rhodie
Bwana M'Kubwa
Very good graphic compilations Civinator.
Correcting perspective and related size for all these buildings and scenes would be a monumental challenge.

I did get the old LOAD ERROR;> "art\civilopedia\icons\units\X2_Inquisitor-small.pcx". So I found the right .pcx and fixed this.
Maybe adding miners to mine hills, or lumber jacks to chop down timber (future?)
Is it possible using 'No Era' Techs to add certain resources (strategic) that only certain Civs could get, or would need ?- eg: Obsidian just for Aztec/Maya ?
I'm a little surprised at the shortage of units. I played the Aztecs, as I always do. It seem like playing with most of my team members missing.
I'm not totally convinced on this "invisible" units always randomly attacking. Gets a bit annoying... lol
Very good graphic compilations Civinator.Correcting perspective and related size for all these buildings and scenes would be a monumental challenge.
Quote:
Originally Posted by MPK
I did get the old LOAD ERROR;> "art\civilopedia\icons\units\X2_Inquisitor-small.pcx". So I found the right .pcx and fixed this.
This sounds like a problem of your C3C as it is a file of the original C3C. If I remember well, this file isn´t used in CCM. I never had a problem with that file and it is contained in my CivComplete\Conquests\Art\Civilopedia\Icons\units-folder.
Hm, I do know in C3C editor it's necessary to check all kinds of job to activate "terraform" AI strategy. But (I suspect, I'm not sure - I just thought it myself yesterday) using Steph's editor I suppose it's possible to assign special jobs (not all) and give a "terraform" strategy. I may be mistaken, it's just an assumption.Civinator said:The AI-strategy for workers needs all common workerjobs set allowed for the worker so the AI will use the terraform strategy. So if the AI should use "Miners" or "lumber jacks", all other workerjobs for these units must be allowed, too.
IWhen playing CCM I can now build the unit, "Aztec Jaguar Warrior". This unit also isn't even in your game. [?].![]()
Herr Civinator, around the New Year celebration you said there'll be some "detailed" description about these miracles you make with the Civ3 - you noted also you need some time to implement and try. Was there any article (and I missed it) or it's in process?![]()
2 tempting questions I expect to be explained:
1) barbarian cities (not using the Skyer2 setting);
2) city view activation.
Hm, I do know in C3C editor it's necessary to check all kinds of job to activate "terraform" AI strategy. But (I suspect, I'm not sure - I just thought it myself yesterday) using Steph's editor I suppose it's possible to assign special jobs (not all) and give a "terraform" strategy. I may be mistaken, it's just an assumption.
So I haven´t missed something. Is it still possible to have certain units with only a few worker actions. Like Road, Railroad, Forts, Outpost, Radars and stuff not changing Forrest to plans or likewise.
The Rome scenarios from old had legions building roads and forts.
What precise actions must be picked to have the AI do it right ?
My guess
Irrigate
Clear forrest
clear jungle
plant forrest.
surely one should be able to create "Combat Engineers" and plain workers as different units.
Well, have I got it correct that some half- Combat Engineer can be used by the AI then. A combat soldier that has only the Build Barricade so that forts could be improved.
Maybe it's been covered 100 pages ago but...
The game crashes when the Germans try to build "German Riflemen". The game file is non-existant and kills the game. Help?
LOVE CCM.