Thanks for that Civinator!
Those fixes are easy to add. Yes, for the Superdreadnought, Greece is already fixed, Arabia does though needs its setting activated.
In running DEBUG games, there definitely is a lot of action with 31 civs on a 100x100 map with trebuchet duels and tank battles galore.
If you have any suggestions about adjusting CCM for smaller maps I'd be happy to hear them.
A couple of things I wonder about
--the supertank prototype dominates the field even at 3x slower autoproduction even on 130x130 maps (have not tried larger).
The supertank prototype is one of the first tanks to appear in the game and then the era moves on into WWII with very little representation by the British Mark IV and German A7Vs. Autoproduction keeps those supertank prototype around "forever" until the AI gets its upgrades then there is supertank bonanza.
In CCM 1.7 there was very good representation of WWi tanks with iconic British Mark IV and lesser known German A7Vs (CCM made more A7Vs than the whole German Empire did, maybe 20 A7Vs total built but I digress)
My point is the supertank prototypes functioned more of a research hulk than something that actually saw combat on a mass production level.
Once the AI research was done, on a 130x130 random map there were some Tiger Is and other types of tanks built by AI but the supertank prototype formed the bulk of beginning armoured forces in CCM2.5 with only one MKIV.
Also not sure for an adequate suggestion how to otherwise handle the supertanks, I did not recall seeing them in CCM 1.7 but my observations are not extensive there. I just remember Mark IVs making quite an appearance as well as the A7Vs, Holy COW WWI !!!!.
Maybe autoproduce the MKIVs?
--and they upgrade for Germans, Hungary/Poland to A7Vs (Russians get the Supertank prototype (but maybe it does not have supertank stats)
--then those WWI tanks upgrade to supertanks.
This way Mark IVs are insured to be the first out there by the autoproduction and consequently the supertanks. The WWi tank era would then be well represented by the famous Mark IV type series.
Sub bug, FIXED by Flintlock
Because Im running DEBUG, I have not really tried it manual to see if the friendly AI trips up and goes into combat, but I do not think so. In watching ship movements, they either skim over the subs (probably same civ as sub) or they thread around them, so as far as I can tell, NO MORE SUB BUG, meaning once I play, I can have subs on patrol without a ship overhead to prevent an accidental collision and war with a friendly AI.
Edit———-
About aircraft
CCM 250 has an extraordinarily good selection of aircraft some of them being auto produced but I rarely see the AI using these aircraft. I then set up a random game for vanilla 130 x 1 30 Map Debug and again the AI, while it does have aircraft in garrison hardly ever builds or flies them at all.
I’m using The Flintlock Patch and when running it on vanilla certainly I do see a lot of armies full of units and the artillery is especially strong, but curiously lacking in aircraft activity.
EDIT2-------------------------
I ran a coupe or so test games debug in Vanilla CIv (no flintlock) and they DO seem use more aircraft, but not really that much more; and in an old forum it was suggested to bump up the bombard and the AI uses them more.
In any case, in EVERY instance I have observed, it was a suicide mission, they would bomb a AA ship or something and of course go down in flames.
I must say though without the FLINTLOCK .exe fix, it is just BORINGLY sad to watch vanilla in action, , no artillery, only tank battles and muscle fights.
With FLINTLOCK enabled, artillery duels, artillery vs tanks, artillery lamblasting cities and artillery stacked with other units protecting them. Then there is the ARMIES.
I heard someone yelling hoe hoe hoe, and I was like WHAT?!? Looked a bit closer and someone resembling George C. Scott near a waving flag was pointing at a city and units were attacking it, 5 or 6 of them one after another.
THIS was an ARMY and I had forgotten about them. There also were army duels going on with their respective generals sicing the contents of their Armies on each other (they were actually yelling Ho! Ho! Ho!)
If playing FLINTLOCK and see an AI army coming your way, just GIT. Never bring a unit to an army fight. Yes Civinator, please re-enable armies for the next version of CCM 2.5. They appear to be working quite well with Flintlock (if that is the .exe version you end up using)!