CCM2 Epic Mod

MPCC (you normal nickname at CFC is too long ) :) thank you very much for your contribution. I like especially the descriptions, where you have worked out and explained some of the special settings of that government in CCM. :thumbsup:

But as you can see, your description of the government city state is too long for the civilopedia entry and must be shortened a little bit. Some additional space must be added in the calculation for setting some words in bold letters, what not happened for that quick screenshot.

City state.jpg
 
CITY STATE

You rule over a more or less loose, decentralized confederation of city-states, with your capital representing the leading power and decision making seat of this confederate state. Due to a lack of a mature, effective bureaucracy, administration is often left in the hand of local elected magistrates and officers who are often controlled by and motivated by purely local interests and votes, and also have no real interest in the bigger picture, thus corruption is rampant and must be mitigated by building administrative buildings that represent a bigger, better rein over the local authorities.

City-states, while often led diplomatically by you and contributing as a whole to the national treasury with their efforts, retain a significant degree of autonomy and self-government. Their own authorities also retain a significant share of local economic productivity, thus impacting production negatively (tile penalty) as only a relatively smaller share of productivity is granted as a tribute to the confederacy leader.

HISTORY: This government was very frequently seen in ancient history, for instance with the historic Achaean, Dorian leagues in Greece, formed due to outside hostile pressure to otherwise fragmented and bickering cities. Such cities would retain complete self-governance and autonomy, but in the event of war or diplomatic disputes, would band together as a whole against external threats.

STRATEGY: This early government is a significant step up from Despotism. With increased worker efficiency, your workers can now do tasks significantly faster; unit support is significant, while the Acropolis wonder grants the capital a significant productivity and happiness bonus.

It is often recommended as an early game transitional government for developing empires, in which they can be strenghtened significantly while more powerful governments are not researched or implemented yet. Afterwards, it begins to lose efficiency significantly as your empire expands, due to high levels of corruption and tile penalties.
 
... And this is my last contribution today, just because this mod is fun and great and all.

MONARCHY

You rule as a divinely appointed “King” or “Emperor” or “Sire”, with varying and changing degrees of power in your hand depending on the internal regime. Your subjects are earnestly loyal, and believe in your divine right theories that cement your right to rule; corruption is high due to nepotism, but as a result of a semi-hereditary bureaucratic class it is significantly lower than in less developed goverments.

Economic production no longer suffers any penalty, as your kingdom is effectively centralized and well managed by bureaucratic and aristocratic estates who also provide you with a large, well trained warrior caste (high support, castle buildings) – although the need to maintain a large higher class that despises manual labor and trade means economic development is not as satisfactory as it could be. The natural aversion that the higher classes have for letting in the masses of your realm to educate themselves, and potentially usurp their privileges, also means you do not have access to research buildings.


STRATEGY: This government is best used for civilizations that find themselves often at war, and want to create a large veteran army by use of Castle improvements and higher support limits. It lacks the research and trade boni of Republic, but its larger armies can be used as military police to quell unhapiness in your cities.
 
Though I'm more often reacting to them than building my own, as it seems the human enslavers can't capture cities and attack units in cities like the AI ones.
Your Enslavers can attack units in rival towns and they can capture towns. You just have to Declare War (or be at war) before they attack the town.
 
Yeah but the AI can attack and capture my towns with enslavers without dowing. That's the point.

And why use enslavers if I can - at war- pile up on chariots, longbowmen and swordsmen instead. Much more useful. Enslavers are more useful for the AI as an anti-human deterrent.
 
REPUBLIC

You rule as the elected head of a Republican state. This state can be of any type, from a tight confederation led by a single city-state (like Ancient Rome), to a Merchant Republic (Venice), or even a confederation of more or less semi-autonomous states. There is always a major representative body, usually called a Senate, in which your decisions are debated and checked before they are implemented, and you must respect and play politics according to the tune set by the Senate and the interests lodged within it.

Due to increased individual liberties and a concern for economic productivity, commerce receives a significant boost. As a ruler bound by the Senate, you represent the sum of interests that rule your capital and your provinces, even if these interests are just oligarchic, elitist and restricted in nature at this point (eg., vote is restricted to wealthy males or just landowners). As such, citizens resent that you use your power to repress them unilaterally or impose your will over them, unlike in previous governments, so there is no military police and war weariness, while low, can become a significant problem if left unchecked.

Nonetheless, greater transparency and general freedom allow you to build research buildings that are not available before. Corruption is low, due to general satisfaction with civil liberties and also the presence of a more or less meritocratic bureaucracy, which is more efficient in dealing with administrative duties and less prone to nepotism than previously. Unit support, while average at best, can still pay the upkeep of a rather decent army, but the lack of barracks buildings means your units won’t be as well trained as in other governments.

HISTORY: The Romans, the Polish Commonwealth (Rczepospolita), the Venetians, the Carthaginians, the USA since 1787, Britain since 1647, as well as other specific civilizations with their own particularities – like Japan after the Meiji Period – can be all considered “Republics” in the game sense, as they had more or less major representative bodies that acted as a check upon and often took the role of an executive power on their own. The role of the central executive, or “ruler” was often varied, with varying and shifting amounts of power, but a “Republic” must be considered as having an essentially elitist and restricted representation first and foremost, being essentially led by the wealthy, by the landowning class or by a patrician oligarchy (as in the Carthagianian, and less so, in the Roman sense), and offering a semi-autonomous role to its provinces besides being ruled by an elected body and elected representatives.

