enter our lands, should be easy meat for Panzers.
Hamburg Panzer=>Panzer.
Grand River Factory=>Bank.
Munich Cruiser=>Cruiser.
Hannover Panzer=>Panzer.
Bremen Settler=>Artillery.(screwed up the settlerfactory due to too many shields)

Turn 8, 1390 AD: Redline all Berserks with Artillery, 3 Panzers become elite in killing them. Railing is almost complete.

IBT: 1 more victim, err Berserker drops by.
Salamanca Factory=>Aqueduct.
Berlin Panzer=>Panzer.
Leipzig Panzer=>Panzer.
Konigsberg Transport=>Transport.
Frankfurt Panzer=>Panzer.
Allegheny Panzer=>Panzer.
Heidelburg Cruiser=>Transport.
Centralia Panzer=>Panzer.

Turn 9, 1395 AD: Redline Berserks with Artillery, Panzer becomes elite killing him.
Load Horsa 1 with 4 Panzers.
Load first wave on Transports, 12 Artillery, 12 Infantry, 3 Panzer Armies, 3 Settlers.
Lower tech slider to 70%, Flight in 1 turn at +176 gpt.
Upgrade the last 4 Galleons for 600, maybe should have just disbanded them and built 4 Transports from scratch.

IBT: Flight arrives, then we get Rocketry for free, then I choose to research Computers next at 80%, +6 gpt.
Cologne Destroyer=>Destroyer.
Stuttgart Destroyer=>Destroyer.
Akwesasne Aqueduct=>Bomber.

Turn 10, 1400 AD: Move the first wave to within 6 tiles of Philadelphia and Houston, landings can commence at any time.
The railing is down to the cities in old Iroquois land.
The next player gets to start Ragnarok/Armageddon.

Cities:20
Berlin: Size 12, growth stalled, Panzer in 1 turn.
Leipzig: Size 12, growth stalled, Panzer in 1 turn.
Hamburg: Size 12, growth stalled, Bomber in 1 turn.
Frankfurt: Size 12, growth stalled, Bomber in 1 turn.
Konigsberg: Size 12, growth stalled, Transport in 2 turns.
Cologne: Size 12, growth stalled, Destroyer in 3 turns.
Heidelburg: Size 12, growth stalled, Transport in 2 turns.
Munich: Size 12, growth stalled, Transport in 1 turn.
Nuremberg: Size 12, growth stalled, Panzer in 2 turns.
Hannover: Size 12, growth stalled, Bomber in 1 turn.
Stuttgart: Size 12, growth stalled, Destroyer in 3 turns.
Centralia: Size 12, growth stalled, Panzer in 2 turns.
Grand River: Size 11, growth in 4 turns, Bank in 5 turns.
Bremen: Size 10, growth in 1, Artillery in 3 turns.
Niagara Falls: Size 11, growth in 1 turn, Factory in 25 turns.
Allegheny: Size 10, growth in 4 turns, Panzer in 2 turns.
St. Regis: Size 8, growth in 5 turns, Factory in 19 turns.
Bonn: Size 8, growth in 10 turns, Factory in 2 turns.
Akwesasne: Size 6, growth in 1 turn, Bomber in 8 turns.
Salamanca: Size 6, growth stalled, Aqueduct in 4 turns.

Civilian units:
Settlers 3
Workers 15
Slaves 32
Military units:
Swords 1
Infantry 59
Panzers 16
Cavalry 15
Artillery 21, 2 captured)
Armies 5, 3 Panzer, 2 empty
Guerillas 18
Ships:
Cruisers 7
Transports 14
Destroyers 11
Unit support:
Units:183
Allowed : 56
Unit Costs: 254

Contacts: 7
Iroquois-Eliminated
Mongols-Peace
Vikings-War
America-Peace
Arabia-Peace
Babylon-Peace
Egypt-Peace

Research
Computers, 11 turns at +6 gpt

Sliders
0%/80%/20%


The save:
 
finish tomorrow

EDIT: Yesterday was tomorrow and I did finish. Took 6-7 hours IIRC. I'm just trying to come up with some kind of coherent report.

