Discussion in 'Civ3 - Creation & Customization' started by Civinator, Sep 13, 2008.
No! It's time for making the mod public. Don't be that german. It mustn't be perfect for beta-testing.
This is a funny sentence.
The description in the civilopedia isn´t ready and most of you wouldn´t have so much fun, if you don´t know what the improvement you are building, does really produce - and there are so many big changes in core concepts of C3C that there must be some prebetatestings before it is open for the public. But public betatesting of CCM should start this year.
I´m now starting with the CCM-civilopedia.
I cannot wait to see how the Civlopedia turns out
I like even the simple little detail of putting the mods name in the default icon.
I just love the amazing amount of detail that you have put into this mod Blue Lion. I know that researching and creating a decent Civilopedia can be an enormous task and your graphics are superb. I look forward to the beta announcement.
One more time thank you all for your kind words.
I think now it´s time to reveal another feature of CCM, I have called
With this methode one building is able to produce a lot of different units for different civs. For an example let´s go back to the building "Worker Houses":
The worker houses need an other special building as a perequisite, the palace. That building in CCM has the flag to upgrade landunits.
As you can see the worker houses autoproduce a simple basic worker unit I have called apprentice (may be someone of you has a better name for it). This unit is no worker, has 1A,1D, is immobile, can´t be disbanded and can be upgraded to a chain of different workers for different civs with zero upgrading costs.
The AI always did upgrade the basic unit to the correct worker for the special civ. These workers all have the the king flag (but not the king tactics). So in the next turn American, African, Asian, North- and Southeuropean, Indian (and so on) workers appear in the game and do their job. In CCM workers can´t be built freely in the early phases of the game and it seems the overall performance of gameplay is better with this methode.
When the workers in CCM can been built freely with the later tech of enlightenment, more revolutionairy ideas arise in the worker houses (of the working class): The apprentice (basic unit) now upgrades to freedom fighters, partisans and guerillas. To stop the autoproduced workers to be upgraded to that new chain of units the option to upgrade to the next chain is chequed, but the upgrading ability box of the worker units is not tickled, so the upgrading chain to the new unit line (here partisans) is open for the basic unit, but the still upgraded worker units stay as workers. The building "worker houses" in CCM now doesn´t get obsolete with medicine as it did in that early screenshot).
The same methode in CCM is used for other unit lines too, par example artillery units.
Edited: Please remove the "Load-option" from the autoproduced immobile "basic-units". From time to time the AI tries to load one of these immobile units into ships and than the game locks-up. We had some nasty problems with that bug in the CCM-prebatests, that could have been easily avoided, if the load option would have been removed from those immobile units.
Jesus Christ, what planet are you from!?
This is pure genius! Pure!!!!!
I already told him that being part of the pre-beta testing. All I can say is CCM is one of the most unique well thought out epic mods I have ever played.
I understand all the other apprentice abilities, like the immobile flag, but what does the king flag do for this unit?
With the king flag setting this unit cannot been built normally, only by autoproduction or by upgrading an autoproduced or preplaced unit (ketchword: Upgradable but not buildable). If you want to allow the civs to build that unit also normally and only want an additional ammount of units of that type, you don´t need the king-flag.
To offer the AI the same potential in developping the terrain as the human player in my eyes is one of the steps to improve the performance of the AI and to have a better gameplay with C3C.
Merry Christmas (month)! Hope we get this gift soon!
It looks good for the public Betatest of CCM starting this year . Today I uploaded the last prebetatest-version of CCM. The next one will be the public Betatest-version.
WOOOOOT!!!!!!! Time to celebrate!
Here are some of the great wondersplashes, that BadKharma added to CCM during the prebetatestings, showing the Paratrooperschool, the Alpineschool and the Philosophers`Stone:
Those look great BK, maybe release them separately after the release?
Terrific wondersplashes BadKharma!
Love the Father Christmas hat Civinator.
Woah, nice job, BadKharma!
Thanks for the comments, Civinator aka Blue Lion is a friend of mine so I decided to help out with some of the graphics. I might release them separately later on but the best chance to see my wonder graphics / tech graphics is to download CCM (when released) or TCW I made over 150 graphics for El-Justo another friend.
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