Pre-turn:
MM:
Centralia - reassign citizens, gaining 3-turn Infantry. I lose one beaker doing this, but it seems worth it.
Stuttgart - shifts a citizen from coast to mined grass. SE due in 5 instead of 6.
Akwesasne - needs a 'duct to grow. Get rid of 4 excess fpt, Factory due in 12 instead of 14.
Bonn - switches production to a 'duct. It can easily grow to size 12 with a little worker TLC.
Salamanca - isn't growing. Switch a citizen to a food tile; factory due in 24 instead of 22 - and growth in 15 (I'll switch it again next turn for +2 fpt).
Berlin - still working forests! They ought to have been chopped by now. Switch a worker off a forest; US now due in 3.
Niagara Falls - now grows in 2, Mkt still due in 2.
Leipzig - holy wasted shields, Batman! 62 spt on 90-shield Infantry! This will be a great Panzer-making city

Hamburg - lookin' good.
Grand River - faster growth. Factory now due in 17. Needs Worker TLC.
Konigsberg - with a bit of Worker TLC, can make 2-turn Infantry and even 2-turn Panzers!
Frankfurt - needs some MM to get to 2-turn Infantry. Requires shuffling the cities around it.
Allegheny - has an unused 'duct. Set citizens for 2-turn growth.
Munich - needs worker TLC
Heidelburg - needs worker TLC
Nuremberg - ugh, this one will never be a powerhouse producer. I think I can get it up to 4-turn Panzers though.
Cologne - MM'd for science; SE still due in 1.
Hannover - looks good. Can probably get 2-turn Panzers later on.
St. Regis - Desperately needs a Harbor and some Worker TLC.
Bremen - Desperately needs a Harbor. Some Worker TLC would help, too.
Sci slider to 100% - Combustion in 4, -80 gpt.
Scandinavia offers WM+3gold for our WM.
Mongols offer WM+50 gold for our WM.
Babylon will offer Nationalism, WM, 49 gpt, and 70 gold for Sci Method and Industrialization. They'll offer either Nationalism or the WM+gold for Sci Method alone.
Egypt will give us Nationalism + 32 gold for Sci Method.
Abe will offer Nationalism, WM, 83 gpt, and 29 gold for Sci Method and Corporation. Hmm, I should trade away Industrialization before Abe does.
Arabia wants at least 2 techs for Nationalism.
Trade the WM around.
America - pays 3gpt + 27 gold.
Babylon - pays 8 gold.
Egypt - pays 12 gold.
Arabia - pays 4 gold and territory map.
Mongols - pays 50 gold and his WM.
Scandinavia - pays 3 gold and his WM.
Babylon - pays WM, 49gpt, 64 gold for Industrialization.
Industrialization won't really buy anything else - people want it plus Sci Method in exchange for Nationalism. I'll try again in a couple of turns.
Disband three ACavs in Bonn. Duct finished in 2, growth in 5.
Disband remaining 5 ACavs in Stuttgart. SE now due in 2.
We're down to -12 gpt at 100% science.
IT:
Scandinavia and America sign MPP.
WLTC day ends in a lot of places.
Heidelburg: Inf->Inf
Cologne: SE->Inf
St. Regis: Duct->Harbor
Bremen: Factory->Harbor
Turn 1 (1305 AD):
Upgrade three Muskets to Infantry.
Salamanca - MM for growth, Factory due in 27.
Sci slider to 90%, Combustion still due in 3.
Cancel the RoP with Babs and two gpt-for-lux deals with Babs and Egypt.
I'll do more trading next turn when another round of deals ends.
IT:
Babs boot our Frigate from their territory.
Leipzig: Inf->Inf
Konigsberg: Inf->Inf
Frankfurt: Inf->Inf
Munich: Galleon->Galleon
Bonn: Duct->Factory
Turn 2 (1310 AD):
Cancel trade embargo vs. Vikings, along with other lux/gpt deals.
Ham: Sci Meth for Nationalism.
Cleo: Sci Meth for WM, 59gpt, and 100 gold.
Abe: Sci Meth for Gems, WM, and 13 gold.
Abu: Sci Meth, Ivory, Wines for 107 gpt plus WM and 60 gold.
Upgrade the last Musket to Guerilla.
IT:
Berlin: US completes. Making Infantry
Niagara Falls: Mkt->Factory
Hamburg: Inf->Inf
Stuttgart: SE->Frigate
Palace expansion. I add a hallway.
Turn 3 (1315 AD):
Worker moves...railing...zzz...
IT:
Combustion->Mass Production (due in 6)
Leipzig: Inf->Inf
Konigsberg: Inf->Transport
Heidelburg: Inf->Destroyer
Nuremburg: Cav->Destroyer
Cologne: Inf->Destroyer
Hannover: Inf->Inf
Bremen: Harbor->University
Centralia: Inf->Inf
Turn 4 (1320 AD):
Rail a couple of squares near Hannover and Centralia - that gets them enough shields for 3-turn Infs.
Disband the MDI armies in Bonn. Factory goes from 112 to 18 turns.
IT:
Berlin: Inf->Inf
Frankfurt: Inf->Inf
Munich: Transport->Destroyer
St. Regis: Harbor->Factory
Turn 5 (1325 AD):
Switch Nuremberg to Arty. After reviewing troops, I think we need a few more of these.
I'm going to set up a settler pump in Bremen. It will be ready to go in 1350.
IT:
Leipzig: Inf->Inf
Hamburg: Inf->Inf
Konigsberg: Transport->Transport
Allegheny: Uni->Arty
Turn 6 (1330 AD):
Misclick a trade and reload. Renew Furs deal: We get Egypt's WM, 92 gold, and Furs in exchange for Ivory and Wines.
Sci slider to 90%, Mass Production still due in 3.
IT:
Berlin: Infs
Frankfurt: Infs
Heidelburg: Destroyer->Cruiser
Hannover: Infs
Centralia: Infs
Stuttgart: Destroyers
Turn 7 (1335 AD):
Worker moves...zzz...
IT:
Leipzig: Infs
Konigsberg: Transport->Cruiser
Munich: Destroyer->Cruiser
Nuremberg: Arty
Cologne: Destroyers
Turn 8 (1340 AD):
Upgrade two Galleons to Transports.
IT:
Mass Production->Motorized Transportation
Berlin: Infs
Hamburg: Infs
Frankfurt: Infs
Turn 9 (1345 AD):
Sci slider to 100%, MT due in 5.
Move some Destroyers to get a view of the seas off our eastern coast.
IT:
Leipzig: Infs
Allegheny: Arty
Bremen: Uni->Settler
Centralia: Infs
Pollution strikes Hannover. I ignore it in favor of laying more rails.
Turn 10 (1350 AD):
Bremen can be a 2-turn settler pump, but its grassland tile needs to be irrigated. I suggest doing this on Turn 11.
We may need to renegotiate the Coal deal with the Babs after this turn.
We have 15 Cavs and 56 Infantry - think that'll be enough?
Akwesasne and Salamanca need 'ducts in order to grow - those should be started as soon as the Factories in those cities complete.