pandasnail
Prince
- Joined
- Nov 18, 2015
- Messages
- 535
Ok, so looking thru the code, I'm not the best at reading LUA, but it appears that the increasing cost per turn for the various events is intentional. Which ends up that a set of three marathon turns increases gold cost of something by eighteen (two per turn x three for marathon scaler x three turns i think) while the respective standard turn only 2. There's more Gold in Marathon, but not that much more, these costs are essentially scaling for marathon twice if I understand it right, the per turn value and the number of turns. Now, they do still become at least somewhat affordable eventually maybe, but that's cause there's so much Gold in the Ren.
And second, the percent chance on both the four barbarians spawn (I know there's other choices on it, but when they're essentially roleplaying letting women get raped, that's a big nah for me) and the destitute Great General one seem too high. One game is one game, but I got both those events in basically every city, and less of the events from the regular CP. Maybe its just that those events aren't tied to buildings I guess?
And second, the percent chance on both the four barbarians spawn (I know there's other choices on it, but when they're essentially roleplaying letting women get raped, that's a big nah for me) and the destitute Great General one seem too high. One game is one game, but I got both those events in basically every city, and less of the events from the regular CP. Maybe its just that those events aren't tied to buildings I guess?