Here's our starting military:
Military
3 settlers
47 workers
1 sword
15 cavalry
59 infantry
19 artillery
11 destroyers
5 armies
16 panzers
18 guerillas
7 cruisers

Ending:
1 settler
4 workers (not counting the slaves)
10 cavalry
56 infantry
14 artillery
9 transport
1 carrier
1 battleship
12 bombers
1 jet
6 armies
34 panzers
17 guerilla
7 cruisers

Final battle record is 87-7-1 (a cav ran away)

We sort of own our continent. Khan will be dead soon. I made the assumption that I could build cities once the war started.

The rail gangs will need tweeking (I got sloppy pushing the rails to the front).

We're pretty safe to mobilize. Doesn't look like there's too many more domestic city improvements that we will need.

We could probably use 3-4 more carriers before we invade the other continent further (12-16 bombers) :devil:

I will polish the report and be back later.
 
During the ancient and early medieval periods the Germanic tribes had no written language. What we know about our early military history comes from accounts written in Latin and from archaeology. This leaves important gaps. Germanic wars against other barbarian civilizations are fairly well documented from the perspective surviving barbarian merchant records and the early documentation of the republic's founding. Germanic wars against the early Iroquis remain mysterious because neither side completely recorded the events.

The Germanic peoples often had a fraught relationship with their neighbours, leading to a period of cyclical military conflict over various territorial, religious, ideological and economic concerns prior to and during the early years of the Republic.

A dispute over access to coal resulted in a short border war along the northern tier. With the mongols and vikings behaving irrationally, a minor border readjustment was needed. The Germans, led by our glorious chancellor, mobilized a mass army which faced experienced, if ill-equiped and ill-led veteran regular Mongol and Viking soldiers. The Coal Skirmishes, while wildy successful, resulted in no readjustments of the borders as xenophobic elements of the Replublic's government blocked any annexation of territory beyond one small luxury colony and its surrounding security zone. Some speculate that the transfer of the only city spared in the war to the Babylonians was the result of outrageous secret bribes by the intelligence service of Hammi the Vicious.

The results of this war with the subsequent access to coal was the emergence of a powerful German republic and a major shift in the balance of power on the continent. Germany was now the most powerful state, the Mongols and Scandanavians being reduced to nipping curs.

The lack of foresight of the Senate imposed severe restrictions on Germany's geopraphic growth.

Although field forces were limited to 5 armies and ancillary forces, the Chancellor's discretionary funds paved the way for aggressive military preparations. The fleet was permitted to grow without restriction and exponential growth was observed in the merchant marine and combat forces. Tanks and artillery were stockpiled as rapidly as possible and the air force was established.

The Republic largely obeyed the Senate's restrictions; economic prosperity allowed the rapid expansion of military and naval forces and fueled an age of rapid scientific advancement. The German armed forces retained and expanded their strong officer corps.

The Republic continued with expanded militarisation, initially with stealth, in the late 1300's. German armed forces were deployed in secret to the American west coast with the objective of securing a source of luxury and industrial diamonds

The early 1400's saw an influx of native workers into the former frontier Iroquois towns in the southwest. Growth was rapid and not always painless with occassional short term riots. At essentially the same time, the Phony War with the Scandanavians became hot with an irrational incursion by a single berzerker into the Cologne Security Zone. Nationalist media published several reports of rape and pillage by this berzerker unit. In response, an enraged Senate ordered German troops into the Viking heartland.. In 1405, vengeful German troops marched into Copehagen, establishing the first significant territorial conquest of the fatherland in hundreds of years. Germany annexed the remainder of Scandanavia's city-states in 1415.

Ragnar's corrupt government was permitted to flee to some obscure islands. At the same time, American opportunism caused an embargo of the diamond trade in 1410. Fortunately, German Expeditionary Force One was in position to recover this vital resource. Operations began with landings near Philadelphia and Houston.

Similtaneously, bowing to population pressure, demand for "new opportunites" and declining revenues, the Senate authorized settlements in the Northern Demilitarized Zone. Salzburg was founded to more fully exploit the incense deposits.

Initial landings on American soil met fierce resistance and several corps commanders briefly lost control of their troops. As a result, Philadelphia and Houston were razed and their ground sown with salt. Combat Settlement Brigade #1 moved into the vacuum and establashed the first overseas Germanic city, Dortmund. The local commander, recognizing the tenuous situation, authorized the dismantling of several transports in Dortmund as well as the expenditure of cash from the military general reserve fund to build an airport in Dortmund.

