CBP Events and Decisions Compatibility

More specifically, I'm using VIce's Madoka Magica civilizations and his Neptunia civs.
I'll need a link, I won't download separately when you were using a different mod.
Oh yeah, my bad.
[711487.843] EventChoicePopupCity: Displaying Event Selection Popup
[711487.843] EventChoicePopupCity: Getting choice list for city event
[711487.843] EventChoicePopupCity: Found our city event 85
[711487.843] Runtime Error: Sound cannot be found

Tell JFD's Event Compendium is leaking out some audio that aren't properly connected.
 
I'll need a link, I won't download separately when you were using a different mod.

[711487.843] EventChoicePopupCity: Displaying Event Selection Popup
[711487.843] EventChoicePopupCity: Getting choice list for city event
[711487.843] EventChoicePopupCity: Found our city event 85
[711487.843] Runtime Error: Sound cannot be found

Tell JFD's Event Compendium is leaking out some audio that aren't properly connected.
Fixed my issue by totally reinstalling CBP and JFD. Seems a faulty install when i updated a few days ago.
 
I'll need a link, I won't download separately when you were using a different mod.

[711487.843] EventChoicePopupCity: Displaying Event Selection Popup
[711487.843] EventChoicePopupCity: Getting choice list for city event
[711487.843] EventChoicePopupCity: Found our city event 85
[711487.843] Runtime Error: Sound cannot be found

Tell JFD's Event Compendium is leaking out some audio that aren't properly connected.
The link for the madoka civilizations is http://steamcommunity.com/sharedfiles/filedetails/?id=207117800 and the link or the neptunia civs is http://steamcommunity.com/sharedfiles/filedetails/?id=555793311. I think I should mention that the Plutia civ has a block on it if you try using it with cbp but the others don't.
 
Ohey, there's actually another person here who uses Vicevirtuoso's Madoka civs with VP! May I take this opportunity to plug my civ compatibilities for that series? I've done Madoka and Sayaka so far, and Mami will be up very shortly. They're in the stickied compatibilities thread. Please let me know if you're interested, and if you have any ideas for the rest of the series! (Privately or in a separate thread, don't want to hijack this one.)
 
Ohey, there's actually another person here who uses Vicevirtuoso's Madoka civs with VP! May I take this opportunity to plug my civ compatibilities for that series? I've done Madoka and Sayaka so far, and Mami will be up very shortly. They're in the stickied compatibilities thread. Please let me know if you're interested, and if you have any ideas for the rest of the series! (Privately or in a separate thread, don't want to hijack this one.)
Sounds awesome! I love your already posted changes to base Madoka and Sayaka. I'll be more than happy to pm you with some ideas for the others.
 
Not sure if this is fixed yet, but the German decision which is supposed to boost Hanse production actually affects Banks instead.
 
Not sure if this is fixed yet, but the German decision which is supposed to boost Hanse production actually affects Banks instead.
Thanks, I'll fix that in the next update if I ever get to it.
 
Sorry if this is the wrong thread, but does this mod include Sukritact's decisions as well? I only seem to have the events as well and never had the magistrate resources and such, as in the base mod...
 
Ok, so since I really don't like your Austria Decision, I thought I could at least try to be helpful, and come up with a new idea, seeing as this modmod overall is one of my favorite things. You probably won't go for it, since of course you'd have to do the code, and its not exactly historical. Anyway, here goes.

The Hills Are Alive

Requirements
Modern Era
Sacrifice either one Great General or Great Admiral
Ideally, sacrifice one Great Musician, but if that's too much cost, some combination of magistrates and gold instead. The gold cost would really pile up by this part of the game tho.

Rewards
Two Great Diplomats, and maybe six missionaries
All units gain double movement in hills for x turns.
 
Any chance of increasing the power of Byzantium events? One event gives +1 faith in cities with walls and the other 2 magistrates. They already have an astronomical amount of faith due to their unique building and compared to say Austria's event, which also gives 2 magistrates in addition to 15 influence to city states from great person use and we love the king day in all cities, this is pretty weak. Though admittedly Austria's event is pretty OP.

Some ideas;

Theodosian Walls - 10 Defense, 100 HP, +1 food and faith for each wall & castle in the empire and they are built in half the time. Or alternatively walls & castles give 1 food and faith as they already synergize pretty well with tradition.

Porphyrogennetos - 2 magistrates, 3 cataphracts, mounted units receive 25% combat strength against cities with your religion or alternatively 1 free great prophet.

Habsburg - Keep the magistrates and "We Love the King Day". Gain +3 influence with each city state whenever you expend a great person for each city state under your control. Alternatively have it only effect 1 city state (preferably the closest to you as long as they are not an ally). Scale with era cause currently influence gets out of control in the late game.

I put alternative effects in the event that some of them are too time consuming to make.
 
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I just finished a game with this mod and am a bit curious, whether AI really knows how to use it.

I had the impression that I was the only one using tax reforms. Does the AI not want more money?
 
I just finished a game with this mod and am a bit curious, whether AI really knows how to use it.

I had the impression that I was the only one using tax reforms. Does the AI not want more money?
Sukritact doesn't exactly have the AI for it, so his AI is basically "use it when possible"
 
For some reasone its locking me at malificent.
You chose the negative morality events?
i think one or two posts in this thread have mentioned problems making modpacks.. I wonder if anyone's ever found a solution?

Love the mod otherwise, thanks Enginseer and other contributors
It's impossible to make a modpack since it uses the TSL. All TSL-based mod(data save usage) are perhaps unable to be made into modpack.
 
Nope only chose positive ones even chose the respect the natives let them say what they want and preserve the cultural.
 
Nope only chose positive ones even chose the respect the natives let them say what they want and preserve the cultural.
That's weird.. any Lua.log and database.log? I can't seem to replicate unless the CBP E&D I'm using right now is an updated version.. :shifty:
 
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