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CBP Events and Decisions Compatibility

Discussion in 'Mods Repository' started by Enginseer, Feb 13, 2016.

  1. Senteliks

    Senteliks Warlord

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    Serbia
    I am under impression that this CTD's are no longer related to mod itself but CPU bottleneck. I say this, because I completed two games with v2 of this mod and I didn't have a single CTD, whereas my friend did, he also has low-budged CPU and LUA can put a CPU to limits, if LUA script has a lot of functions that are trigger during a runtime.

    Have any of you who had CTD's, tried to use luajit, along with this mod ?
     
  2. tompliss

    tompliss Warlord

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    (Edited post, quoted here because it's in the previous page)

    I think I'm using the last "full" version (maybe a more recent beta, but not the 20th+ February ones)
     
  3. PerryCaravello

    PerryCaravello Chieftain

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    I have an AMD FX 8350 processor, and have never used luajit before. I will try it, however, if you think it will help. Doesn't it have its own dll though? How do you use it with the cbp? Thanks for your help
     
  4. Senteliks

    Senteliks Warlord

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    Luajit is simply put optimizer, I don't want to get into technical details (you can find about what is JIT by googling ), which means it's not mod so it will work with anything, you have to extract it directly to game root directory.

    Though pay attention to what version you are going to use. I would suggest this one, which was fairly recently re-complied and one that I use currently http://forums.civfanatics.com/showthread.php?t=541768, although there might be newer one and there are some very old versions, which are by all means outdated.
     
  5. PerryCaravello

    PerryCaravello Chieftain

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    Thanks! I'll give it a shot
     
  6. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    It's supposed to represent during the ancient times where unexplained objects would represent despair and an end to the world. However, as time begins to progresses and we begin to explain more of the unexplained, we begin to see the comet as a symbol of hope and prosperity.



    Also, if the demand is large enough. I could create a E&D lightweight mod that includes only the essential civilization decisions and random events. (No religion, No general decisions)
     
  7. BenchBreaker

    BenchBreaker Warlord

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    Hi, im having CTD sometimes when loading games, with or without E&D, so I wanted to give that luajit a try, but I cannot find the download link. Apparently the link is in the how to install thread but I cannot find the link in that thread anymore. Can you help?
     
  8. tompliss

    tompliss Warlord

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    I think the choices should be different anyway, to give the occasion to make a decision.

    The "Omen" line could make you loose faith (when you have at least a pantheon) : the comet is interpreted as a sign of a prophet but none appear : people loose faith.
    The "end in near" line is cool with GP loss, I think.
    Maybe we could choose to lose pop from the capital, showing people fleeing in fear ?
     
  9. JFD

    JFD Kathigitarkh

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  10. PerryCaravello

    PerryCaravello Chieftain

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    So far Luajit has been working for me. I got it from here http://forums.civfanatics.com/showthread.php?t=470659

    Thanks for the tip Senteliks!
     
  11. Donjavi

    Donjavi Chieftain

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    Hey guys,

    First of all, thanks for the effort put into making decision-event mod balanced with the community patch project. Now to business, I have enabled the latest 3.0 Alpha version of the mod and while playing as Rome and later as Spain, I enacted both of their new special decisions that should have allowed me to train their special units. However, while I received 3 free tercios as Spain the unit was not available for training, the only thing that I could train were regular musketmen. Later, I tried Rome's new decision and while I received the 25% production bonus towards siege, I could not train ballistae, I had both the tech and the iron to do so but the unit Icon never appeared.

    Im using the latest beta of the community patch with all its recommended components, plus the music changer mod, quick turns and cultural diversity mod.

    Any ideas on how to solve this problem?
    also if I may, Spain's Columbus decision is fairly expensive for what you receive in return, I would suggest making it 3 caravels (historically accurate) plus 3 conquistadors to help them settle new overseas colonies.

    Have a great night

    DonJavi:king:
     
  12. Gothic_Empire

    Gothic_Empire AKA, Ramen Empire

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    Tercios and Ballistae are no longer UUs for Rome and Spain in CBP.
     
  13. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    But in E&D, they are unlockable via enacted decisions. However it seems the beta update seems to have broken it somehow. I'll get on version 4 right away for the hotfix.
     
  14. Gothic_Empire

    Gothic_Empire AKA, Ramen Empire

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    Ahh, ok. Nifty. I'm just now downloading this to give it a rest run. Thanks for working on it. =) I'll be sure to give any feedback I have that's worthwhile.
     
  15. Allaka12

    Allaka12 Chieftain

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    Hi, I'm just wondering something, is there a difference to JFD's mods if I use this one rather than the original version?
     
  16. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Link (v 4)
     
  17. Donjavi

    Donjavi Chieftain

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    Someone please give the author of this mod a bl oody medal! So efficient in resolving issues with mod compatibility and open to the community's suggestions. I will continue to test v.4 and will report with any bugs.

    Again thanks again!!!!

    :goodjob::goodjob::goodjob::goodjob::goodjob:
     
  18. Gothic_Empire

    Gothic_Empire AKA, Ramen Empire

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    I played a game until about turn 150 as Arabia, and got in turns until my rabbits chewed through my power cable. (oy.)

    My only comment is that sometimes decisions are laughably not worth enacting. I can't access the file because it's on my laptop, and the bunnies have rendered that inaccessible for a while, but I specifically remember the Islamic / Arabic "Go On a Hajj" (or something like that) decision being never worth taking, even after my religion was in all of my cities. The rewards were always something like 1/10th of a turn worth of culture and 2-3 turns worth of faith.

    I'm not sure what a magistrate should be worth, but when its compared to longer golden ages and stuff, well, the Hajj can wait. =)
     
  19. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Yeah, it's one of the religious decision that I'm afraid of actually buffing because it could insta finish a wonder/tech/policy if I did so. I'll do it in the hotfix of having a minor buff to it. (Don't get mad if the AIs finished a wonder instantly fast or steal your enhancement beliefs with it!)
     
  20. Spirit7609

    Spirit7609 Chieftain

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    I'm also wondering if JFD's mods would recognize this compatibility mod since the (referenced) IDs are different.
     

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