Secondary operations on American soil went well. Herr Kennedy, the commander of the Boston defense disastorously ordered his command to open fire on our surrender envoy. Enraged by the callous slaughter of the envoy, Germanic troops took and razed Boston in retaliation. Combat Settlement Brigade #2 promptly then established Bradenberg.

The next events are arguably the most treacherous in the history of the world. Caving to the lecherous wooing of Abe, Cleo the Cretinous, declared war on the German Republic. Dortmund's heroic garrision repulsed uncounted assaults.

In response to this unprovoked attack, the Senate authorized massive bribes of ivory to entice Abu to retaliate against Cleo. The Babylonians receive massive infussions of incense and wine in return for their declaration of war against Egypt.

Independently, from his confinement, our ambassador to America inquired as to the possibility of "peace in our time" with the American government. Nothing further has been heard from our ambassador. It is believed he is sleeping with the fish.

In the first demonstrated use of our new heavier than air craft, panzers begin flying to Dortmund.

In 1425, Edfu falls to our troops. The Egyptian Menance is removed from the home continent. In what is believed to be a conspiracy, German Military Intelligence observe Mongol units "excercising" along our common border. Our Senate authorizes a pre-emptive strike and we find ourselves at war with yet another enemy. In a pact of expediency, a formal peace treaty is signed with Ragnar in return for his castrated assistance against the vikings.

Pre-postioned cavalry forces then assault and capture Oil Springs.

Expeditionary Settlement Brigade settles New Leipzig. In a deft blitzkreig, 2 panzers capture Ta-Tu.

The remainder of the first half of the century passes quickly. Settlement brigades found New Hamburg, New Koningsberg, New Frankfurt, and Canaris. Our military, with one exception, continues to prove the maxim of german military efficiency. Karakorum, Abydos, Memphis, Tabriz, Kazan, Hovd, and Choybalsam fall in rapid succession. Incompetance by the local commander results in Abydos briefly being returned to Egyptian control, but it is retaken immediately.

Several issues remain for our Republic. Pollution remains out of control in the vicinity of Bremen, Centralia, and Salamanca. Alien workers in our railroad gangs are slightly disorganized and should be examined for maximum efficiency. Naval funding should be increased, particularly in the area of naval aviators and platforms to base naval aircraft.
 
Additionally, there is no spare food available for conquered citizens in captured cities. The following should be starved to size one: Kazan, Tabriz, Mandalgovi, Karakorum, Abydos, Memphis.

Here's a rational report:
Spoiler :
We're in the modern age. IIRC the attacks can begin. I take a close look at the invasion fleet. Nice mix on the forces! :salute: Note to self: gems deal with Abe ends in 2 turns.

1405 - Merge some native workers into St. Regis and Allegheny. Start the attack on Copenhagen. Units go 6-0. Take Copenhagen.

1410 - Declare on Abe. Land troops near Philly and Houston. Build Salzsburg.

1415 - Take Stockholm, Bergen, Philly, and Houston. Philly and Houston razed. Build Dortmund. My record on this set is now 27-1

1420 - Disband 2 transports in Dortmund. Cash rush an airport for 120g. Build Brandenberg. Take Oslo. Record is now 34-1.

IT - Cleo declares!

1425 - Build New Berlin. Disband transport in Dortmund and rush the harbor. Hammy gets wines and incense to declare on Cleo. Abu gets ivory to declare on Cleo. Look at the map - Abe has nothing else I want, but he won't talk. Airlift 2 panzers to Dortmund. Capture Edfu. Declare on Khan. Peace, ROP, Alliance against Mongols with Ragnar. He throws in WM and 13g. Take Oil Springs. Raze Ereen. Build New Leipzig. Take Ta-Tu. Now 46-2.

1430 - New Hamburg built.

IT - Abu takes Blybos.

1435 - Take Ulaanbator, Karakorum, Abydos, Mandalgovl.

IT - Slap self on head - forgot to strongly garrision Abydos. Lose it.

1440 - Build New Konigsberg. Take Memphis, Abydos again, Tabriz, and Kazan.

1445 - Build New Frankfurt, Hovd, and Choybalsan.

IT - Hammy finishes Shakes.

1450 - Raze Giza. Build Canaris. Raze Avaris.

Here's the list of cities to starve: Kazan, Tabriz, Mandalgovi, Karakorum, Abydos, Memphis.

Pollution cleanup needed: Bremen, Centralia, Salamanca.

Airfields near Bonn. Slave gangs need tuned.