It was not much until later in history that the concept of a government “by the people, purely for the people” emerged, with universal suffrage and a bicameral legislature.
 
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I would also suggest this: add-in the "Archon" title or designation to player under city-state government. Or even, my suggestion, "Eponymous Sire".

The word "eponymous" is of Classical Greek origin, as is the word "archon". In modern demotiki Greek however the meaning of it got diluted to only mean "boss", in the generic sense, but a lot of people bear it as a family name.

We have a lot of surviving manuscripts in Classical Greek about elegies, or "enchomia", to "eponymous archons" of Greek cities. Most prominently Athenai, where "Eponymous Archon" was an official designation for head of state from Iron Age to Roman times. The word "archon" in tha context roughly translates to "Consul" and also had a different more formal meaning.
 
I would also suggest this: add-in the "Archon" title or designation to player under city-state government. Or even, my suggestion, "Eponymous Sire".

The word "eponymous" is of Classical Greek origin, as is the word "archon". In modern demotiki Greek however the meaning of it got diluted to only mean "boss", in the generic sense, but a lot of people bear it as a family name.

We have a lot of surviving manuscripts in Classical Greek about elegies, or "enchomia", to "eponymous archons" of Greek cities. Most prominently Athenai, where "Eponymous Archon" was an official designation for head of state from Iron Age to Roman times. The word "archon" in tha context roughly translates to "Consul" and also had a different more formal meaning.
My new Comrade, @Civinator is also hard at work on CCM 2.6, a major upgrade to 2.5. He always responds to excellent points such as yours, but - given the grand scale and fantastically revolutionary mechanics of CCM, it might be best to "hold your powder" in a list of good points, to post a bit down the road.

Best,
:)z
 
My new Comrade, @Civinator is also hard at work on CCM 2.6, a major upgrade to 2.5. He always responds to excellent points such as yours, but - given the grand scale and fantastically revolutionary mechanics of CCM, it might be best to "hold your powder" in a list of good points, to post a bit down the road.

Best,
:)z

I know know, actually I'm expecting an actual reply in up to 7 days. Myself I don't have free time except weekends too, but occasionally I have bits of free time during week and I got this idea.
 
I would also suggest this: add-in the "Archon" title or designation to player under city-state government. Or even, my suggestion, "Eponymous Sire".

The word "eponymous" is of Classical Greek origin, as is the word "archon". In modern demotiki Greek however the meaning of it got diluted to only mean "boss", in the generic sense, but a lot of people bear it as a family name.

We have a lot of surviving manuscripts in Classical Greek about elegies, or "enchomia", to "eponymous archons" of Greek cities. Most prominently Athenai, where "Eponymous Archon" was an official designation for head of state from Iron Age to Roman times. The word "archon" in tha context roughly translates to "Consul" and also had a different more formal meaning.
These are the current city-state titles in CCM:

Titles.jpg


Archon for era 1 sounds well. The term "Eponymous Sire" for era 2-4 is long, but the long title "Supreme Lord" for a different government is existing too. So I hope the length of the title will be no obstacle here. :)

I hope today I can show a text in the civilopedia format for the government Despotism.
 
What do you think about this version of the government Despotism ? Some parts were added and some parts were moved.

It lasts some time until such a screenshot is ready, as the formatting of the civilopedia texts sometimes play havoc with the letters of texts simply copied into the civilopedia. Per example in the first paragraph of that text 9 empty space letters had to be added in front of the word government, to achieve, that this word appears correctly in the text and not as governmen t.

Despotism.jpg
 
What do you think about this version of the government Despotism ? Some parts were added and some parts were moved.

It lasts some time until such a screenshot is ready, as the formatting of the civilopedia texts sometimes play havoc with the letters of texts simply copied into the civilopedia. Per example in the first paragraph of that text 9 empty space letters had to be added in front of the word government, to achieve, that this word appears correctly in the text and not as governmen t.

View attachment 674396

It's fine fine.
 
MPCC, that´s great and I like your suggestions for the city state titles. :)

Next to come is Gov. Monarchy.
 
I cheated and asked chatGPT (not that I'm using it as a suggestion, per se; indeed, I've edited it a bit, and I'm really just checking it out, in part for feedback, for partially) turning out 'pedia entries:
Spoiler Define the ancient type of government called "Despotism" :

ChatGPT:


Despotism is an ancient form of government characterized by absolute and centralized authority held by a single ruler, often referred to as a despot or autocrat. In a despotic system, the ruler possesses unchecked power and exercises complete control over all aspects of governance without any significant limitations or constraints. Despots typically rule without the need for the consent of the governed, and their decisions are often arbitrary and based on their personal whims and desires.

Key features of despotism include:
∙ Despots have sole and unchallenged authority over the government. They make decisions without consulting or seeking input from other individuals or institutions.
∙ Lack of Accountability: Their actions are not subject to review or oversight.
∙ Centralized Power: Despots typically centralize power in their hands, controlling the military, the bureaucracy, and other key institutions to maintain their authority.
∙ Arbitrary Rule: Decisions made by a despot can be unpredictable and influenced by personal preferences, leading to inconsistent policies and actions.

 
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