SteamCiv
Warlord
- Joined
- May 18, 2012
- Messages
- 131
Thank you, Civinator, I have obtained the CivConquest editor 1.00 from a Conquest re-install, but post it temporarily anyway as someone else may not wish to go through that effort to get it.
The clarification on the "Houseboat-bug," is useful. Moosezilla's fix would work if I were doing the conquering, but as it was, my Civ is getting hammered and it was another unknown Civ elsewhere that did the destruction and left the boat people stranded and jammed the game.
I only figured it out because I deleted ALL the settlers then after a reload of the edited game was presented with the dialog box the "French were destroyed by the rampaging Koreans. "
Now I know what to look for in the C3 MultiTool in order to fix the save.
But it seems an easy, informal fix to remove the multi-cultural settlers, so while 1.8 is still being worked on, the Palace can switch out from the clan to the generic settler to prevent it from happening in future games.
The Pyramids, should they now place a granary back in every city as in Civ 1/ 2? I think that might have been a reference to Genesis in the Old Testament where Joseph after his adventures in Egypt became a leader in charge of the grain store. This was used to stockpile the grain / food in a central location during times of plenty then distributed to the people when they made the journey in from various parts of the kingdom during the 7 lean years, hence having the effect of a "granary in every city on the continent. " Else maybe the Pyramids will produce scouts, ie "tomb robber," a person who is searching for treasure every 12 turns?
>>size 360x305<< !?!??== That is huge, GIGANTIC!!! My house might even be seen on it. Anyway, it will be a while before the Koreans can reach the French on that map.
The clarification on the "Houseboat-bug," is useful. Moosezilla's fix would work if I were doing the conquering, but as it was, my Civ is getting hammered and it was another unknown Civ elsewhere that did the destruction and left the boat people stranded and jammed the game.
I only figured it out because I deleted ALL the settlers then after a reload of the edited game was presented with the dialog box the "French were destroyed by the rampaging Koreans. "
Now I know what to look for in the C3 MultiTool in order to fix the save.
But it seems an easy, informal fix to remove the multi-cultural settlers, so while 1.8 is still being worked on, the Palace can switch out from the clan to the generic settler to prevent it from happening in future games.
The Pyramids, should they now place a granary back in every city as in Civ 1/ 2? I think that might have been a reference to Genesis in the Old Testament where Joseph after his adventures in Egypt became a leader in charge of the grain store. This was used to stockpile the grain / food in a central location during times of plenty then distributed to the people when they made the journey in from various parts of the kingdom during the 7 lean years, hence having the effect of a "granary in every city on the continent. " Else maybe the Pyramids will produce scouts, ie "tomb robber," a person who is searching for treasure every 12 turns?
>>size 360x305<< !?!??== That is huge, GIGANTIC!!! My house might even be seen on it. Anyway, it will be a while before the Koreans can reach the French on that map.