Final battle record is 87-7-1 (a cav ran away)

 
I am.

:confused: I thought I posted here last night stating that I was planning to do a strategy post this evening. Maybe I just Previewed and didn't Submit. :crazyeye:
 
Mongols die soon and the onslaught on Egypt will continue.

Our ROP with the Vikings ends in 15 more turns. They are a one city wonder. Honor the ROP or squash them like a bug after the Mongols? Both are on the same turndra island to our northwest.

Egypt has seven cities close to us and two more on an island. After them, or at least the seven we can get to easily, we send the Yanks packing (another 7 cities) and then we swing south to face the Arabs and then the Babylonians, right?

May have to squeeze out some settlers.

Poor Cleo. :trouble:
 
Sitting on this barstool talking like a damn fool
Got the twelve oclock news blues
And Ive given up hope on the afternoon soaps
And a bottle of cold brew
Is it any wonder Im not crazy? is it any wonder Im sane at all
Well Im so tired of losing- I got nothing to do and all day to do it
I go out cruisin but Ive no place to go and all night to get there
Is it any wonder Im not a criminal?
Is it any wonder Im not in jail?
Is it any wonder Ive got

Too much time on my hands, its ticking away with my sanity
Ive got too much time on my hands, its hard to believe such a calamity
Ive got too much time on my hands and its ticking away from me
Too much time on my hands, too much time on my hands
Too much time on my hads

Well, Im a jet fuel genius - I can solve the worlds problems
Without even trying
I have dozens of friends and the fun never ends
That is, as long as Im buying
Is it any wonder Im not the president
(hes not the president)
Is it any wonder Im null and void?
Is it any wonder Ive got

Too much time on my hands, its ticking away at my sanity
Ive got too much time on my hands, its hard to believe such a calamity
Ive got too much time on my hands and its ticking away from me
Too much time on my hands, too much time on my hands
Too much time on my hands

thanks to Tommy Shaw

Friday night I crashed your party
Saturday I said I'm sorry
Sunday came and trashed it out again
I was only having fun
Wasn't hurting anyone
And we all enjoyed the weekend for a change

I've been stranded in the combat zone
I walked through Bedford Stuy alone
Even rode my motorcycle in the rain
And you told me not to drive
But I made it home alive
So you said that only proves that I'm insane

You may be right
I may be crazy
But it just might be a lunatic you're looking for
Turn out the light
Don't try to save me
You may be wrong for all I know
But you may be right

Thanks to Billy Joel
yeah, I'm :old: , but the last brain cell ain't dead yet.

I think we can end this in 30-50 turns. Before we do any of the below, ROP with Abu and Hammy to get their forces more spread out.

In no sane order or logical order, here are my thoughts as to how to end this within 50 turns.
1. Wishy washy about a settler pump since we have to transport the damn things by boat. We can fly an armored brigade, but not a settler? Spam them from the low production cities after we...
2. Mobilize, which cuts off production of most domestic city improvements but also gets us lots of cities making 2 turn panzers. Not sure if a factory is a military improvement; something to consider.
3. Here's where I go off the deep end. There's a fleet carrying 18 infantry in 3 transports west of Salamanca. We deploy one transport each to Najran, Basra, and Anjar. With Abu running around up north, I feel we can take those cities w/o any rational bombardment.
4. Buy Hammy in against Abu whatever it costs. Maybe do a MPP before we declare. Same for Abe.
5. Kill Khan. Then kill our our rep by sweeping south and kill Ragnar. After healing, load up the army and then go kill Cleo's 2 city island.
6. Need to take and keep Thebes since we need another source of coal.
7. Reinforce our cities on the other continent for 3-5 turns.
8. Lots of homeland security troops that can be awakened and sent overseas. I'm just a paranoid old bastard to have left them at home this long.
9. Muscat is a problem that I haven't really considered. Maybe finish computers and then start Marines.
10. We should build a city SW of Stockholm.
11. There's another fleet near HeIdelburg. We can send this fleet to Khursan to secure a source of dyes.

Not sure I've got the order right, but I'm 99 44/100% sure that if we do the above, we can win in 50 turns by conquest and/or domination. Comments?
 
AFAIK Factories are not military improvements.

As for our rep, I'd prefer to keep it. We can easily kill Ragnar with a few stray Panzers produced in our core after the RoP runs out, so I don't think we gain anything by busting our rep.
 
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